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nodejs/lib/tracing.js
Brian White 03e9f84933 lib: remove unused variables
Signed-off-by: Fedor Indutny <fedor@indutny.com>
2014-06-11 20:41:12 -07:00

396 lines
12 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var EventEmitter = require('events');
var v8binding, process;
// This needs to be loaded early, and before the "process" object is made
// global. So allow src/node.js to pass the process object in during
// initialization.
exports._nodeInitialization = function nodeInitialization(pobj) {
process = pobj;
v8binding = process.binding('v8');
// Finish setting up the v8 Object.
v8.getHeapStatistics = v8binding.getHeapStatistics;
// Part of the AsyncListener setup to share objects/callbacks with the
// native layer.
process._setupAsyncListener(asyncFlags,
runAsyncQueue,
loadAsyncQueue,
unloadAsyncQueue);
// Do a little housekeeping.
delete exports._nodeInitialization;
};
// v8
var v8 = exports.v8 = new EventEmitter();
function emitGC(before, after) {
v8.emit('gc', before, after);
}
v8.on('newListener', function(name) {
if (name === 'gc' && EventEmitter.listenerCount(this, name) === 0) {
v8binding.startGarbageCollectionTracking(emitGC);
}
});
v8.on('removeListener', function(name) {
if (name === 'gc' && EventEmitter.listenerCount(this, name) === 0) {
v8binding.stopGarbageCollectionTracking();
}
});
// AsyncListener
// new Array() is used here because it is more efficient for sparse
// arrays. Please *do not* change these to simple bracket notation.
// Track the active queue of AsyncListeners that have been added.
var asyncQueue = new Array();
// Keep the stack of all contexts that have been loaded in the
// execution chain of asynchronous events.
var contextStack = new Array();
var currentContext = undefined;
// Incremental uid for new AsyncListener instances.
var alUid = 0;
// Stateful flags shared with Environment for quick JS/C++
// communication.
var asyncFlags = {};
// Prevent accidentally suppressed thrown errors from before/after.
var inAsyncTick = false;
// To prevent infinite recursion when an error handler also throws
// flag when an error is currenly being handled.
var inErrorTick = false;
// Needs to be the same as src/env.h
var kHasListener = 0;
// Flags to determine what async listeners are available.
var HAS_CREATE_AL = 1 << 0;
var HAS_BEFORE_AL = 1 << 1;
var HAS_AFTER_AL = 1 << 2;
var HAS_ERROR_AL = 1 << 3;
// _errorHandler is scoped so it's also accessible by _fatalException.
exports._errorHandler = errorHandler;
// Needs to be accessible from lib/timers.js so they know when async
// listeners are currently in queue. They'll be cleaned up once
// references there are made.
exports._asyncFlags = asyncFlags;
exports._runAsyncQueue = runAsyncQueue;
exports._loadAsyncQueue = loadAsyncQueue;
exports._unloadAsyncQueue = unloadAsyncQueue;
// Public API.
exports.createAsyncListener = createAsyncListener;
exports.addAsyncListener = addAsyncListener;
exports.removeAsyncListener = removeAsyncListener;
// Load the currently executing context as the current context, and
// create a new asyncQueue that can receive any added queue items
// during the executing of the callback.
function loadContext(ctx) {
contextStack.push(currentContext);
currentContext = ctx;
asyncFlags[kHasListener] = 1;
}
function unloadContext() {
currentContext = contextStack.pop();
if (currentContext === undefined && asyncQueue.length === 0)
asyncFlags[kHasListener] = 0;
}
// Run all the async listeners attached when an asynchronous event is
// instantiated.
function runAsyncQueue(context) {
var queue = new Array();
var data = new Array();
var ccQueue, i, queueItem, value;
context._asyncQueue = queue;
context._asyncData = data;
context._asyncFlags = 0;
inAsyncTick = true;
// First run through all callbacks in the currentContext. These may
// add new AsyncListeners to the asyncQueue during execution. Hence
// why they need to be evaluated first.
if (currentContext) {
ccQueue = currentContext._asyncQueue;
context._asyncFlags |= currentContext._asyncFlags;
for (i = 0; i < ccQueue.length; i++) {
queueItem = ccQueue[i];
queue[queue.length] = queueItem;
if ((queueItem.callback_flags & HAS_CREATE_AL) === 0) {
data[queueItem.uid] = queueItem.data;
continue;
}
value = queueItem.create(queueItem.data);
data[queueItem.uid] = (value === undefined) ? queueItem.data : value;
}
}
// Then run through all items in the asyncQueue
if (asyncQueue) {
for (i = 0; i < asyncQueue.length; i++) {
queueItem = asyncQueue[i];
// Quick way to check if an AL instance with the same uid was
// already run from currentContext.
if (data[queueItem.uid] !== undefined)
continue;
queue[queue.length] = queueItem;
context._asyncFlags |= queueItem.callback_flags;
if ((queueItem.callback_flags & HAS_CREATE_AL) === 0) {
data[queueItem.uid] = queueItem.data;
continue;
}
value = queueItem.create(queueItem.data);
data[queueItem.uid] = (value === undefined) ? queueItem.data : value;
}
}
inAsyncTick = false;
}
// Load the AsyncListener queue attached to context and run all
// "before" callbacks, if they exist.
function loadAsyncQueue(context) {
loadContext(context);
if ((context._asyncFlags & HAS_BEFORE_AL) === 0)
return;
var queue = context._asyncQueue;
var data = context._asyncData;
var i, queueItem;
inAsyncTick = true;
for (i = 0; i < queue.length; i++) {
queueItem = queue[i];
if ((queueItem.callback_flags & HAS_BEFORE_AL) > 0)
queueItem.before(context, data[queueItem.uid]);
}
inAsyncTick = false;
}
// Unload the AsyncListener queue attached to context and run all
// "after" callbacks, if they exist.
function unloadAsyncQueue(context) {
if ((context._asyncFlags & HAS_AFTER_AL) === 0) {
unloadContext();
return;
}
var queue = context._asyncQueue;
var data = context._asyncData;
var i, queueItem;
inAsyncTick = true;
for (i = 0; i < queue.length; i++) {
queueItem = queue[i];
if ((queueItem.callback_flags & HAS_AFTER_AL) > 0)
queueItem.after(context, data[queueItem.uid]);
}
inAsyncTick = false;
unloadContext();
}
// Handle errors that are thrown while in the context of an
// AsyncListener. If an error is thrown from an AsyncListener
// callback error handlers will be called once more to report
// the error, then the application will die forcefully.
function errorHandler(er) {
if (inErrorTick)
return false;
var handled = false;
var i, queueItem, threw;
inErrorTick = true;
// First process error callbacks from the current context.
if (currentContext && (currentContext._asyncFlags & HAS_ERROR_AL) > 0) {
var queue = currentContext._asyncQueue;
var data = currentContext._asyncData;
for (i = 0; i < queue.length; i++) {
queueItem = queue[i];
if ((queueItem.callback_flags & HAS_ERROR_AL) === 0)
continue;
try {
threw = true;
// While it would be possible to pass in currentContext, if
// the error is thrown from the "create" callback then there's
// a chance the object hasn't been fully constructed.
handled = queueItem.error(data[queueItem.uid], er) || handled;
threw = false;
} finally {
// If the error callback thew then die quickly. Only allow the
// exit events to be processed.
if (threw) {
process._exiting = true;
process.emit('exit', 1);
}
}
}
}
// Now process callbacks from any existing queue.
if (asyncQueue) {
for (i = 0; i < asyncQueue.length; i++) {
queueItem = asyncQueue[i];
if ((queueItem.callback_flags & HAS_ERROR_AL) === 0 ||
(data && data[queueItem.uid] !== undefined))
continue;
try {
threw = true;
handled = queueItem.error(queueItem.data, er) || handled;
threw = false;
} finally {
// If the error callback thew then die quickly. Only allow the
// exit events to be processed.
if (threw) {
process._exiting = true;
process.emit('exit', 1);
}
}
}
}
inErrorTick = false;
unloadContext();
// TODO(trevnorris): If the error was handled, should the after callbacks
// be fired anyways?
return handled && !inAsyncTick;
}
// Instance function of an AsyncListener object.
function AsyncListenerInst(callbacks, data) {
if (typeof callbacks.create === 'function') {
this.create = callbacks.create;
this.callback_flags |= HAS_CREATE_AL;
}
if (typeof callbacks.before === 'function') {
this.before = callbacks.before;
this.callback_flags |= HAS_BEFORE_AL;
}
if (typeof callbacks.after === 'function') {
this.after = callbacks.after;
this.callback_flags |= HAS_AFTER_AL;
}
if (typeof callbacks.error === 'function') {
this.error = callbacks.error;
this.callback_flags |= HAS_ERROR_AL;
}
this.uid = ++alUid;
this.data = data === undefined ? null : data;
}
AsyncListenerInst.prototype.create = undefined;
AsyncListenerInst.prototype.before = undefined;
AsyncListenerInst.prototype.after = undefined;
AsyncListenerInst.prototype.error = undefined;
AsyncListenerInst.prototype.data = undefined;
AsyncListenerInst.prototype.uid = 0;
AsyncListenerInst.prototype.callback_flags = 0;
// Create new async listener object. Useful when instantiating a new
// object and want the listener instance, but not add it to the stack.
// If an existing AsyncListenerInst is passed then any new "data" is
// ignored.
function createAsyncListener(callbacks, data) {
if (typeof callbacks !== 'object' || callbacks == null)
throw new TypeError('callbacks argument must be an object');
if (callbacks instanceof AsyncListenerInst)
return callbacks;
else
return new AsyncListenerInst(callbacks, data);
}
// Add a listener to the current queue.
function addAsyncListener(callbacks, data) {
// Fast track if a new AsyncListenerInst has to be created.
if (!(callbacks instanceof AsyncListenerInst)) {
callbacks = createAsyncListener(callbacks, data);
asyncQueue.push(callbacks);
asyncFlags[kHasListener] = 1;
return callbacks;
}
var inQueue = false;
// The asyncQueue will be small. Probably always <= 3 items.
for (var i = 0; i < asyncQueue.length; i++) {
if (callbacks === asyncQueue[i]) {
inQueue = true;
break;
}
}
// Make sure the callback doesn't already exist in the queue.
if (!inQueue) {
asyncQueue.push(callbacks);
asyncFlags[kHasListener] = 1;
}
return callbacks;
}
// Remove listener from the current queue. Though this will not remove
// the listener from the current context. So callback propagation will
// continue.
function removeAsyncListener(obj) {
for (var i = 0; i < asyncQueue.length; i++) {
if (obj === asyncQueue[i]) {
asyncQueue.splice(i, 1);
break;
}
}
if (asyncQueue.length > 0 || currentContext !== undefined)
asyncFlags[kHasListener] = 1;
else
asyncFlags[kHasListener] = 0;
}