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68ba9aa0fb
In most cases, named functions match the variable or property to which they are being assigned. That also seems to be the practice in a series of PRs currently being evaluated that name currently-anonymous functions. This change applies that rule to instances in the code base that don't comply with that practice. This will be enforceable with a lint rule once we upgrade to ESLint 3.8.0. PR-URL: https://github.com/nodejs/node/pull/9113 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
319 lines
7.8 KiB
JavaScript
319 lines
7.8 KiB
JavaScript
'use strict';
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// WARNING: THIS MODULE IS PENDING DEPRECATION.
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//
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// No new pull requests targeting this module will be accepted
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// unless they address existing, critical bugs.
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const util = require('util');
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const EventEmitter = require('events');
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const inherits = util.inherits;
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// communicate with events module, but don't require that
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// module to have to load this one, since this module has
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// a few side effects.
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EventEmitter.usingDomains = true;
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// overwrite process.domain with a getter/setter that will allow for more
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// effective optimizations
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var _domain = [null];
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Object.defineProperty(process, 'domain', {
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enumerable: true,
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get: function() {
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return _domain[0];
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},
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set: function(arg) {
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return _domain[0] = arg;
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}
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});
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// It's possible to enter one domain while already inside
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// another one. The stack is each entered domain.
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const stack = [];
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exports._stack = stack;
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// let the process know we're using domains
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const _domain_flag = process._setupDomainUse(_domain, stack);
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exports.Domain = Domain;
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exports.create = exports.createDomain = function() {
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return new Domain();
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};
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// the active domain is always the one that we're currently in.
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exports.active = null;
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inherits(Domain, EventEmitter);
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function Domain() {
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EventEmitter.call(this);
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this.members = [];
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}
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Domain.prototype.members = undefined;
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Domain.prototype._disposed = undefined;
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// Called by process._fatalException in case an error was thrown.
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Domain.prototype._errorHandler = function _errorHandler(er) {
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var caught = false;
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// ignore errors on disposed domains.
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//
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// XXX This is a bit stupid. We should probably get rid of
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// domain.dispose() altogether. It's almost always a terrible
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// idea. --isaacs
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if (this._disposed)
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return true;
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if (!util.isPrimitive(er)) {
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er.domain = this;
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er.domainThrown = true;
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}
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// The top-level domain-handler is handled separately.
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//
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// The reason is that if V8 was passed a command line option
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// asking it to abort on an uncaught exception (currently
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// "--abort-on-uncaught-exception"), we want an uncaught exception
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// in the top-level domain error handler to make the
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// process abort. Using try/catch here would always make V8 think
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// that these exceptions are caught, and thus would prevent it from
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// aborting in these cases.
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if (stack.length === 1) {
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// If there's no error handler, do not emit an 'error' event
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// as this would throw an error, make the process exit, and thus
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// prevent the process 'uncaughtException' event from being emitted
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// if a listener is set.
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if (EventEmitter.listenerCount(this, 'error') > 0) {
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try {
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// Set the _emittingTopLevelDomainError so that we know that, even
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// if technically the top-level domain is still active, it would
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// be ok to abort on an uncaught exception at this point
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process._emittingTopLevelDomainError = true;
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caught = this.emit('error', er);
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} finally {
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process._emittingTopLevelDomainError = false;
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}
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}
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} else {
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// wrap this in a try/catch so we don't get infinite throwing
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try {
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// One of three things will happen here.
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//
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// 1. There is a handler, caught = true
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// 2. There is no handler, caught = false
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// 3. It throws, caught = false
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//
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// If caught is false after this, then there's no need to exit()
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// the domain, because we're going to crash the process anyway.
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caught = this.emit('error', er);
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} catch (er2) {
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// The domain error handler threw! oh no!
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// See if another domain can catch THIS error,
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// or else crash on the original one.
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// If the user already exited it, then don't double-exit.
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if (this === exports.active) {
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stack.pop();
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}
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if (stack.length) {
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exports.active = process.domain = stack[stack.length - 1];
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caught = process._fatalException(er2);
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} else {
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caught = false;
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}
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}
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}
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// Exit all domains on the stack. Uncaught exceptions end the
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// current tick and no domains should be left on the stack
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// between ticks.
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stack.length = 0;
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exports.active = process.domain = null;
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return caught;
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};
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Domain.prototype.enter = function() {
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if (this._disposed) return;
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// note that this might be a no-op, but we still need
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// to push it onto the stack so that we can pop it later.
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exports.active = process.domain = this;
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stack.push(this);
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_domain_flag[0] = stack.length;
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};
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Domain.prototype.exit = function() {
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// skip disposed domains, as usual, but also don't do anything if this
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// domain is not on the stack.
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var index = stack.lastIndexOf(this);
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if (this._disposed || index === -1) return;
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// exit all domains until this one.
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stack.splice(index);
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_domain_flag[0] = stack.length;
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exports.active = stack[stack.length - 1];
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process.domain = exports.active;
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};
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// note: this works for timers as well.
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Domain.prototype.add = function(ee) {
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// If the domain is disposed or already added, then nothing left to do.
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if (this._disposed || ee.domain === this)
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return;
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// has a domain already - remove it first.
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if (ee.domain)
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ee.domain.remove(ee);
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// check for circular Domain->Domain links.
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// This causes bad insanity!
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//
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// For example:
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// var d = domain.create();
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// var e = domain.create();
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// d.add(e);
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// e.add(d);
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// e.emit('error', er); // RangeError, stack overflow!
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if (this.domain && (ee instanceof Domain)) {
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for (var d = this.domain; d; d = d.domain) {
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if (ee === d) return;
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}
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}
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ee.domain = this;
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this.members.push(ee);
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};
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Domain.prototype.remove = function(ee) {
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ee.domain = null;
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var index = this.members.indexOf(ee);
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if (index !== -1)
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this.members.splice(index, 1);
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};
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Domain.prototype.run = function(fn) {
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if (this._disposed)
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return;
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var ret;
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this.enter();
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if (arguments.length >= 2) {
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var len = arguments.length;
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var args = new Array(len - 1);
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for (var i = 1; i < len; i++)
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args[i - 1] = arguments[i];
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ret = fn.apply(this, args);
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} else {
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ret = fn.call(this);
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}
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this.exit();
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return ret;
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};
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function intercepted(_this, self, cb, fnargs) {
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if (self._disposed)
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return;
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if (fnargs[0] && fnargs[0] instanceof Error) {
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var er = fnargs[0];
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util._extend(er, {
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domainBound: cb,
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domainThrown: false,
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domain: self
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});
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self.emit('error', er);
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return;
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}
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var args = [];
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var i, ret;
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self.enter();
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if (fnargs.length > 1) {
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for (i = 1; i < fnargs.length; i++)
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args.push(fnargs[i]);
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ret = cb.apply(_this, args);
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} else {
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ret = cb.call(_this);
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}
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self.exit();
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return ret;
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}
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Domain.prototype.intercept = function(cb) {
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var self = this;
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function runIntercepted() {
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return intercepted(this, self, cb, arguments);
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}
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return runIntercepted;
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};
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function bound(_this, self, cb, fnargs) {
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if (self._disposed)
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return;
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var ret;
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self.enter();
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if (fnargs.length > 0)
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ret = cb.apply(_this, fnargs);
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else
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ret = cb.call(_this);
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self.exit();
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return ret;
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}
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Domain.prototype.bind = function(cb) {
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var self = this;
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function runBound() {
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return bound(this, self, cb, arguments);
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}
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runBound.domain = this;
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return runBound;
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};
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Domain.prototype.dispose = util.deprecate(function() {
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if (this._disposed) return;
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// if we're the active domain, then get out now.
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this.exit();
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// remove from parent domain, if there is one.
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if (this.domain) this.domain.remove(this);
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// kill the references so that they can be properly gc'ed.
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this.members.length = 0;
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// mark this domain as 'no longer relevant'
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// so that it can't be entered or activated.
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this._disposed = true;
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}, 'Domain.dispose is deprecated. Recover from failed I/O actions explicitly ' +
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'via error event handlers set on the domain instead.');
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