# Console > Stability: 2 - Stable The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`][] and [`process.stderr`][]. The global `console` can be used without calling `require('console')`. ***Warning***: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [note on process I/O][] for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to stderr const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ``` ## Class: Console The `Console` class can be used to create a simple logger with configurable output streams and can be accessed using either `require('console').Console` or `console.Console` (or their destructured counterparts): ```js const { Console } = require('console'); ``` ```js const { Console } = console; ``` ### new Console(stdout[, stderr]) * `stdout` {stream.Writable} * `stderr` {stream.Writable} Creates a new `Console` with one or two writable stream instances. `stdout` is a writable stream to print log or info output. `stderr` is used for warning or error output. If `stderr` is not provided, `stdout` is used for `stderr`. ```js const output = fs.createWriteStream('./stdout.log'); const errorOutput = fs.createWriteStream('./stderr.log'); // custom simple logger const logger = new Console(output, errorOutput); // use it like console const count = 5; logger.log('count: %d', count); // in stdout.log: count 5 ``` The global `console` is a special `Console` whose output is sent to [`process.stdout`][] and [`process.stderr`][]. It is equivalent to calling: ```js new Console(process.stdout, process.stderr); ``` ### console.assert(value[, ...message]) * `value` {any} The value tested for being truthy. * `...message` {any} All arguments besides `value` are used as error message. A simple assertion test that verifies whether `value` is truthy. If it is not, `Assertion failed` is logged. If provided, the error `message` is formatted using [`util.format()`][] by passing along all message arguments. The output is used as the error message. ```js console.assert(true, 'does nothing'); // OK console.assert(false, 'Whoops %s work', 'didn\'t'); // Assertion failed: Whoops didn't work ``` *Note*: Calling `console.assert()` with a falsy assertion will only cause the `message` to be printed to the console without interrupting execution of subsequent code. ### console.clear() When `stdout` is a TTY, calling `console.clear()` will attempt to clear the TTY. When `stdout` is not a TTY, this method does nothing. *Note*: The specific operation of `console.clear()` can vary across operating systems and terminal types. For most Linux operating systems, `console.clear()` operates similarly to the `clear` shell command. On Windows, `console.clear()` will clear only the output in the current terminal viewport for the Node.js binary. ### console.count([label]) * `label` {string} The display label for the counter. Defaults to `'default'`. Maintains an internal counter specific to `label` and outputs to `stdout` the number of times `console.count()` has been called with the given `label`. ```js > console.count() default: 1 undefined > console.count('default') default: 2 undefined > console.count('abc') abc: 1 undefined > console.count('xyz') xyz: 1 undefined > console.count('abc') abc: 2 undefined > console.count() default: 3 undefined > ``` ### console.countReset([label='default']) * `label` {string} The display label for the counter. Defaults to `'default'`. Resets the internal counter specific to `label`. ```js > console.count('abc'); abc: 1 undefined > console.countReset('abc'); undefined > console.count('abc'); abc: 1 undefined > ``` ### console.debug(data[, ...args]) * `data` {any} * `...args` {any} The `console.debug()` function is an alias for [`console.log()`][]. ### console.dir(obj[, options]) * `obj` {any} * `options` {Object} * `showHidden` {boolean} * `depth` {number} * `colors` {boolean} Uses [`util.inspect()`][] on `obj` and prints the resulting string to `stdout`. This function bypasses any custom `inspect()` function defined on `obj`. An optional `options` object may be passed to alter certain aspects of the formatted string: - `showHidden` - if `true` then the object's non-enumerable and symbol properties will be shown too. Defaults to `false`. - `depth` - tells [`util.inspect()`][] how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to `2`. To make it recurse indefinitely, pass `null`. - `colors` - if `true`, then the output will be styled with ANSI color codes. Defaults to `false`. Colors are customizable; see [customizing `util.inspect()` colors][]. ### console.dirxml(...data) * `...data` {any} This method calls `console.log()` passing it the arguments received. Please note that this method does not produce any XML formatting. ### console.error([data][, ...args]) * `data` {any} * `...args` {any} Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to [`util.format()`][]). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`][] is called on each argument and the resulting string values are concatenated. See [`util.format()`][] for more information. ### console.group([...label]) * `...label` {any} Increases indentation of subsequent lines by two spaces. If one or more `label`s are provided, those are printed first without the additional indentation. ### console.groupCollapsed() An alias for [`console.group()`][]. ### console.groupEnd() Decreases indentation of subsequent lines by two spaces. ### console.info([data][, ...args]) * `data` {any} * `...args` {any} The `console.info()` function is an alias for [`console.log()`][]. ### console.log([data][, ...args]) * `data` {any} * `...args` {any} Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to [`util.format()`][]). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`][] for more information. ### console.time(label) * `label` {string} Defaults to `'default'`. Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique `label`. Use the same `label` when calling [`console.timeEnd()`][] to stop the timer and output the elapsed time in milliseconds to `stdout`. Timer durations are accurate to the sub-millisecond. ### console.timeEnd(label) * `label` {string} Defaults to `'default'`. Stops a timer that was previously started by calling [`console.time()`][] and prints the result to `stdout`: ```js console.time('100-elements'); for (let i = 0; i < 100; i++) {} console.timeEnd('100-elements'); // prints 100-elements: 225.438ms ``` ### console.trace([message][, ...args]) * `message` {any} * `...args` {any} Prints to `stderr` the string `'Trace :'`, followed by the [`util.format()`][] formatted message and stack trace to the current position in the code. ```js console.trace('Show me'); // Prints: (stack trace will vary based on where trace is called) // Trace: Show me // at repl:2:9 // at REPLServer.defaultEval (repl.js:248:27) // at bound (domain.js:287:14) // at REPLServer.runBound [as eval] (domain.js:300:12) // at REPLServer. (repl.js:412:12) // at emitOne (events.js:82:20) // at REPLServer.emit (events.js:169:7) // at REPLServer.Interface._onLine (readline.js:210:10) // at REPLServer.Interface._line (readline.js:549:8) // at REPLServer.Interface._ttyWrite (readline.js:826:14) ``` ### console.warn([data][, ...args]) * `data` {any} * `...args` {any} The `console.warn()` function is an alias for [`console.error()`][]. ## Inspector only methods The following methods are exposed by the V8 engine in the general API but do not display anything unless used in conjunction with the [inspector][] (`--inspect` flag). ### console.markTimeline(label) * `label` {string} Defaults to `'default'`. This method does not display anything unless used in the inspector. The `console.markTimeline()` method is the deprecated form of [`console.timeStamp()`][]. ### console.profile([label]) * `label` {string} This method does not display anything unless used in the inspector. The `console.profile()` method starts a JavaScript CPU profile with an optional label until [`console.profileEnd()`][] is called. The profile is then added to the **Profile** panel of the inspector. ```js console.profile('MyLabel'); // Some code console.profileEnd(); // Adds the profile 'MyLabel' to the Profiles panel of the inspector. ``` ### console.profileEnd() This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the **Profiles** panel of the inspector. See [`console.profile()`][] for an example. ### console.table(array[, columns]) * `array` {Array|Object} * `columns` {Array} This method does not display anything unless used in the inspector. Prints to `stdout` the array `array` formatted as a table. ### console.timeStamp([label]) * `label` {string} This method does not display anything unless used in the inspector. The `console.timeStamp()` method adds an event with the label `label` to the **Timeline** panel of the inspector. ### console.timeline([label]) * `label` {string} Defaults to `'default'`. This method does not display anything unless used in the inspector. The `console.timeline()` method is the deprecated form of [`console.time()`][]. ### console.timelineEnd([label]) * `label` {string} Defaults to `'default'`. This method does not display anything unless used in the inspector. The `console.timelineEnd()` method is the deprecated form of [`console.timeEnd()`][]. [`console.error()`]: #console_console_error_data_args [`console.group()`]: #console_console_group_label [`console.log()`]: #console_console_log_data_args [`console.profile()`]: #console_console_profile_label [`console.profileEnd()`]: #console_console_profileend [`console.time()`]: #console_console_time_label [`console.timeEnd()`]: #console_console_timeend_label [`console.timeStamp()`]: #console_console_timestamp_label [`process.stderr`]: process.html#process_process_stderr [`process.stdout`]: process.html#process_process_stdout [`util.format()`]: util.html#util_util_format_format_args [`util.inspect()`]: util.html#util_util_inspect_object_options [customizing `util.inspect()` colors]: util.html#util_customizing_util_inspect_colors [inspector]: debugger.html [note on process I/O]: process.html#process_a_note_on_process_i_o