mirror of
https://github.com/nodejs/node.git
synced 2024-11-29 23:16:30 +01:00
20996dbc2b
This reverts commit 911cbd0cef
.
This patch is broken on Linux and I don't want to think about the
functionality during the Windows port. We can reconsider it after v0.6.
1179 lines
30 KiB
JavaScript
1179 lines
30 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var util = require('util');
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var events = require('events');
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var stream = require('stream');
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var timers = require('timers');
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var kMinPoolSpace = 128;
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var kPoolSize = 40 * 1024;
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var debug;
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if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) {
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debug = function(x) { console.error('NET:', x); };
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} else {
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debug = function() { };
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}
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var binding = process.binding('net');
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// Note about Buffer interface:
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// I'm attempting to do the simplest possible interface to abstracting raw
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// memory allocation. This might turn out to be too simple - it seems that
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// I always use a buffer.used member to keep track of how much I've filled.
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// Perhaps giving the Buffer a file-like interface with a head (which would
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// represent buffer.used) that can be seeked around would be easier. I'm not
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// yet convinced that every use-case can be fit into that abstraction, so
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// waiting to implement it until I get more experience with this.
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var FreeList = require('freelist').FreeList;
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var IOWatcher = process.binding('io_watcher').IOWatcher;
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var constants = process.binding('constants');
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var assert = require('assert').ok;
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var socket = binding.socket;
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var bind = binding.bind;
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var connect = binding.connect;
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var listen = binding.listen;
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var accept = binding.accept;
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var close = binding.close;
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var shutdown = binding.shutdown;
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var read = binding.read;
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var write = binding.write;
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var toRead = binding.toRead;
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var setNoDelay = binding.setNoDelay;
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var setKeepAlive = binding.setKeepAlive;
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var socketError = binding.socketError;
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var getsockname = binding.getsockname;
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var errnoException = binding.errnoException;
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var sendMsg = binding.sendMsg;
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var recvMsg = binding.recvMsg;
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var EINPROGRESS = constants.EINPROGRESS || constants.WSAEINPROGRESS;
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var ENOENT = constants.ENOENT;
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var EMFILE = constants.EMFILE;
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var END_OF_FILE = 42;
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var ioWatchers = new FreeList('iowatcher', 100, function() {
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return new IOWatcher();
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});
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exports.isIP = binding.isIP;
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exports.isIPv4 = function(input) {
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if (binding.isIP(input) === 4) {
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return true;
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}
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return false;
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};
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exports.isIPv6 = function(input) {
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if (binding.isIP(input) === 6) {
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return true;
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}
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return false;
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};
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// Allocated on demand.
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var pool = null;
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function allocNewPool() {
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pool = new Buffer(kPoolSize);
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pool.used = 0;
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}
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var emptyBuffer = null;
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function allocEmptyBuffer() {
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emptyBuffer = new Buffer(1);
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emptyBuffer.sent = 0;
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emptyBuffer.length = 0;
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}
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function setImplmentationMethods(self) {
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function noData(buf, off, len) {
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return !buf ||
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(off != undefined && off >= buf.length) ||
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(len == 0);
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};
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if (self.type == 'unix') {
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self._writeImpl = function(buf, off, len, fd, flags) {
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// Detect and disallow zero-byte writes wth an attached file
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// descriptor. This is an implementation limitation of sendmsg(2).
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if (fd && noData(buf, off, len)) {
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throw new Error('File descriptors can only be written with data');
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}
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return sendMsg(self.fd, buf, off, len, fd, flags);
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};
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self._readImpl = function(buf, off, len) {
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var bytesRead = recvMsg(self.fd, buf, off, len);
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// Do not emit this in the same stack, otherwise we risk corrupting our
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// buffer pool which is full of read data, but has not had had its
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// pointers updated just yet.
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//
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// Save off recvMsg.fd in a closure so that, when we emit it later, we're
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// emitting the same value that we see now. Otherwise, we can end up
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// calling emit() after recvMsg() has been called again and end up
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// emitting null (or another FD).
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if (typeof recvMsg.fd === 'number') {
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var fd = recvMsg.fd;
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process.nextTick(function() {
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self.emit('fd', fd);
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});
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}
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return bytesRead;
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};
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} else {
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self._writeImpl = function(buf, off, len, fd, flags) {
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// XXX: TLS support requires that 0-byte writes get processed
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// by the kernel for some reason. Otherwise, we'd just
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// fast-path return here.
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// Drop 'fd' and 'flags' as these are not supported by the write(2)
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// system call
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return write(self.fd, buf, off, len);
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};
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self._readImpl = function(buf, off, len) {
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return read(self.fd, buf, off, len);
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};
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}
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self._shutdownImpl = function() {
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shutdown(self.fd, 'write');
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};
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}
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function onReadable(readable, writable) {
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assert(this.socket);
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var socket = this.socket;
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socket._onReadable();
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}
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function onWritable(readable, writable) {
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assert(this.socket);
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var socket = this.socket;
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if (socket._connecting) {
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assert(socket.writable);
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socket._onConnect();
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} else {
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socket._onWritable();
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}
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}
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function initSocket(self) {
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self._readWatcher = ioWatchers.alloc();
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self._readWatcher.socket = self;
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self._readWatcher.callback = onReadable;
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self.readable = self.destroyed = false;
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// Queue of buffers and string that need to be written to socket.
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self._writeQueue = [];
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self._writeQueueEncoding = [];
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self._writeQueueFD = [];
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self._writeQueueCallbacks = [];
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// Number of charactes (which approx. equals number of bytes)
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self.bufferSize = 0;
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self._writeWatcher = ioWatchers.alloc();
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self._writeWatcher.socket = self;
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self._writeWatcher.callback = onWritable;
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self.writable = false;
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}
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// Deprecated API: Socket(fd, type)
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// New API: Socket({ fd: 10, type: 'unix', allowHalfOpen: true })
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function Socket(options) {
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if (!(this instanceof Socket)) return new Socket(arguments[0], arguments[1]);
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stream.Stream.call(this);
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this.bufferSize = 0;
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this.fd = null;
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this.type = null;
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this.allowHalfOpen = false;
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if (typeof options == 'object') {
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this.fd = options.fd !== undefined ? parseInt(options.fd, 10) : null;
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this.type = options.type || null;
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this.allowHalfOpen = options.allowHalfOpen || false;
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} else if (typeof options == 'number') {
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this.fd = arguments[0];
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this.type = arguments[1];
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}
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if (parseInt(this.fd, 10) >= 0) {
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this.open(this.fd, this.type);
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} else {
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setImplmentationMethods(this);
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}
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}
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util.inherits(Socket, stream.Stream);
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exports.Socket = Socket;
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// Legacy naming.
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exports.Stream = Socket;
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Socket.prototype._onTimeout = function() {
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this.emit('timeout');
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};
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Socket.prototype.open = function(fd, type) {
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initSocket(this);
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this.fd = fd;
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this.type = type || null;
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this.readable = true;
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setImplmentationMethods(this);
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this._writeWatcher.set(this.fd, false, true);
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this.writable = true;
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};
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exports.createConnection = function(port, host, callback) {
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var s = new Socket();
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s.connect(port, host, callback);
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return s;
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};
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Object.defineProperty(Socket.prototype, 'readyState', {
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get: function() {
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if (this._connecting) {
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return 'opening';
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} else if (this.readable && this.writable) {
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assert(typeof this.fd === 'number');
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return 'open';
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} else if (this.readable && !this.writable) {
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assert(typeof this.fd === 'number');
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return 'readOnly';
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} else if (!this.readable && this.writable) {
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assert(typeof this.fd === 'number');
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return 'writeOnly';
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} else {
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assert(typeof this.fd !== 'number');
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return 'closed';
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}
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}
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});
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// Returns true if all the data was flushed to socket. Returns false if
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// something was queued. If data was queued, then the 'drain' event will
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// signal when it has been finally flushed to socket.
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Socket.prototype.write = function(data /* [encoding], [fd], [cb] */) {
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var encoding, fd, cb;
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assert(this.bufferSize >= 0);
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// parse arguments
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if (typeof arguments[1] == 'string') {
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encoding = arguments[1];
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if (typeof arguments[2] == 'number') {
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fd = arguments[2];
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cb = arguments[3];
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} else {
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cb = arguments[2];
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}
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} else if (typeof arguments[1] == 'number') {
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fd = arguments[1];
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cb = arguments[2];
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} else if (typeof arguments[2] == 'number') {
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// This case is to support old calls when the encoding argument
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// was not optional: s.write(buf, undefined, pipeFDs[1])
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encoding = arguments[1];
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fd = arguments[2];
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cb = arguments[3];
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} else {
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cb = arguments[1];
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}
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// TODO - actually use cb
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if (this._connecting || (this._writeQueue && this._writeQueue.length)) {
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if (!this._writeQueue) {
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this.bufferSize = 0;
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this._writeQueue = [];
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this._writeQueueEncoding = [];
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this._writeQueueFD = [];
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this._writeQueueCallbacks = [];
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}
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// Slow. There is already a write queue, so let's append to it.
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if (this._writeQueueLast() === END_OF_FILE) {
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throw new Error('Socket.end() called already; cannot write.');
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}
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var last = this._writeQueue.length - 1;
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this.bufferSize += data.length;
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if (typeof data == 'string' &&
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this._writeQueue.length &&
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typeof this._writeQueue[last] === 'string' &&
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this._writeQueueEncoding[last] === encoding) {
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// optimization - concat onto last
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this._writeQueue[last] += data;
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if (cb) {
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if (!this._writeQueueCallbacks[last]) {
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this._writeQueueCallbacks[last] = cb;
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} else {
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// awful
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this._writeQueueCallbacks[last] = function() {
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this._writeQueueCallbacks[last]();
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cb();
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};
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}
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}
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} else {
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this._writeQueue.push(data);
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this._writeQueueEncoding.push(encoding);
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this._writeQueueCallbacks.push(cb);
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}
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if (fd != undefined) {
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this._writeQueueFD.push(fd);
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}
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this._onBufferChange();
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DTRACE_NET_SOCKET_WRITE(this, 0);
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return false;
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} else {
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// Fast.
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// The most common case. There is no write queue. Just push the data
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// directly to the socket.
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return this._writeOut(data, encoding, fd, cb);
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}
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};
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// Directly writes the data to socket.
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//
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// Steps:
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// 1. If it's a string, write it to the `pool`. (If not space remains
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// on the pool make a new one.)
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// 2. Write data to socket. Return true if flushed.
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// 3. Slice out remaining
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// 4. Unshift remaining onto _writeQueue. Return false.
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Socket.prototype._writeOut = function(data, encoding, fd, cb) {
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if (!this.writable) {
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throw new Error('Socket is not writable');
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}
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var buffer, off, len;
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var bytesWritten, charsWritten;
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var queuedData = false;
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if (typeof data != 'string') {
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// 'data' is a buffer, ignore 'encoding'
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buffer = data;
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off = 0;
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len = data.length;
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} else {
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assert(typeof data == 'string');
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if (!pool || pool.length - pool.used < kMinPoolSpace) {
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pool = null;
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allocNewPool();
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}
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if (!encoding || encoding == 'utf8' || encoding == 'utf-8') {
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// default to utf8
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bytesWritten = pool.write(data, 'utf8', pool.used);
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charsWritten = Buffer._charsWritten;
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} else {
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bytesWritten = pool.write(data, encoding, pool.used);
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charsWritten = bytesWritten;
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}
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if (encoding && data.length > 0) {
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assert(bytesWritten > 0);
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}
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buffer = pool;
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len = bytesWritten;
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off = pool.used;
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pool.used += bytesWritten;
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debug('wrote ' + bytesWritten + ' bytes to pool');
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if (charsWritten != data.length) {
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// debug('couldn't fit ' +
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// (data.length - charsWritten) +
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// ' bytes into the pool\n');
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// Unshift whatever didn't fit onto the buffer
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assert(data.length > charsWritten);
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this.bufferSize += data.length - charsWritten;
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this._writeQueue.unshift(data.slice(charsWritten));
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this._writeQueueEncoding.unshift(encoding);
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this._writeQueueCallbacks.unshift(cb);
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this._writeWatcher.start();
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this._onBufferChange();
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queuedData = true;
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}
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}
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try {
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bytesWritten = this._writeImpl(buffer, off, len, fd, 0);
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DTRACE_NET_SOCKET_WRITE(this, bytesWritten);
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} catch (e) {
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this.destroy(e);
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return false;
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}
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debug('wrote ' + bytesWritten + ' bytes to socket.')
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debug('[fd, off, len] = ' + JSON.stringify([this.fd, off, len]));
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timers.active(this);
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if (bytesWritten == len) {
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// awesome. sent to buffer.
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if (buffer === pool) {
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// If we're just writing from the pool then we can make a little
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// optimization and save the space.
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buffer.used -= len;
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}
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if (queuedData) {
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return false;
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} else {
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if (cb) cb();
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return true;
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}
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}
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// Didn't write the entire thing to buffer.
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// Need to wait for the socket to become available before trying again.
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this._writeWatcher.start();
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// Slice out the data left.
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var leftOver = buffer.slice(off + bytesWritten, off + len);
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leftOver.used = leftOver.length; // used the whole thing...
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// util.error('data.used = ' + data.used);
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//if (!this._writeQueue) initWriteSocket(this);
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// data should be the next thing to write.
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this.bufferSize += leftOver.length;
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this._writeQueue.unshift(leftOver);
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this._writeQueueEncoding.unshift(null);
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this._writeQueueCallbacks.unshift(cb);
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this._onBufferChange();
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// If didn't successfully write any bytes, enqueue our fd and try again
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if (!bytesWritten) {
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this._writeQueueFD.unshift(fd);
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}
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return false;
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};
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Socket.prototype._onBufferChange = function() {
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// Put DTrace hooks here.
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;
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};
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// Flushes the write buffer out.
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// Returns true if the entire buffer was flushed.
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Socket.prototype.flush = function() {
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while (this._writeQueue && this._writeQueue.length) {
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var data = this._writeQueue.shift();
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var encoding = this._writeQueueEncoding.shift();
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var cb = this._writeQueueCallbacks.shift();
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var fd = this._writeQueueFD.shift();
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if (data === END_OF_FILE) {
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this._shutdown();
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return true;
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}
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// Only decrement if it's not the END_OF_FILE object...
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this.bufferSize -= data.length;
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this._onBufferChange();
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var flushed = this._writeOut(data, encoding, fd, cb);
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if (!flushed) return false;
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}
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if (this._writeWatcher) this._writeWatcher.stop();
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return true;
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};
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Socket.prototype._writeQueueLast = function() {
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return this._writeQueue.length > 0 ?
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this._writeQueue[this._writeQueue.length - 1] : null;
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};
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|
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Socket.prototype.setEncoding = function(encoding) {
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|
var StringDecoder = require('string_decoder').StringDecoder; // lazy load
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|
this._decoder = new StringDecoder(encoding);
|
|
};
|
|
|
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|
|
function doConnect(socket, port, host) {
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|
if (socket.destroyed) return;
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|
|
timers.active(socket);
|
|
|
|
try {
|
|
connect(socket.fd, port, host);
|
|
} catch (e) {
|
|
socket.destroy(e);
|
|
return;
|
|
}
|
|
|
|
debug('connecting to ' + host + ' : ' + port);
|
|
|
|
// Don't start the read watcher until connection is established
|
|
socket._readWatcher.set(socket.fd, true, false);
|
|
|
|
// How to connect on POSIX: Wait for fd to become writable, then call
|
|
// socketError() if there isn't an error, we're connected. AFAIK this a
|
|
// platform independent way determining when a non-blocking connection
|
|
// is established, but I have only seen it documented in the Linux
|
|
// Manual Page connect(2) under the error code EINPROGRESS.
|
|
socket._writeWatcher.set(socket.fd, false, true);
|
|
socket._writeWatcher.start();
|
|
}
|
|
|
|
|
|
function toPort(x) { return (x = Number(x)) >= 0 ? x : false; }
|
|
|
|
|
|
Socket.prototype._onConnect = function() {
|
|
var errno = socketError(this.fd);
|
|
if (errno == 0) {
|
|
// connection established
|
|
this._connecting = false;
|
|
this.resume();
|
|
assert(this.writable);
|
|
this.readable = this.writable = true;
|
|
try {
|
|
this.emit('connect');
|
|
} catch (e) {
|
|
this.destroy(e);
|
|
return;
|
|
}
|
|
|
|
|
|
if (this._writeQueue && this._writeQueue.length) {
|
|
// Flush this in case any writes are queued up while connecting.
|
|
this._onWritable();
|
|
}
|
|
|
|
} else if (errno != EINPROGRESS) {
|
|
this.destroy(errnoException(errno, 'connect'));
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype._onWritable = function() {
|
|
// Socket becomes writable on connect() but don't flush if there's
|
|
// nothing actually to write
|
|
if (this.flush()) {
|
|
if (this._events && this._events['drain']) this.emit('drain');
|
|
if (this.ondrain) this.ondrain(); // Optimization
|
|
if (this.__destroyOnDrain) this.destroy();
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype._onReadable = function() {
|
|
var self = this;
|
|
|
|
// If this is the first recv (pool doesn't exist) or we've used up
|
|
// most of the pool, allocate a new one.
|
|
if (!pool || pool.length - pool.used < kMinPoolSpace) {
|
|
// discard the old pool. Can't add to the free list because
|
|
// users might have refernces to slices on it.
|
|
pool = null;
|
|
allocNewPool();
|
|
}
|
|
|
|
//debug('pool.used ' + pool.used);
|
|
var bytesRead;
|
|
|
|
try {
|
|
bytesRead = self._readImpl(pool,
|
|
pool.used,
|
|
pool.length - pool.used);
|
|
DTRACE_NET_SOCKET_READ(this, bytesRead);
|
|
} catch (e) {
|
|
if (e.code == 'ECONNRESET') {
|
|
self.destroy();
|
|
} else {
|
|
self.destroy(e);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Note that some _readImpl() implementations return -1 bytes
|
|
// read as an indication not to do any processing on the result
|
|
// (but not an error).
|
|
|
|
if (bytesRead === 0) {
|
|
self.readable = false;
|
|
self._readWatcher.stop();
|
|
|
|
if (!self.writable) self.destroy();
|
|
// Note: 'close' not emitted until nextTick.
|
|
|
|
if (!self.allowHalfOpen) self.end();
|
|
if (self._events && self._events['end']) self.emit('end');
|
|
if (self.onend) self.onend();
|
|
} else if (bytesRead > 0) {
|
|
|
|
timers.active(self);
|
|
|
|
var start = pool.used;
|
|
var end = pool.used + bytesRead;
|
|
pool.used += bytesRead;
|
|
|
|
debug('socket ' + self.fd + ' received ' + bytesRead + ' bytes');
|
|
|
|
if (self._decoder) {
|
|
// emit String
|
|
var string = self._decoder.write(pool.slice(start, end));
|
|
if (string.length) self.emit('data', string);
|
|
} else {
|
|
// emit buffer
|
|
if (self._events && self._events['data']) {
|
|
// emit a slice
|
|
self.emit('data', pool.slice(start, end));
|
|
}
|
|
}
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
if (self.ondata) self.ondata(pool, start, end);
|
|
}
|
|
};
|
|
|
|
|
|
// var socket = new Socket();
|
|
// socket.connect(80) - TCP connect to port 80 on the localhost
|
|
// socket.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
|
|
// socket.connect('/tmp/socket') - UNIX connect to socket specified by path
|
|
Socket.prototype.connect = function() {
|
|
var self = this;
|
|
initSocket(self);
|
|
if (typeof self.fd === 'number') throw new Error('Socket already opened');
|
|
if (!self._readWatcher) throw new Error('No readWatcher');
|
|
|
|
timers.active(this);
|
|
|
|
self._connecting = true; // set false in doConnect
|
|
self.writable = true;
|
|
|
|
var lastArg = arguments[arguments.length - 1];
|
|
if (typeof lastArg == 'function') {
|
|
self.addListener('connect', lastArg);
|
|
}
|
|
|
|
var port = toPort(arguments[0]);
|
|
if (port === false) {
|
|
// UNIX
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
|
|
setImplmentationMethods(this);
|
|
doConnect(self, arguments[0]);
|
|
} else {
|
|
// TCP
|
|
require('dns').lookup(arguments[1], function(err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
timers.active(self);
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
self.remoteAddress = ip;
|
|
self.remotePort = port;
|
|
doConnect(self, port, ip);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype.address = function() {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Socket.prototype.setNoDelay = function(v) {
|
|
if ((this.type == 'tcp4') || (this.type == 'tcp6')) {
|
|
setNoDelay(this.fd, v);
|
|
}
|
|
};
|
|
|
|
Socket.prototype.setKeepAlive = function(enable, time) {
|
|
if ((this.type == 'tcp4') || (this.type == 'tcp6')) {
|
|
var secondDelay = Math.ceil(time / 1000);
|
|
setKeepAlive(this.fd, enable, secondDelay);
|
|
}
|
|
};
|
|
|
|
Socket.prototype.setTimeout = function(msecs, callback) {
|
|
if (msecs > 0) {
|
|
timers.enroll(this, msecs);
|
|
if (typeof this.fd === 'number') { timers.active(this); }
|
|
if (callback) {
|
|
this.once('timeout', callback);
|
|
}
|
|
} else if (msecs === 0) {
|
|
timers.unenroll(this);
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype.pause = function() {
|
|
if (this._readWatcher) this._readWatcher.stop();
|
|
};
|
|
|
|
|
|
Socket.prototype.resume = function() {
|
|
if (typeof this.fd !== 'number') {
|
|
throw new Error('Cannot resume() closed Socket.');
|
|
}
|
|
if (this._readWatcher) {
|
|
this._readWatcher.stop();
|
|
this._readWatcher.set(this.fd, true, false);
|
|
this._readWatcher.start();
|
|
}
|
|
};
|
|
|
|
Socket.prototype.destroySoon = function() {
|
|
if (this.flush()) {
|
|
this.destroy();
|
|
} else {
|
|
this.__destroyOnDrain = true;
|
|
}
|
|
};
|
|
|
|
Socket.prototype.destroy = function(exception) {
|
|
// pool is shared between sockets, so don't need to free it here.
|
|
var self = this;
|
|
|
|
debug('destroy ' + this.fd);
|
|
|
|
// TODO would like to set _writeQueue to null to avoid extra object alloc,
|
|
// but lots of code assumes this._writeQueue is always an array.
|
|
assert(this.bufferSize >= 0);
|
|
this._writeQueue = [];
|
|
this._writeQueueEncoding = [];
|
|
this._writeQueueCallbacks = [];
|
|
this._writeQueueFD = [];
|
|
this.bufferSize = 0;
|
|
|
|
this.readable = this.writable = false;
|
|
|
|
if (this._writeWatcher) {
|
|
this._writeWatcher.stop();
|
|
this._writeWatcher.socket = null;
|
|
ioWatchers.free(this._writeWatcher);
|
|
this._writeWatcher = null;
|
|
}
|
|
|
|
if (this._readWatcher) {
|
|
this._readWatcher.stop();
|
|
this._readWatcher.socket = null;
|
|
ioWatchers.free(this._readWatcher);
|
|
this._readWatcher = null;
|
|
}
|
|
|
|
timers.unenroll(this);
|
|
|
|
if (this.server && !this.destroyed) {
|
|
this.server.connections--;
|
|
}
|
|
|
|
// FIXME Bug when this.fd == 0
|
|
if (typeof this.fd === 'number') {
|
|
debug('close ' + this.fd);
|
|
close(this.fd);
|
|
this.fd = null;
|
|
process.nextTick(function() {
|
|
if (exception) self.emit('error', exception);
|
|
self.emit('close', exception ? true : false);
|
|
});
|
|
}
|
|
|
|
this.destroyed = true;
|
|
};
|
|
|
|
|
|
Socket.prototype._shutdown = function() {
|
|
if (!this.writable) {
|
|
throw new Error('The connection is not writable');
|
|
} else {
|
|
// readable and writable
|
|
this.writable = false;
|
|
|
|
if (this.readable) {
|
|
|
|
try {
|
|
this._shutdownImpl();
|
|
} catch (e) {
|
|
if (e.code == 'ENOTCONN') {
|
|
// Allowed.
|
|
this.destroy();
|
|
} else {
|
|
this.destroy(e);
|
|
}
|
|
}
|
|
} else {
|
|
// writable but not readable
|
|
this.destroy();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype.end = function(data, encoding) {
|
|
if (this.writable) {
|
|
if (this._writeQueueLast() !== END_OF_FILE) {
|
|
DTRACE_NET_STREAM_END(this);
|
|
if (data) this.write(data, encoding);
|
|
this._writeQueue.push(END_OF_FILE);
|
|
if (!this._connecting) {
|
|
this.flush();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
function Server(/* [ options, ] listener */) {
|
|
if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]);
|
|
events.EventEmitter.call(this);
|
|
var self = this;
|
|
|
|
var options = {};
|
|
if (typeof arguments[0] == 'object') {
|
|
options = arguments[0];
|
|
}
|
|
|
|
// listener: find the last argument that is a function
|
|
for (var l = arguments.length - 1; l >= 0; l--) {
|
|
if (typeof arguments[l] == 'function') {
|
|
self.addListener('connection', arguments[l]);
|
|
}
|
|
if (arguments[l] !== undefined) break;
|
|
}
|
|
|
|
self.connections = 0;
|
|
|
|
self.allowHalfOpen = options.allowHalfOpen || false;
|
|
|
|
self.watcher = new IOWatcher();
|
|
self.watcher.host = self;
|
|
self.watcher.callback = function() {
|
|
// Just in case we don't have a dummy fd.
|
|
getDummyFD();
|
|
|
|
if (self._pauseTimer) {
|
|
// Somehow the watcher got started again. Need to wait until
|
|
// the timer finishes.
|
|
self.watcher.stop();
|
|
}
|
|
|
|
while (typeof self.fd === 'number') {
|
|
try {
|
|
var peerInfo = accept(self.fd);
|
|
} catch (e) {
|
|
if (e.errno != EMFILE) throw e;
|
|
|
|
// Gracefully reject pending clients by freeing up a file
|
|
// descriptor.
|
|
rescueEMFILE(function() {
|
|
self._rejectPending();
|
|
});
|
|
return;
|
|
}
|
|
if (!peerInfo) return;
|
|
|
|
if (self.maxConnections && self.connections >= self.maxConnections) {
|
|
// Close the connection we just had
|
|
close(peerInfo.fd);
|
|
// Reject all other pending connectins.
|
|
self._rejectPending();
|
|
return;
|
|
}
|
|
|
|
self.connections++;
|
|
|
|
var options = { fd: peerInfo.fd,
|
|
type: self.type,
|
|
allowHalfOpen: self.allowHalfOpen };
|
|
var s = new Socket(options);
|
|
s.remoteAddress = peerInfo.address;
|
|
s.remotePort = peerInfo.port;
|
|
s.type = self.type;
|
|
s.server = self;
|
|
s.resume();
|
|
|
|
DTRACE_NET_SERVER_CONNECTION(s);
|
|
self.emit('connection', s);
|
|
}
|
|
};
|
|
}
|
|
util.inherits(Server, events.EventEmitter);
|
|
exports.Server = Server;
|
|
|
|
|
|
exports.createServer = function() {
|
|
return new Server(arguments[0], arguments[1]);
|
|
};
|
|
|
|
|
|
// Just stop trying to accepting connections for a while.
|
|
// Useful for throttling against DoS attacks.
|
|
Server.prototype.pause = function(msecs) {
|
|
// We're already paused.
|
|
if (this._pauseTimer) return;
|
|
|
|
var self = this;
|
|
msecs = msecs || 1000;
|
|
|
|
this.watcher.stop();
|
|
|
|
// Wait a second before accepting more.
|
|
this._pauseTimer = setTimeout(function() {
|
|
// Our fd should still be there. If someone calls server.close() then
|
|
// the pauseTimer should be cleared.
|
|
assert(parseInt(self.fd) >= 0);
|
|
self._pauseTimer = null;
|
|
self.watcher.start();
|
|
}, msecs);
|
|
};
|
|
|
|
|
|
Server.prototype._rejectPending = function() {
|
|
var self = this;
|
|
var acceptCount = 0;
|
|
// Accept and close the waiting clients one at a time.
|
|
// Single threaded programming ftw.
|
|
while (true) {
|
|
var peerInfo = accept(this.fd);
|
|
if (!peerInfo) return;
|
|
close(peerInfo.fd);
|
|
|
|
// Don't become DoS'd by incoming requests
|
|
if (++acceptCount > 50) {
|
|
this.pause();
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// Listen on a UNIX socket
|
|
// server.listen('/tmp/socket');
|
|
//
|
|
// Listen on port 8000, accept connections from INADDR_ANY.
|
|
// server.listen(8000);
|
|
//
|
|
// Listen on port 8000, accept connections to '192.168.1.2'
|
|
// server.listen(8000, '192.168.1.2');
|
|
Server.prototype.listen = function() {
|
|
var self = this;
|
|
if (typeof self.fd === 'number') throw new Error('Server already opened');
|
|
|
|
var lastArg = arguments[arguments.length - 1];
|
|
if (typeof lastArg == 'function') {
|
|
self.addListener('listening', lastArg);
|
|
}
|
|
|
|
var port = toPort(arguments[0]);
|
|
|
|
if (arguments.length == 0 || typeof arguments[0] == 'function') {
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
// The port can be found with server.address()
|
|
self.type = 'tcp4';
|
|
self.fd = socket(self.type);
|
|
self._doListen(port);
|
|
} else if (port === false) {
|
|
// the first argument specifies a path
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
var path = arguments[0];
|
|
self.path = path;
|
|
// unlink sockfile if it exists
|
|
require('fs').stat(path, function(err, r) {
|
|
if (err) {
|
|
if (err.errno == ENOENT) {
|
|
self._doListen(path);
|
|
} else {
|
|
throw r;
|
|
}
|
|
} else {
|
|
if (!r.isSocket()) {
|
|
throw new Error('Non-socket exists at ' + path);
|
|
} else {
|
|
require('fs').unlink(path, function(err) {
|
|
if (err) throw err;
|
|
self._doListen(path);
|
|
});
|
|
}
|
|
}
|
|
});
|
|
} else {
|
|
// the first argument is the port, the second an IP
|
|
require('dns').lookup(arguments[1], function(err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
self._doListen(port, ip);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
Server.prototype.listenFD = function(fd, type) {
|
|
if (typeof this.fd === 'number') {
|
|
throw new Error('Server already opened');
|
|
}
|
|
|
|
this.fd = fd;
|
|
this.type = type || null;
|
|
this._startWatcher();
|
|
};
|
|
|
|
Server.prototype._startWatcher = function() {
|
|
this.watcher.set(this.fd, true, false);
|
|
this.watcher.start();
|
|
this.emit('listening');
|
|
};
|
|
|
|
Server.prototype._doListen = function() {
|
|
var self = this;
|
|
|
|
// Ensure we have a dummy fd for EMFILE conditions.
|
|
getDummyFD();
|
|
|
|
try {
|
|
bind(self.fd, arguments[0], arguments[1]);
|
|
} catch (err) {
|
|
self.close();
|
|
self.emit('error', err);
|
|
return;
|
|
}
|
|
|
|
// Need to the listening in the nextTick so that people potentially have
|
|
// time to register 'listening' listeners.
|
|
process.nextTick(function() {
|
|
// It could be that server.close() was called between the time the
|
|
// original listen command was issued and this. Bail if that's the case.
|
|
// See test/simple/test-net-eaddrinuse.js
|
|
if (typeof self.fd !== 'number') return;
|
|
|
|
try {
|
|
listen(self.fd, self._backlog || 128);
|
|
} catch (err) {
|
|
self.close();
|
|
self.emit('error', err);
|
|
return;
|
|
}
|
|
|
|
self._startWatcher();
|
|
});
|
|
};
|
|
|
|
|
|
Server.prototype.address = function() {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Server.prototype.close = function() {
|
|
var self = this;
|
|
if (typeof self.fd !== 'number') throw new Error('Not running');
|
|
|
|
self.watcher.stop();
|
|
|
|
close(self.fd);
|
|
self.fd = null;
|
|
|
|
if (self._pauseTimer) {
|
|
clearTimeout(self._pauseTimer);
|
|
self._pauseTimer = null;
|
|
}
|
|
|
|
if (self.type === 'unix') {
|
|
require('fs').unlink(self.path, function() {
|
|
self.emit('close');
|
|
});
|
|
} else {
|
|
self.emit('close');
|
|
}
|
|
};
|
|
|
|
|
|
var dummyFD = null;
|
|
var lastEMFILEWarning = 0;
|
|
// Ensures to have at least on free file-descriptor free.
|
|
// callback should only use 1 file descriptor and close it before end of call
|
|
function rescueEMFILE(callback) {
|
|
// Output a warning, but only at most every 5 seconds.
|
|
var now = new Date();
|
|
if (now - lastEMFILEWarning > 5000) {
|
|
console.error('(node) Hit max file limit. Increase "ulimit - n"');
|
|
lastEMFILEWarning = now;
|
|
}
|
|
|
|
if (dummyFD) {
|
|
close(dummyFD);
|
|
dummyFD = null;
|
|
callback();
|
|
getDummyFD();
|
|
}
|
|
}
|
|
|
|
function getDummyFD() {
|
|
if (!dummyFD) {
|
|
try {
|
|
dummyFD = socket('tcp');
|
|
} catch (e) {
|
|
dummyFD = null;
|
|
}
|
|
}
|
|
}
|