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Cross-platform JavaScript runtime environment
https://nodejs.org/
10f85fadfe
* When the process is already dead, but the `exit` signal wasn't raised yet, the ESRCH error should be ignored. * When an invalid signal is specified, kill() should throw. * Like process.kill(), child_process.kill() now preserves a `0` signal which can be used to check the liveliness of the child process. * process.kill() and child_process.kill() will now return true if the signal was actually delivered, and false otherwise. * When an `exec`-ed process is automatically killed because a time or buffer limit is exceeded, and the kill() fails, this error should be reported through the `exec` callback. Fixes: #3409 |
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benchmark | ||
deps | ||
doc | ||
lib | ||
src | ||
test | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
AUTHORS | ||
BSDmakefile | ||
ChangeLog | ||
common.gypi | ||
configure | ||
LICENSE | ||
Makefile | ||
node.gyp | ||
README.md | ||
vcbuild.bat |
Evented I/O for V8 javascript.
To build:
Unix/Macintosh (requires python 2.6 or 2.7):
./configure
make
make install
Windows:
vcbuild.bat
To run the tests:
Unix/Macintosh:
make test
Windows:
vcbuild.bat test
To build the documentation:
make doc
To read the documentation:
man doc/node.1