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d0c0e20bc2
PR-URL: https://github.com/nodejs/node/pull/32078 Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
160 lines
5.1 KiB
JavaScript
160 lines
5.1 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict';
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const common = require('../common');
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const assert = require('assert');
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const fork = require('child_process').fork;
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const net = require('net');
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const debug = require('util').debuglog('test');
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const Countdown = require('../common/countdown');
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if (process.argv[2] === 'child') {
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let serverScope;
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// TODO(@jasnell): The message event is not called consistently
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// across platforms. Need to investigate if it can be made
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// more consistent.
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const onServer = (msg, server) => {
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if (msg.what !== 'server') return;
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process.removeListener('message', onServer);
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serverScope = server;
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// TODO(@jasnell): This is apparently not called consistently
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// across platforms. Need to investigate if it can be made
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// more consistent.
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server.on('connection', (socket) => {
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debug('CHILD: got connection');
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process.send({ what: 'connection' });
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socket.destroy();
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});
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// Start making connection from parent.
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debug('CHILD: server listening');
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process.send({ what: 'listening' });
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};
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process.on('message', onServer);
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// TODO(@jasnell): The close event is not called consistently
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// across platforms. Need to investigate if it can be made
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// more consistent.
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const onClose = (msg) => {
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if (msg.what !== 'close') return;
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process.removeListener('message', onClose);
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serverScope.on('close', common.mustCall(() => {
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process.send({ what: 'close' });
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}));
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serverScope.close();
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};
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process.on('message', onClose);
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process.send({ what: 'ready' });
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} else {
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const child = fork(process.argv[1], ['child']);
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child.on('exit', common.mustCall((code, signal) => {
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const message = `CHILD: died with ${code}, ${signal}`;
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assert.strictEqual(code, 0, message);
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}));
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// Send net.Server to child and test by connecting.
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function testServer(callback) {
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// Destroy server execute callback when done.
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const countdown = new Countdown(2, () => {
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server.on('close', common.mustCall(() => {
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debug('PARENT: server closed');
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child.send({ what: 'close' });
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}));
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server.close();
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});
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// We expect 4 connections and close events.
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const connections = new Countdown(4, () => countdown.dec());
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const closed = new Countdown(4, () => countdown.dec());
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// Create server and send it to child.
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const server = net.createServer();
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// TODO(@jasnell): The specific number of times the connection
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// event is emitted appears to be variable across platforms.
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// Need to investigate why and whether it can be made
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// more consistent.
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server.on('connection', (socket) => {
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debug('PARENT: got connection');
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socket.destroy();
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connections.dec();
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});
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server.on('listening', common.mustCall(() => {
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debug('PARENT: server listening');
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child.send({ what: 'server' }, server);
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}));
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server.listen(0);
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// Handle client messages.
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// TODO(@jasnell): The specific number of times the message
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// event is emitted appears to be variable across platforms.
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// Need to investigate why and whether it can be made
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// more consistent.
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const messageHandlers = (msg) => {
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if (msg.what === 'listening') {
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// Make connections.
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let socket;
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for (let i = 0; i < 4; i++) {
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socket = net.connect(server.address().port, common.mustCall(() => {
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debug('CLIENT: connected');
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}));
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socket.on('close', common.mustCall(() => {
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closed.dec();
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debug('CLIENT: closed');
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}));
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}
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} else if (msg.what === 'connection') {
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// Child got connection
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connections.dec();
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} else if (msg.what === 'close') {
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child.removeListener('message', messageHandlers);
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callback();
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}
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};
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child.on('message', messageHandlers);
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}
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const onReady = common.mustCall((msg) => {
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if (msg.what !== 'ready') return;
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child.removeListener('message', onReady);
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testServer(common.mustCall());
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});
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// Create server and send it to child.
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child.on('message', onReady);
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}
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