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d0c0e20bc2
PR-URL: https://github.com/nodejs/node/pull/32078 Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
97 lines
3.1 KiB
JavaScript
97 lines
3.1 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict';
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const {
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mustCall,
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mustCallAtLeast,
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} = require('../common');
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const assert = require('assert');
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const fork = require('child_process').fork;
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const net = require('net');
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const debug = require('util').debuglog('test');
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if (process.argv[2] === 'child') {
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const onSocket = mustCall((msg, socket) => {
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if (msg.what !== 'socket') return;
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process.removeListener('message', onSocket);
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socket.end('echo');
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debug('CHILD: got socket');
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});
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process.on('message', onSocket);
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process.send({ what: 'ready' });
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} else {
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const child = fork(process.argv[1], ['child']);
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child.on('exit', mustCall((code, signal) => {
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const message = `CHILD: died with ${code}, ${signal}`;
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assert.strictEqual(code, 0, message);
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}));
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// Send net.Socket to child.
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function testSocket() {
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// Create a new server and connect to it,
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// but the socket will be handled by the child.
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const server = net.createServer();
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server.on('connection', mustCall((socket) => {
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// TODO(@jasnell): Close does not seem to actually be called.
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// It is not clear if it is needed.
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socket.on('close', () => {
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debug('CLIENT: socket closed');
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});
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child.send({ what: 'socket' }, socket);
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}));
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server.on('close', mustCall(() => {
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debug('PARENT: server closed');
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}));
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server.listen(0, mustCall(() => {
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debug('testSocket, listening');
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const connect = net.connect(server.address().port);
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let store = '';
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connect.on('data', mustCallAtLeast((chunk) => {
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store += chunk;
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debug('CLIENT: got data');
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}));
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connect.on('close', mustCall(() => {
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debug('CLIENT: closed');
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assert.strictEqual(store, 'echo');
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server.close();
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}));
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}));
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}
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const onReady = mustCall((msg) => {
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if (msg.what !== 'ready') return;
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child.removeListener('message', onReady);
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testSocket();
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});
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// Create socket and send it to child.
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child.on('message', onReady);
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}
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