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c61870c376
Notable changes: - win,tcp: make `uv_close()` work more like unix. - cleanup,win: Remove `_WIN32` guards on threadpool. - more errno mappings and fixes. - higher performance try-writes. - fix string encoding issue of `uv_os_gethostname()` (note: MINGW-W64 upstream is broken on i686 due to https://sourceforge.net/p/mingw-w64/bugs/899/). - zOS support. - Workarounds for a `copy_file_range()` kernel bug. - Better support for TSan. - darwin: use `RLIMIT_STACK` for fsevents pthread. - fix a bug that would cause libuv to hang if the user called `uv_shutdown()`. - darwin: fix `uv_barrier()` race condition. PR-URL: https://github.com/nodejs/node/pull/39525 Fixes: https://github.com/nodejs/node/issues/39502 Reviewed-By: Jiawen Geng <technicalcute@gmail.com> Reviewed-By: Tobias Nießen <tniessen@tnie.de> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
120 lines
3.2 KiB
C
120 lines
3.2 KiB
C
/* Copyright libuv project contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef _WIN32
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#include "uv.h"
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#include "task.h"
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#include <string.h>
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#include <unistd.h>
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static uv_loop_t loop;
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static uv_signal_t signal_hdl;
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static uv_pipe_t pipe_hdl;
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static uv_write_t write_req;
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static char* buf;
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static int close_cb_called;
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static void stop_loop_cb(uv_signal_t* signal, int signum) {
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ASSERT(signum == SIGPIPE);
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uv_stop(signal->loop);
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}
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static void signal_cb(uv_signal_t* signal, int signum) {
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ASSERT(0);
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}
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static void close_cb(uv_handle_t *handle) {
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close_cb_called++;
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}
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static void write_cb(uv_write_t* req, int status) {
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ASSERT_NOT_NULL(req);
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ASSERT(status == UV_EPIPE);
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free(buf);
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uv_close((uv_handle_t *) &pipe_hdl, close_cb);
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uv_close((uv_handle_t *) &signal_hdl, close_cb);
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}
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TEST_IMPL(signal_pending_on_close) {
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int pipefds[2];
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uv_buf_t buffer;
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int r;
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ASSERT(0 == uv_loop_init(&loop));
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ASSERT(0 == uv_signal_init(&loop, &signal_hdl));
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ASSERT(0 == uv_signal_start(&signal_hdl, signal_cb, SIGPIPE));
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ASSERT(0 == pipe(pipefds));
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ASSERT(0 == uv_pipe_init(&loop, &pipe_hdl, 0));
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ASSERT(0 == uv_pipe_open(&pipe_hdl, pipefds[1]));
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/* Write data large enough so it needs loop iteration */
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buf = malloc(1<<24);
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ASSERT_NOT_NULL(buf);
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memset(buf, '.', 1<<24);
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buffer = uv_buf_init(buf, 1<<24);
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r = uv_write(&write_req, (uv_stream_t *) &pipe_hdl, &buffer, 1, write_cb);
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ASSERT(0 == r);
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/* cause a SIGPIPE on write in next iteration */
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close(pipefds[0]);
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ASSERT(0 == uv_run(&loop, UV_RUN_DEFAULT));
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ASSERT(0 == uv_loop_close(&loop));
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ASSERT(2 == close_cb_called);
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MAKE_VALGRIND_HAPPY();
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return 0;
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}
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TEST_IMPL(signal_close_loop_alive) {
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ASSERT(0 == uv_loop_init(&loop));
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ASSERT(0 == uv_signal_init(&loop, &signal_hdl));
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ASSERT(0 == uv_signal_start(&signal_hdl, stop_loop_cb, SIGPIPE));
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uv_unref((uv_handle_t*) &signal_hdl);
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ASSERT(0 == uv_kill(uv_os_getpid(), SIGPIPE));
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ASSERT(0 == uv_run(&loop, UV_RUN_DEFAULT));
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uv_close((uv_handle_t*) &signal_hdl, close_cb);
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ASSERT(1 == uv_loop_alive(&loop));
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ASSERT(0 == uv_run(&loop, UV_RUN_DEFAULT));
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ASSERT(0 == uv_loop_close(&loop));
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ASSERT(1 == close_cb_called);
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MAKE_VALGRIND_HAPPY();
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return 0;
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}
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#endif
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