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nodejs/test/parallel/test-child-process-fork-net.js
isaacs 3e1b1dd4a9 Remove excessive copyright/license boilerplate
The copyright and license notice is already in the LICENSE file.  There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
2015-01-12 15:30:28 -08:00

185 lines
4.9 KiB
JavaScript

var assert = require('assert');
var common = require('../common');
var fork = require('child_process').fork;
var net = require('net');
// progress tracker
function ProgressTracker(missing, callback) {
this.missing = missing;
this.callback = callback;
}
ProgressTracker.prototype.done = function() {
this.missing -= 1;
this.check();
};
ProgressTracker.prototype.check = function() {
if (this.missing === 0) this.callback();
};
if (process.argv[2] === 'child') {
var serverScope;
process.on('message', function onServer(msg, server) {
if (msg.what !== 'server') return;
process.removeListener('message', onServer);
serverScope = server;
server.on('connection', function(socket) {
console.log('CHILD: got connection');
process.send({what: 'connection'});
socket.destroy();
});
// start making connection from parent
console.log('CHILD: server listening');
process.send({what: 'listening'});
});
process.on('message', function onClose(msg) {
if (msg.what !== 'close') return;
process.removeListener('message', onClose);
serverScope.on('close', function() {
process.send({what: 'close'});
});
serverScope.close();
});
process.on('message', function onSocket(msg, socket) {
if (msg.what !== 'socket') return;
process.removeListener('message', onSocket);
socket.end('echo');
console.log('CHILD: got socket');
});
process.send({what: 'ready'});
} else {
var child = fork(process.argv[1], ['child']);
child.on('exit', function() {
console.log('CHILD: died');
});
// send net.Server to child and test by connecting
var testServer = function(callback) {
// destroy server execute callback when done
var progress = new ProgressTracker(2, function() {
server.on('close', function() {
console.log('PARENT: server closed');
child.send({what: 'close'});
});
server.close();
});
// we expect 10 connections and close events
var connections = new ProgressTracker(10, progress.done.bind(progress));
var closed = new ProgressTracker(10, progress.done.bind(progress));
// create server and send it to child
var server = net.createServer();
server.on('connection', function(socket) {
console.log('PARENT: got connection');
socket.destroy();
connections.done();
});
server.on('listening', function() {
console.log('PARENT: server listening');
child.send({what: 'server'}, server);
});
server.listen(common.PORT);
// handle client messages
var messageHandlers = function(msg) {
if (msg.what === 'listening') {
// make connections
var socket;
for (var i = 0; i < 10; i++) {
socket = net.connect(common.PORT, function() {
console.log('CLIENT: connected');
});
socket.on('close', function() {
closed.done();
console.log('CLIENT: closed');
});
}
} else if (msg.what === 'connection') {
// child got connection
connections.done();
} else if (msg.what === 'close') {
child.removeListener('message', messageHandlers);
callback();
}
};
child.on('message', messageHandlers);
};
// send net.Socket to child
var testSocket = function(callback) {
// create a new server and connect to it,
// but the socket will be handled by the child
var server = net.createServer();
server.on('connection', function(socket) {
socket.on('close', function() {
console.log('CLIENT: socket closed');
});
child.send({what: 'socket'}, socket);
});
server.on('close', function() {
console.log('PARENT: server closed');
callback();
});
// don't listen on the same port, because SmartOS sometimes says
// that the server's fd is closed, but it still cannot listen
// on the same port again.
//
// An isolated test for this would be lovely, but for now, this
// will have to do.
server.listen(common.PORT + 1, function() {
console.error('testSocket, listening');
var connect = net.connect(common.PORT + 1);
var store = '';
connect.on('data', function(chunk) {
store += chunk;
console.log('CLIENT: got data');
});
connect.on('close', function() {
console.log('CLIENT: closed');
assert.equal(store, 'echo');
server.close();
});
});
};
// create server and send it to child
var serverSuccess = false;
var socketSuccess = false;
child.on('message', function onReady(msg) {
if (msg.what !== 'ready') return;
child.removeListener('message', onReady);
testServer(function() {
serverSuccess = true;
testSocket(function() {
socketSuccess = true;
child.kill();
});
});
});
process.on('exit', function() {
assert.ok(serverSuccess);
assert.ok(socketSuccess);
});
}