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87286cc737
Fixes #1831
77 lines
2.4 KiB
JavaScript
77 lines
2.4 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This tests binds to one port, then attempts to start a server on that
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// port. It should be EADDRINUSE but be able to then bind to another port.
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var common = require('../common');
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var assert = require('assert');
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var net = require('net');
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var connections = 0;
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var server1listening = false;
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var server2listening = false;
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var server1 = net.Server(function(socket) {
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connections++;
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socket.destroy();
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});
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var server2 = net.Server(function(socket) {
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connections++;
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socket.destroy();
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});
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var server2errors = 0;
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server2.on('error', function() {
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server2errors++;
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console.error('server2 error');
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});
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server1.listen(common.PORT, function() {
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console.error('server1 listening');
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server1listening = true;
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// This should make server2 emit EADDRINUSE
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server2.listen(common.PORT);
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// Wait a bit, now try again.
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// TODO, the listen callback should report if there was an error.
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// Then we could avoid this very unlikely but potential race condition
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// here.
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setTimeout(function() {
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server2.listen(common.PORT + 1, function() {
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console.error('server2 listening');
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server2listening = true;
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server1.close();
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server2.close();
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});
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}, 100);
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});
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process.on('exit', function() {
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assert.equal(1, server2errors);
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assert.ok(server2listening);
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assert.ok(server1listening);
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});
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