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237cbe10fb
PR-URL: https://github.com/nodejs/node/pull/19737 Reviewed-By: Gus Caplan <me@gus.host> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
636 lines
21 KiB
Markdown
636 lines
21 KiB
Markdown
# UDP / Datagram Sockets
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<!--introduced_in=v0.10.0-->
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> Stability: 2 - Stable
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<!-- name=dgram -->
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The `dgram` module provides an implementation of UDP Datagram sockets.
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```js
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const dgram = require('dgram');
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const server = dgram.createSocket('udp4');
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server.on('error', (err) => {
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console.log(`server error:\n${err.stack}`);
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server.close();
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});
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server.on('message', (msg, rinfo) => {
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console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
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});
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server.on('listening', () => {
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const address = server.address();
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console.log(`server listening ${address.address}:${address.port}`);
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});
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server.bind(41234);
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// server listening 0.0.0.0:41234
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```
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## Class: dgram.Socket
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<!-- YAML
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added: v0.1.99
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-->
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The `dgram.Socket` object is an [`EventEmitter`][] that encapsulates the
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datagram functionality.
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New instances of `dgram.Socket` are created using [`dgram.createSocket()`][].
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The `new` keyword is not to be used to create `dgram.Socket` instances.
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### Event: 'close'
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<!-- YAML
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added: v0.1.99
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-->
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The `'close'` event is emitted after a socket is closed with [`close()`][].
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Once triggered, no new `'message'` events will be emitted on this socket.
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### Event: 'error'
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<!-- YAML
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added: v0.1.99
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-->
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* `exception` {Error}
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The `'error'` event is emitted whenever any error occurs. The event handler
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function is passed a single Error object.
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### Event: 'listening'
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<!-- YAML
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added: v0.1.99
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-->
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The `'listening'` event is emitted whenever a socket begins listening for
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datagram messages. This occurs as soon as UDP sockets are created.
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### Event: 'message'
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<!-- YAML
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added: v0.1.99
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-->
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The `'message'` event is emitted when a new datagram is available on a socket.
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The event handler function is passed two arguments: `msg` and `rinfo`.
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* `msg` {Buffer} The message.
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* `rinfo` {Object} Remote address information.
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* `address` {string} The sender address.
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* `family` {string} The address family (`'IPv4'` or `'IPv6'`).
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* `port` {number} The sender port.
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* `size` {number} The message size.
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### socket.addMembership(multicastAddress[, multicastInterface])
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<!-- YAML
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added: v0.6.9
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-->
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* `multicastAddress` {string}
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* `multicastInterface` {string}
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Tells the kernel to join a multicast group at the given `multicastAddress` and
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`multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. If the
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`multicastInterface` argument is not specified, the operating system will choose
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one interface and will add membership to it. To add membership to every
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available interface, call `addMembership` multiple times, once per interface.
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### socket.address()
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<!-- YAML
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added: v0.1.99
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-->
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Returns an object containing the address information for a socket.
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For UDP sockets, this object will contain `address`, `family` and `port`
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properties.
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### socket.bind([port][, address][, callback])
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<!-- YAML
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added: v0.1.99
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-->
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* `port` {number} Integer.
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* `address` {string}
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* `callback` {Function} with no parameters. Called when binding is complete.
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For UDP sockets, causes the `dgram.Socket` to listen for datagram
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messages on a named `port` and optional `address`. If `port` is not
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specified or is `0`, the operating system will attempt to bind to a
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random port. If `address` is not specified, the operating system will
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attempt to listen on all addresses. Once binding is complete, a
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`'listening'` event is emitted and the optional `callback` function is
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called.
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Note that specifying both a `'listening'` event listener and passing a
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`callback` to the `socket.bind()` method is not harmful but not very
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useful.
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A bound datagram socket keeps the Node.js process running to receive
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datagram messages.
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If binding fails, an `'error'` event is generated. In rare case (e.g.
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attempting to bind with a closed socket), an [`Error`][] may be thrown.
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Example of a UDP server listening on port 41234:
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```js
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const dgram = require('dgram');
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const server = dgram.createSocket('udp4');
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server.on('error', (err) => {
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console.log(`server error:\n${err.stack}`);
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server.close();
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});
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server.on('message', (msg, rinfo) => {
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console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
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});
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server.on('listening', () => {
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const address = server.address();
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console.log(`server listening ${address.address}:${address.port}`);
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});
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server.bind(41234);
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// server listening 0.0.0.0:41234
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```
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### socket.bind(options[, callback])
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<!-- YAML
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added: v0.11.14
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-->
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* `options` {Object} Required. Supports the following properties:
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* `port` {integer}
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* `address` {string}
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* `exclusive` {boolean}
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* `callback` {Function}
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For UDP sockets, causes the `dgram.Socket` to listen for datagram
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messages on a named `port` and optional `address` that are passed as
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properties of an `options` object passed as the first argument. If
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`port` is not specified or is `0`, the operating system will attempt
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to bind to a random port. If `address` is not specified, the operating
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system will attempt to listen on all addresses. Once binding is
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complete, a `'listening'` event is emitted and the optional `callback`
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function is called.
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Note that specifying both a `'listening'` event listener and passing a
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`callback` to the `socket.bind()` method is not harmful but not very
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useful.
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The `options` object may contain an additional `exclusive` property that is
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use when using `dgram.Socket` objects with the [`cluster`] module. When
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`exclusive` is set to `false` (the default), cluster workers will use the same
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underlying socket handle allowing connection handling duties to be shared.
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When `exclusive` is `true`, however, the handle is not shared and attempted
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port sharing results in an error.
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A bound datagram socket keeps the Node.js process running to receive
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datagram messages.
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If binding fails, an `'error'` event is generated. In rare case (e.g.
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attempting to bind with a closed socket), an [`Error`][] may be thrown.
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An example socket listening on an exclusive port is shown below.
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```js
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socket.bind({
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address: 'localhost',
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port: 8000,
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exclusive: true
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});
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```
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### socket.close([callback])
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<!-- YAML
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added: v0.1.99
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-->
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Close the underlying socket and stop listening for data on it. If a callback is
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provided, it is added as a listener for the [`'close'`][] event.
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### socket.dropMembership(multicastAddress[, multicastInterface])
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<!-- YAML
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added: v0.6.9
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-->
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* `multicastAddress` {string}
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* `multicastInterface` {string}
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Instructs the kernel to leave a multicast group at `multicastAddress` using the
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`IP_DROP_MEMBERSHIP` socket option. This method is automatically called by the
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kernel when the socket is closed or the process terminates, so most apps will
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never have reason to call this.
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If `multicastInterface` is not specified, the operating system will attempt to
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drop membership on all valid interfaces.
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### socket.getRecvBufferSize()
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<!-- YAML
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added: v8.7.0
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-->
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* Returns {number} the `SO_RCVBUF` socket receive buffer size in bytes.
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### socket.getSendBufferSize()
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<!-- YAML
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added: v8.7.0
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-->
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* Returns {number} the `SO_SNDBUF` socket send buffer size in bytes.
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### socket.ref()
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<!-- YAML
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added: v0.9.1
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-->
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By default, binding a socket will cause it to block the Node.js process from
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exiting as long as the socket is open. The `socket.unref()` method can be used
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to exclude the socket from the reference counting that keeps the Node.js
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process active. The `socket.ref()` method adds the socket back to the reference
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counting and restores the default behavior.
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Calling `socket.ref()` multiples times will have no additional effect.
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The `socket.ref()` method returns a reference to the socket so calls can be
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chained.
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### socket.send(msg, [offset, length,] port [, address] [, callback])
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<!-- YAML
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added: v0.1.99
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changes:
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- version: v8.0.0
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pr-url: https://github.com/nodejs/node/pull/11985
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description: The `msg` parameter can be an Uint8Array now.
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- version: v8.0.0
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pr-url: https://github.com/nodejs/node/pull/10473
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description: The `address` parameter is always optional now.
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- version: v6.0.0
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pr-url: https://github.com/nodejs/node/pull/5929
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description: On success, `callback` will now be called with an `error`
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argument of `null` rather than `0`.
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- version: v5.7.0
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pr-url: https://github.com/nodejs/node/pull/4374
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description: The `msg` parameter can be an array now. Also, the `offset`
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and `length` parameters are optional now.
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-->
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* `msg` {Buffer|Uint8Array|string|Array} Message to be sent.
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* `offset` {number} Integer. Offset in the buffer where the message starts.
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* `length` {number} Integer. Number of bytes in the message.
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* `port` {number} Integer. Destination port.
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* `address` {string} Destination hostname or IP address.
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* `callback` {Function} Called when the message has been sent.
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Broadcasts a datagram on the socket. The destination `port` and `address` must
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be specified.
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The `msg` argument contains the message to be sent.
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Depending on its type, different behavior can apply. If `msg` is a `Buffer`
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or `Uint8Array`,
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the `offset` and `length` specify the offset within the `Buffer` where the
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message begins and the number of bytes in the message, respectively.
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If `msg` is a `String`, then it is automatically converted to a `Buffer`
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with `'utf8'` encoding. With messages that
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contain multi-byte characters, `offset` and `length` will be calculated with
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respect to [byte length][] and not the character position.
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If `msg` is an array, `offset` and `length` must not be specified.
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The `address` argument is a string. If the value of `address` is a host name,
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DNS will be used to resolve the address of the host. If `address` is not
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provided or otherwise falsy, `'127.0.0.1'` (for `udp4` sockets) or `'::1'`
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(for `udp6` sockets) will be used by default.
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If the socket has not been previously bound with a call to `bind`, the socket
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is assigned a random port number and is bound to the "all interfaces" address
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(`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6` sockets.)
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An optional `callback` function may be specified to as a way of reporting
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DNS errors or for determining when it is safe to reuse the `buf` object.
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Note that DNS lookups delay the time to send for at least one tick of the
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Node.js event loop.
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The only way to know for sure that the datagram has been sent is by using a
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`callback`. If an error occurs and a `callback` is given, the error will be
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passed as the first argument to the `callback`. If a `callback` is not given,
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the error is emitted as an `'error'` event on the `socket` object.
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Offset and length are optional but both *must* be set if either are used.
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They are supported only when the first argument is a `Buffer` or `Uint8Array`.
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Example of sending a UDP packet to a port on `localhost`;
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```js
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const dgram = require('dgram');
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const message = Buffer.from('Some bytes');
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const client = dgram.createSocket('udp4');
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client.send(message, 41234, 'localhost', (err) => {
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client.close();
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});
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```
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Example of sending a UDP packet composed of multiple buffers to a port on
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`127.0.0.1`;
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```js
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const dgram = require('dgram');
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const buf1 = Buffer.from('Some ');
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const buf2 = Buffer.from('bytes');
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const client = dgram.createSocket('udp4');
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client.send([buf1, buf2], 41234, (err) => {
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client.close();
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});
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```
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Sending multiple buffers might be faster or slower depending on the
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application and operating system. It is important to run benchmarks to
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determine the optimal strategy on a case-by-case basis. Generally speaking,
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however, sending multiple buffers is faster.
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**A Note about UDP datagram size**
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The maximum size of an `IPv4/v6` datagram depends on the `MTU`
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(_Maximum Transmission Unit_) and on the `Payload Length` field size.
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- The `Payload Length` field is `16 bits` wide, which means that a normal
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payload exceed 64K octets _including_ the internet header and data
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(65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header);
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this is generally true for loopback interfaces, but such long datagram
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messages are impractical for most hosts and networks.
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- The `MTU` is the largest size a given link layer technology can support for
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datagram messages. For any link, `IPv4` mandates a minimum `MTU` of `68`
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octets, while the recommended `MTU` for IPv4 is `576` (typically recommended
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as the `MTU` for dial-up type applications), whether they arrive whole or in
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fragments.
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For `IPv6`, the minimum `MTU` is `1280` octets, however, the mandatory minimum
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fragment reassembly buffer size is `1500` octets. The value of `68` octets is
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very small, since most current link layer technologies, like Ethernet, have a
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minimum `MTU` of `1500`.
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It is impossible to know in advance the MTU of each link through which
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a packet might travel. Sending a datagram greater than the receiver `MTU` will
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not work because the packet will get silently dropped without informing the
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source that the data did not reach its intended recipient.
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### socket.setBroadcast(flag)
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<!-- YAML
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added: v0.6.9
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-->
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* `flag` {boolean}
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Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP
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packets may be sent to a local interface's broadcast address.
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### socket.setMulticastInterface(multicastInterface)
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<!-- YAML
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added: v8.6.0
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-->
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* `multicastInterface` {string}
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*Note: All references to scope in this section are referring to
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[IPv6 Zone Indices][], which are defined by [RFC 4007][]. In string form, an IP
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with a scope index is written as `'IP%scope'` where scope is an interface name
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or interface number.*
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Sets the default outgoing multicast interface of the socket to a chosen
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interface or back to system interface selection. The `multicastInterface` must
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be a valid string representation of an IP from the socket's family.
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For IPv4 sockets, this should be the IP configured for the desired physical
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interface. All packets sent to multicast on the socket will be sent on the
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interface determined by the most recent successful use of this call.
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For IPv6 sockets, `multicastInterface` should include a scope to indicate the
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interface as in the examples that follow. In IPv6, individual `send` calls can
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also use explicit scope in addresses, so only packets sent to a multicast
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address without specifying an explicit scope are affected by the most recent
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successful use of this call.
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#### Examples: IPv6 Outgoing Multicast Interface
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On most systems, where scope format uses the interface name:
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```js
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const socket = dgram.createSocket('udp6');
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socket.bind(1234, () => {
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socket.setMulticastInterface('::%eth1');
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});
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```
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On Windows, where scope format uses an interface number:
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```js
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const socket = dgram.createSocket('udp6');
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socket.bind(1234, () => {
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socket.setMulticastInterface('::%2');
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});
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```
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#### Example: IPv4 Outgoing Multicast Interface
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All systems use an IP of the host on the desired physical interface:
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```js
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const socket = dgram.createSocket('udp4');
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socket.bind(1234, () => {
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socket.setMulticastInterface('10.0.0.2');
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});
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```
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#### Call Results
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A call on a socket that is not ready to send or no longer open may throw a *Not
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running* [`Error`][].
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If `multicastInterface` can not be parsed into an IP then an *EINVAL*
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[`System Error`][] is thrown.
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On IPv4, if `multicastInterface` is a valid address but does not match any
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interface, or if the address does not match the family then
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a [`System Error`][] such as `EADDRNOTAVAIL` or `EPROTONOSUP` is thrown.
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On IPv6, most errors with specifying or omitting scope will result in the socket
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continuing to use (or returning to) the system's default interface selection.
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A socket's address family's ANY address (IPv4 `'0.0.0.0'` or IPv6 `'::'`) can be
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used to return control of the sockets default outgoing interface to the system
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for future multicast packets.
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### socket.setMulticastLoopback(flag)
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<!-- YAML
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added: v0.3.8
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-->
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* `flag` {boolean}
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Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`,
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multicast packets will also be received on the local interface.
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### socket.setMulticastTTL(ttl)
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<!-- YAML
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added: v0.3.8
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-->
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* `ttl` {number} Integer.
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Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for
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"Time to Live", in this context it specifies the number of IP hops that a
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packet is allowed to travel through, specifically for multicast traffic. Each
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router or gateway that forwards a packet decrements the TTL. If the TTL is
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decremented to 0 by a router, it will not be forwarded.
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The argument passed to `socket.setMulticastTTL()` is a number of hops
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between 0 and 255. The default on most systems is `1` but can vary.
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### socket.setRecvBufferSize(size)
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<!-- YAML
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added: v8.7.0
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-->
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* `size` {number} Integer
|
||
|
||
Sets the `SO_RCVBUF` socket option. Sets the maximum socket receive buffer
|
||
in bytes.
|
||
|
||
### socket.setSendBufferSize(size)
|
||
<!-- YAML
|
||
added: v8.7.0
|
||
-->
|
||
|
||
* `size` {number} Integer
|
||
|
||
Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer
|
||
in bytes.
|
||
|
||
### socket.setTTL(ttl)
|
||
<!-- YAML
|
||
added: v0.1.101
|
||
-->
|
||
|
||
* `ttl` {number} Integer.
|
||
|
||
Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live",
|
||
in this context it specifies the number of IP hops that a packet is allowed to
|
||
travel through. Each router or gateway that forwards a packet decrements the
|
||
TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
|
||
Changing TTL values is typically done for network probes or when multicasting.
|
||
|
||
The argument to `socket.setTTL()` is a number of hops between 1 and 255.
|
||
The default on most systems is 64 but can vary.
|
||
|
||
### socket.unref()
|
||
<!-- YAML
|
||
added: v0.9.1
|
||
-->
|
||
|
||
By default, binding a socket will cause it to block the Node.js process from
|
||
exiting as long as the socket is open. The `socket.unref()` method can be used
|
||
to exclude the socket from the reference counting that keeps the Node.js
|
||
process active, allowing the process to exit even if the socket is still
|
||
listening.
|
||
|
||
Calling `socket.unref()` multiple times will have no addition effect.
|
||
|
||
The `socket.unref()` method returns a reference to the socket so calls can be
|
||
chained.
|
||
|
||
### Change to asynchronous `socket.bind()` behavior
|
||
|
||
As of Node.js v0.10, [`dgram.Socket#bind()`][] changed to an asynchronous
|
||
execution model. Legacy code that assumes synchronous behavior, as in the
|
||
following example:
|
||
|
||
```js
|
||
const s = dgram.createSocket('udp4');
|
||
s.bind(1234);
|
||
s.addMembership('224.0.0.114');
|
||
```
|
||
|
||
Must be changed to pass a callback function to the [`dgram.Socket#bind()`][]
|
||
function:
|
||
|
||
```js
|
||
const s = dgram.createSocket('udp4');
|
||
s.bind(1234, () => {
|
||
s.addMembership('224.0.0.114');
|
||
});
|
||
```
|
||
|
||
## `dgram` module functions
|
||
|
||
### dgram.createSocket(options[, callback])
|
||
<!-- YAML
|
||
added: v0.11.13
|
||
changes:
|
||
- version: v8.6.0
|
||
pr-url: https://github.com/nodejs/node/pull/14560
|
||
description: The `lookup` option is supported.
|
||
- version: v8.7.0
|
||
pr-url: https://github.com/nodejs/node/pull/13623
|
||
description: The `recvBufferSize` and `sendBufferSize` options are
|
||
supported now.
|
||
-->
|
||
|
||
* `options` {Object} Available options are:
|
||
* `type` {string} The family of socket. Must be either `'udp4'` or `'udp6'`.
|
||
Required.
|
||
* `reuseAddr` {boolean} When `true` [`socket.bind()`][] will reuse the
|
||
address, even if another process has already bound a socket on it.
|
||
**Default:** `false`.
|
||
* `recvBufferSize` {number} - Sets the `SO_RCVBUF` socket value.
|
||
* `sendBufferSize` {number} - Sets the `SO_SNDBUF` socket value.
|
||
* `lookup` {Function} Custom lookup function. **Default:** [`dns.lookup()`][].
|
||
* `callback` {Function} Attached as a listener for `'message'` events. Optional.
|
||
* Returns: {dgram.Socket}
|
||
|
||
Creates a `dgram.Socket` object. Once the socket is created, calling
|
||
[`socket.bind()`][] will instruct the socket to begin listening for datagram
|
||
messages. When `address` and `port` are not passed to [`socket.bind()`][] the
|
||
method will bind the socket to the "all interfaces" address on a random port
|
||
(it does the right thing for both `udp4` and `udp6` sockets). The bound address
|
||
and port can be retrieved using [`socket.address().address`][] and
|
||
[`socket.address().port`][].
|
||
|
||
### dgram.createSocket(type[, callback])
|
||
<!-- YAML
|
||
added: v0.1.99
|
||
-->
|
||
|
||
* `type` {string} - Either 'udp4' or 'udp6'.
|
||
* `callback` {Function} - Attached as a listener to `'message'` events.
|
||
* Returns: {dgram.Socket}
|
||
|
||
Creates a `dgram.Socket` object of the specified `type`. The `type` argument
|
||
can be either `udp4` or `udp6`. An optional `callback` function can be passed
|
||
which is added as a listener for `'message'` events.
|
||
|
||
Once the socket is created, calling [`socket.bind()`][] will instruct the
|
||
socket to begin listening for datagram messages. When `address` and `port` are
|
||
not passed to [`socket.bind()`][] the method will bind the socket to the "all
|
||
interfaces" address on a random port (it does the right thing for both `udp4`
|
||
and `udp6` sockets). The bound address and port can be retrieved using
|
||
[`socket.address().address`][] and [`socket.address().port`][].
|
||
|
||
[`'close'`]: #dgram_event_close
|
||
[`Error`]: errors.html#errors_class_error
|
||
[`EventEmitter`]: events.html
|
||
[`close()`]: #dgram_socket_close_callback
|
||
[`cluster`]: cluster.html
|
||
[`dgram.Socket#bind()`]: #dgram_socket_bind_options_callback
|
||
[`dgram.createSocket()`]: #dgram_dgram_createsocket_options_callback
|
||
[`dns.lookup()`]: dns.html#dns_dns_lookup_hostname_options_callback
|
||
[`socket.address().address`]: #dgram_socket_address
|
||
[`socket.address().port`]: #dgram_socket_address
|
||
[`socket.bind()`]: #dgram_socket_bind_port_address_callback
|
||
[`System Error`]: errors.html#errors_class_systemerror
|
||
[byte length]: buffer.html#buffer_class_method_buffer_bytelength_string_encoding
|
||
[IPv6 Zone Indices]: https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses
|
||
[RFC 4007]: https://tools.ietf.org/html/rfc4007
|