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nodejs/test/parallel/test-child-process-fork-net-server.js
James M Snell d0c0e20bc2 test: refactoring / cleanup on child-process tests
PR-URL: https://github.com/nodejs/node/pull/32078
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
2020-03-24 11:21:00 -07:00

160 lines
5.1 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const common = require('../common');
const assert = require('assert');
const fork = require('child_process').fork;
const net = require('net');
const debug = require('util').debuglog('test');
const Countdown = require('../common/countdown');
if (process.argv[2] === 'child') {
let serverScope;
// TODO(@jasnell): The message event is not called consistently
// across platforms. Need to investigate if it can be made
// more consistent.
const onServer = (msg, server) => {
if (msg.what !== 'server') return;
process.removeListener('message', onServer);
serverScope = server;
// TODO(@jasnell): This is apparently not called consistently
// across platforms. Need to investigate if it can be made
// more consistent.
server.on('connection', (socket) => {
debug('CHILD: got connection');
process.send({ what: 'connection' });
socket.destroy();
});
// Start making connection from parent.
debug('CHILD: server listening');
process.send({ what: 'listening' });
};
process.on('message', onServer);
// TODO(@jasnell): The close event is not called consistently
// across platforms. Need to investigate if it can be made
// more consistent.
const onClose = (msg) => {
if (msg.what !== 'close') return;
process.removeListener('message', onClose);
serverScope.on('close', common.mustCall(() => {
process.send({ what: 'close' });
}));
serverScope.close();
};
process.on('message', onClose);
process.send({ what: 'ready' });
} else {
const child = fork(process.argv[1], ['child']);
child.on('exit', common.mustCall((code, signal) => {
const message = `CHILD: died with ${code}, ${signal}`;
assert.strictEqual(code, 0, message);
}));
// Send net.Server to child and test by connecting.
function testServer(callback) {
// Destroy server execute callback when done.
const countdown = new Countdown(2, () => {
server.on('close', common.mustCall(() => {
debug('PARENT: server closed');
child.send({ what: 'close' });
}));
server.close();
});
// We expect 4 connections and close events.
const connections = new Countdown(4, () => countdown.dec());
const closed = new Countdown(4, () => countdown.dec());
// Create server and send it to child.
const server = net.createServer();
// TODO(@jasnell): The specific number of times the connection
// event is emitted appears to be variable across platforms.
// Need to investigate why and whether it can be made
// more consistent.
server.on('connection', (socket) => {
debug('PARENT: got connection');
socket.destroy();
connections.dec();
});
server.on('listening', common.mustCall(() => {
debug('PARENT: server listening');
child.send({ what: 'server' }, server);
}));
server.listen(0);
// Handle client messages.
// TODO(@jasnell): The specific number of times the message
// event is emitted appears to be variable across platforms.
// Need to investigate why and whether it can be made
// more consistent.
const messageHandlers = (msg) => {
if (msg.what === 'listening') {
// Make connections.
let socket;
for (let i = 0; i < 4; i++) {
socket = net.connect(server.address().port, common.mustCall(() => {
debug('CLIENT: connected');
}));
socket.on('close', common.mustCall(() => {
closed.dec();
debug('CLIENT: closed');
}));
}
} else if (msg.what === 'connection') {
// Child got connection
connections.dec();
} else if (msg.what === 'close') {
child.removeListener('message', messageHandlers);
callback();
}
};
child.on('message', messageHandlers);
}
const onReady = common.mustCall((msg) => {
if (msg.what !== 'ready') return;
child.removeListener('message', onReady);
testServer(common.mustCall());
});
// Create server and send it to child.
child.on('message', onReady);
}