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f114e5ba33
PR-URL: https://github.com/nodejs/node/pull/29075 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
600 lines
17 KiB
JavaScript
600 lines
17 KiB
JavaScript
'use strict';
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// HOW and WHY the timers implementation works the way it does.
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//
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// Timers are crucial to Node.js. Internally, any TCP I/O connection creates a
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// timer so that we can time out of connections. Additionally, many user
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// libraries and applications also use timers. As such there may be a
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// significantly large amount of timeouts scheduled at any given time.
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// Therefore, it is very important that the timers implementation is performant
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// and efficient.
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//
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// Note: It is suggested you first read through the lib/internal/linkedlist.js
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// linked list implementation, since timers depend on it extensively. It can be
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// somewhat counter-intuitive at first, as it is not actually a class. Instead,
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// it is a set of helpers that operate on an existing object.
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//
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// In order to be as performant as possible, the architecture and data
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// structures are designed so that they are optimized to handle the following
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// use cases as efficiently as possible:
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// - Adding a new timer. (insert)
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// - Removing an existing timer. (remove)
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// - Handling a timer timing out. (timeout)
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//
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// Whenever possible, the implementation tries to make the complexity of these
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// operations as close to constant-time as possible.
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// (So that performance is not impacted by the number of scheduled timers.)
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//
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// Object maps are kept which contain linked lists keyed by their duration in
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// milliseconds.
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//
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/* eslint-disable node-core/non-ascii-character */
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//
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// ╔════ > Object Map
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// ║
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// ╠══
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// ║ lists: { '40': { }, '320': { etc } } (keys of millisecond duration)
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// ╚══ ┌────┘
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// │
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// ╔══ │
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// ║ TimersList { _idleNext: { }, _idlePrev: (self) }
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// ║ ┌────────────────┘
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// ║ ╔══ │ ^
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// ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) }
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// ║ ║ ┌───────────┘
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// ║ ║ │ ^
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// ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) }
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// ╠══ ╠══
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// ║ ║
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// ║ ╚════ > Actual JavaScript timeouts
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// ║
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// ╚════ > Linked List
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//
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/* eslint-enable node-core/non-ascii-character */
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//
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// With this, virtually constant-time insertion (append), removal, and timeout
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// is possible in the JavaScript layer. Any one list of timers is able to be
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// sorted by just appending to it because all timers within share the same
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// duration. Therefore, any timer added later will always have been scheduled to
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// timeout later, thus only needing to be appended.
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// Removal from an object-property linked list is also virtually constant-time
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// as can be seen in the lib/internal/linkedlist.js implementation.
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// Timeouts only need to process any timers currently due to expire, which will
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// always be at the beginning of the list for reasons stated above. Any timers
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// after the first one encountered that does not yet need to timeout will also
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// always be due to timeout at a later time.
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//
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// Less-than constant time operations are thus contained in two places:
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// The PriorityQueue — an efficient binary heap implementation that does all
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// operations in worst-case O(log n) time — which manages the order of expiring
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// Timeout lists and the object map lookup of a specific list by the duration of
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// timers within (or creation of a new list). However, these operations combined
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// have shown to be trivial in comparison to other timers architectures.
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const { Math, Object } = primordials;
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const {
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scheduleTimer,
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toggleTimerRef,
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getLibuvNow,
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immediateInfo
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} = internalBinding('timers');
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const {
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getDefaultTriggerAsyncId,
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newAsyncId,
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initHooksExist,
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destroyHooksExist,
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// The needed emit*() functions.
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emitInit,
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emitBefore,
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emitAfter,
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emitDestroy
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} = require('internal/async_hooks');
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// Symbols for storing async id state.
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const async_id_symbol = Symbol('asyncId');
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const trigger_async_id_symbol = Symbol('triggerId');
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const {
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ERR_INVALID_CALLBACK,
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ERR_OUT_OF_RANGE
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} = require('internal/errors').codes;
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const { validateNumber } = require('internal/validators');
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const L = require('internal/linkedlist');
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const PriorityQueue = require('internal/priority_queue');
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const { inspect } = require('internal/util/inspect');
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const debug = require('internal/util/debuglog').debuglog('timer');
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// *Must* match Environment::ImmediateInfo::Fields in src/env.h.
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const kCount = 0;
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const kRefCount = 1;
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const kHasOutstanding = 2;
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2 ** 31 - 1;
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let timerListId = Number.MIN_SAFE_INTEGER;
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const kRefed = Symbol('refed');
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// Create a single linked list instance only once at startup
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const immediateQueue = new ImmediateList();
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let nextExpiry = Infinity;
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let refCount = 0;
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// This is a priority queue with a custom sorting function that first compares
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// the expiry times of two lists and if they're the same then compares their
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// individual IDs to determine which list was created first.
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const timerListQueue = new PriorityQueue(compareTimersLists, setPosition);
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// Object map containing linked lists of timers, keyed and sorted by their
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// duration in milliseconds.
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//
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// - key = time in milliseconds
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// - value = linked list
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const timerListMap = Object.create(null);
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function initAsyncResource(resource, type) {
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const asyncId = resource[async_id_symbol] = newAsyncId();
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const triggerAsyncId =
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resource[trigger_async_id_symbol] = getDefaultTriggerAsyncId();
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if (initHooksExist())
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emitInit(asyncId, type, triggerAsyncId, resource);
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}
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// Timer constructor function.
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// The entire prototype is defined in lib/timers.js
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function Timeout(callback, after, args, isRepeat) {
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after *= 1; // Coalesce to number or NaN
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if (!(after >= 1 && after <= TIMEOUT_MAX)) {
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if (after > TIMEOUT_MAX) {
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process.emitWarning(`${after} does not fit into` +
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' a 32-bit signed integer.' +
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'\nTimeout duration was set to 1.',
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'TimeoutOverflowWarning');
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}
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after = 1; // Schedule on next tick, follows browser behavior
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}
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this._idleTimeout = after;
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this._idlePrev = this;
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this._idleNext = this;
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this._idleStart = null;
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// This must be set to null first to avoid function tracking
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// on the hidden class, revisit in V8 versions after 6.2
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this._onTimeout = null;
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this._onTimeout = callback;
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this._timerArgs = args;
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this._repeat = isRepeat ? after : null;
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this._destroyed = false;
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this[kRefed] = null;
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initAsyncResource(this, 'Timeout');
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}
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// Make sure the linked list only shows the minimal necessary information.
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Timeout.prototype[inspect.custom] = function(_, options) {
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return inspect(this, {
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...options,
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// Only inspect one level.
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depth: 0,
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// It should not recurse.
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customInspect: false
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});
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};
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Timeout.prototype.refresh = function() {
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if (this[kRefed])
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active(this);
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else
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unrefActive(this);
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return this;
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};
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Timeout.prototype.unref = function() {
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if (this[kRefed]) {
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this[kRefed] = false;
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decRefCount();
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}
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return this;
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};
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Timeout.prototype.ref = function() {
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if (this[kRefed] === false) {
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this[kRefed] = true;
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incRefCount();
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}
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return this;
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};
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Timeout.prototype.hasRef = function() {
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return !!this[kRefed];
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};
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function TimersList(expiry, msecs) {
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this._idleNext = this; // Create the list with the linkedlist properties to
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this._idlePrev = this; // Prevent any unnecessary hidden class changes.
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this.expiry = expiry;
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this.id = timerListId++;
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this.msecs = msecs;
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this.priorityQueuePosition = null;
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}
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// Make sure the linked list only shows the minimal necessary information.
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TimersList.prototype[inspect.custom] = function(_, options) {
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return inspect(this, {
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...options,
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// Only inspect one level.
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depth: 0,
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// It should not recurse.
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customInspect: false
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});
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};
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// A linked list for storing `setImmediate()` requests
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function ImmediateList() {
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this.head = null;
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this.tail = null;
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}
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// Appends an item to the end of the linked list, adjusting the current tail's
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// previous and next pointers where applicable
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ImmediateList.prototype.append = function(item) {
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if (this.tail !== null) {
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this.tail._idleNext = item;
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item._idlePrev = this.tail;
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} else {
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this.head = item;
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}
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this.tail = item;
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};
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// Removes an item from the linked list, adjusting the pointers of adjacent
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// items and the linked list's head or tail pointers as necessary
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ImmediateList.prototype.remove = function(item) {
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if (item._idleNext !== null) {
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item._idleNext._idlePrev = item._idlePrev;
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}
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if (item._idlePrev !== null) {
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item._idlePrev._idleNext = item._idleNext;
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}
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if (item === this.head)
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this.head = item._idleNext;
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if (item === this.tail)
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this.tail = item._idlePrev;
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item._idleNext = null;
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item._idlePrev = null;
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};
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function incRefCount() {
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if (refCount++ === 0)
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toggleTimerRef(true);
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}
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function decRefCount() {
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if (--refCount === 0)
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toggleTimerRef(false);
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}
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// Schedule or re-schedule a timer.
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// The item must have been enroll()'d first.
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function active(item) {
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insert(item, true, getLibuvNow());
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}
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// Internal APIs that need timeouts should use `unrefActive()` instead of
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// `active()` so that they do not unnecessarily keep the process open.
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function unrefActive(item) {
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insert(item, false, getLibuvNow());
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}
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// The underlying logic for scheduling or re-scheduling a timer.
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//
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// Appends a timer onto the end of an existing timers list, or creates a new
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// list if one does not already exist for the specified timeout duration.
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function insert(item, refed, start) {
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let msecs = item._idleTimeout;
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if (msecs < 0 || msecs === undefined)
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return;
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// Truncate so that accuracy of sub-millisecond timers is not assumed.
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msecs = Math.trunc(msecs);
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item._idleStart = start;
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// Use an existing list if there is one, otherwise we need to make a new one.
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var list = timerListMap[msecs];
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if (list === undefined) {
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debug('no %d list was found in insert, creating a new one', msecs);
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const expiry = start + msecs;
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timerListMap[msecs] = list = new TimersList(expiry, msecs);
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timerListQueue.insert(list);
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if (nextExpiry > expiry) {
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scheduleTimer(msecs);
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nextExpiry = expiry;
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}
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}
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if (!item[async_id_symbol] || item._destroyed) {
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item._destroyed = false;
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initAsyncResource(item, 'Timeout');
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}
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if (refed === !item[kRefed]) {
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if (refed)
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incRefCount();
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else
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decRefCount();
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}
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item[kRefed] = refed;
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L.append(list, item);
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}
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function setUnrefTimeout(callback, after) {
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// Type checking identical to setTimeout()
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if (typeof callback !== 'function') {
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throw new ERR_INVALID_CALLBACK(callback);
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}
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const timer = new Timeout(callback, after, undefined, false);
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unrefActive(timer);
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return timer;
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}
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// Type checking used by timers.enroll() and Socket#setTimeout()
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function getTimerDuration(msecs, name) {
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validateNumber(msecs, name);
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if (msecs < 0 || !isFinite(msecs)) {
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throw new ERR_OUT_OF_RANGE(name, 'a non-negative finite number', msecs);
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}
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// Ensure that msecs fits into signed int32
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if (msecs > TIMEOUT_MAX) {
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process.emitWarning(`${msecs} does not fit into a 32-bit signed integer.` +
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`\nTimer duration was truncated to ${TIMEOUT_MAX}.`,
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'TimeoutOverflowWarning');
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return TIMEOUT_MAX;
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}
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return msecs;
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}
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function compareTimersLists(a, b) {
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const expiryDiff = a.expiry - b.expiry;
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if (expiryDiff === 0) {
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if (a.id < b.id)
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return -1;
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if (a.id > b.id)
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return 1;
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}
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return expiryDiff;
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}
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function setPosition(node, pos) {
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node.priorityQueuePosition = pos;
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}
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function getTimerCallbacks(runNextTicks) {
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// If an uncaught exception was thrown during execution of immediateQueue,
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// this queue will store all remaining Immediates that need to run upon
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// resolution of all error handling (if process is still alive).
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const outstandingQueue = new ImmediateList();
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function processImmediate() {
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const queue = outstandingQueue.head !== null ?
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outstandingQueue : immediateQueue;
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var immediate = queue.head;
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// Clear the linked list early in case new `setImmediate()`
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// calls occur while immediate callbacks are executed
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if (queue !== outstandingQueue) {
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queue.head = queue.tail = null;
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immediateInfo[kHasOutstanding] = 1;
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}
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let prevImmediate;
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let ranAtLeastOneImmediate = false;
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while (immediate !== null) {
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if (ranAtLeastOneImmediate)
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runNextTicks();
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else
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ranAtLeastOneImmediate = true;
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// It's possible for this current Immediate to be cleared while executing
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// the next tick queue above, which means we need to use the previous
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// Immediate's _idleNext which is guaranteed to not have been cleared.
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if (immediate._destroyed) {
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outstandingQueue.head = immediate = prevImmediate._idleNext;
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continue;
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}
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immediate._destroyed = true;
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immediateInfo[kCount]--;
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if (immediate[kRefed])
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immediateInfo[kRefCount]--;
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immediate[kRefed] = null;
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prevImmediate = immediate;
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const asyncId = immediate[async_id_symbol];
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emitBefore(asyncId, immediate[trigger_async_id_symbol]);
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try {
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const argv = immediate._argv;
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if (!argv)
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immediate._onImmediate();
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else
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immediate._onImmediate(...argv);
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} finally {
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immediate._onImmediate = null;
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if (destroyHooksExist())
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emitDestroy(asyncId);
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outstandingQueue.head = immediate = immediate._idleNext;
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}
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emitAfter(asyncId);
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}
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if (queue === outstandingQueue)
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outstandingQueue.head = null;
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immediateInfo[kHasOutstanding] = 0;
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}
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function processTimers(now) {
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debug('process timer lists %d', now);
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nextExpiry = Infinity;
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let list;
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let ranAtLeastOneList = false;
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while (list = timerListQueue.peek()) {
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if (list.expiry > now) {
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nextExpiry = list.expiry;
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return refCount > 0 ? nextExpiry : -nextExpiry;
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}
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if (ranAtLeastOneList)
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runNextTicks();
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else
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ranAtLeastOneList = true;
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listOnTimeout(list, now);
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}
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return 0;
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}
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function listOnTimeout(list, now) {
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const msecs = list.msecs;
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debug('timeout callback %d', msecs);
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var diff, timer;
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let ranAtLeastOneTimer = false;
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while (timer = L.peek(list)) {
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diff = now - timer._idleStart;
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// Check if this loop iteration is too early for the next timer.
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// This happens if there are more timers scheduled for later in the list.
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if (diff < msecs) {
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list.expiry = Math.max(timer._idleStart + msecs, now + 1);
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list.id = timerListId++;
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timerListQueue.percolateDown(1);
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debug('%d list wait because diff is %d', msecs, diff);
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return;
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}
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if (ranAtLeastOneTimer)
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runNextTicks();
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else
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ranAtLeastOneTimer = true;
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// The actual logic for when a timeout happens.
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L.remove(timer);
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const asyncId = timer[async_id_symbol];
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if (!timer._onTimeout) {
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if (timer[kRefed])
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refCount--;
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timer[kRefed] = null;
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if (destroyHooksExist() && !timer._destroyed) {
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emitDestroy(asyncId);
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timer._destroyed = true;
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}
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continue;
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}
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emitBefore(asyncId, timer[trigger_async_id_symbol]);
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let start;
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if (timer._repeat)
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start = getLibuvNow();
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try {
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const args = timer._timerArgs;
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if (args === undefined)
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timer._onTimeout();
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else
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timer._onTimeout(...args);
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} finally {
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if (timer._repeat && timer._idleTimeout !== -1) {
|
|
timer._idleTimeout = timer._repeat;
|
|
if (start === undefined)
|
|
start = getLibuvNow();
|
|
insert(timer, timer[kRefed], start);
|
|
} else if (!timer._idleNext && !timer._idlePrev) {
|
|
if (timer[kRefed])
|
|
refCount--;
|
|
timer[kRefed] = null;
|
|
|
|
if (destroyHooksExist() && !timer._destroyed) {
|
|
emitDestroy(timer[async_id_symbol]);
|
|
timer._destroyed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
emitAfter(asyncId);
|
|
}
|
|
|
|
// If `L.peek(list)` returned nothing, the list was either empty or we have
|
|
// called all of the timer timeouts.
|
|
// As such, we can remove the list from the object map and
|
|
// the PriorityQueue.
|
|
debug('%d list empty', msecs);
|
|
|
|
// The current list may have been removed and recreated since the reference
|
|
// to `list` was created. Make sure they're the same instance of the list
|
|
// before destroying.
|
|
if (list === timerListMap[msecs]) {
|
|
delete timerListMap[msecs];
|
|
timerListQueue.shift();
|
|
}
|
|
}
|
|
|
|
return {
|
|
processImmediate,
|
|
processTimers
|
|
};
|
|
}
|
|
|
|
module.exports = {
|
|
TIMEOUT_MAX,
|
|
kTimeout: Symbol('timeout'), // For hiding Timeouts on other internals.
|
|
async_id_symbol,
|
|
trigger_async_id_symbol,
|
|
Timeout,
|
|
kRefed,
|
|
initAsyncResource,
|
|
setUnrefTimeout,
|
|
getTimerDuration,
|
|
immediateQueue,
|
|
getTimerCallbacks,
|
|
immediateInfoFields: {
|
|
kCount,
|
|
kRefCount,
|
|
kHasOutstanding
|
|
},
|
|
active,
|
|
unrefActive,
|
|
timerListMap,
|
|
timerListQueue,
|
|
decRefCount,
|
|
incRefCount
|
|
};
|