// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. 'use strict'; const { getLibuvNow, setupTimers, scheduleTimer, toggleTimerRef, immediateInfo, toggleImmediateRef } = internalBinding('timers'); const L = require('internal/linkedlist'); const PriorityQueue = require('internal/priority_queue'); const { async_id_symbol, trigger_async_id_symbol, Timeout, kRefed, initAsyncResource, validateTimerDuration } = require('internal/timers'); const internalUtil = require('internal/util'); const util = require('util'); const { ERR_INVALID_CALLBACK } = require('internal/errors').codes; const debug = util.debuglog('timer'); const { destroyHooksExist, // The needed emit*() functions. emitBefore, emitAfter, emitDestroy } = require('internal/async_hooks'); // *Must* match Environment::ImmediateInfo::Fields in src/env.h. const kCount = 0; const kRefCount = 1; const kHasOutstanding = 2; // Call into C++ to assign callbacks that are responsible for processing // Immediates and TimerLists. setupTimers(processImmediate, processTimers); // HOW and WHY the timers implementation works the way it does. // // Timers are crucial to Node.js. Internally, any TCP I/O connection creates a // timer so that we can time out of connections. Additionally, many user // libraries and applications also use timers. As such there may be a // significantly large amount of timeouts scheduled at any given time. // Therefore, it is very important that the timers implementation is performant // and efficient. // // Note: It is suggested you first read through the lib/internal/linkedlist.js // linked list implementation, since timers depend on it extensively. It can be // somewhat counter-intuitive at first, as it is not actually a class. Instead, // it is a set of helpers that operate on an existing object. // // In order to be as performant as possible, the architecture and data // structures are designed so that they are optimized to handle the following // use cases as efficiently as possible: // - Adding a new timer. (insert) // - Removing an existing timer. (remove) // - Handling a timer timing out. (timeout) // // Whenever possible, the implementation tries to make the complexity of these // operations as close to constant-time as possible. // (So that performance is not impacted by the number of scheduled timers.) // // Object maps are kept which contain linked lists keyed by their duration in // milliseconds. // /* eslint-disable node-core/non-ascii-character */ // // ╔════ > Object Map // ║ // ╠══ // ║ lists: { '40': { }, '320': { etc } } (keys of millisecond duration) // ╚══ ┌────┘ // │ // ╔══ │ // ║ TimersList { _idleNext: { }, _idlePrev: (self) } // ║ ┌────────────────┘ // ║ ╔══ │ ^ // ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) } // ║ ║ ┌───────────┘ // ║ ║ │ ^ // ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) } // ╠══ ╠══ // ║ ║ // ║ ╚════ > Actual JavaScript timeouts // ║ // ╚════ > Linked List // /* eslint-enable node-core/non-ascii-character */ // // With this, virtually constant-time insertion (append), removal, and timeout // is possible in the JavaScript layer. Any one list of timers is able to be // sorted by just appending to it because all timers within share the same // duration. Therefore, any timer added later will always have been scheduled to // timeout later, thus only needing to be appended. // Removal from an object-property linked list is also virtually constant-time // as can be seen in the lib/internal/linkedlist.js implementation. // Timeouts only need to process any timers currently due to expire, which will // always be at the beginning of the list for reasons stated above. Any timers // after the first one encountered that does not yet need to timeout will also // always be due to timeout at a later time. // // Less-than constant time operations are thus contained in two places: // The PriorityQueue — an efficient binary heap implementation that does all // operations in worst-case O(log n) time — which manages the order of expiring // Timeout lists and the object map lookup of a specific list by the duration of // timers within (or creation of a new list). However, these operations combined // have shown to be trivial in comparison to other timers architectures. // Object map containing linked lists of timers, keyed and sorted by their // duration in milliseconds. // // - key = time in milliseconds // - value = linked list const lists = Object.create(null); // This is a priority queue with a custom sorting function that first compares // the expiry times of two lists and if they're the same then compares their // individual IDs to determine which list was created first. const queue = new PriorityQueue(compareTimersLists, setPosition); function compareTimersLists(a, b) { const expiryDiff = a.expiry - b.expiry; if (expiryDiff === 0) { if (a.id < b.id) return -1; if (a.id > b.id) return 1; } return expiryDiff; } function setPosition(node, pos) { node.priorityQueuePosition = pos; } let nextExpiry = Infinity; let timerListId = Number.MIN_SAFE_INTEGER; let refCount = 0; function incRefCount() { if (refCount++ === 0) toggleTimerRef(true); } function decRefCount() { if (--refCount === 0) toggleTimerRef(false); } // Schedule or re-schedule a timer. // The item must have been enroll()'d first. const active = exports.active = function(item) { insert(item, true, getLibuvNow()); }; // Internal APIs that need timeouts should use `_unrefActive()` instead of // `active()` so that they do not unnecessarily keep the process open. exports._unrefActive = function(item) { insert(item, false, getLibuvNow()); }; // The underlying logic for scheduling or re-scheduling a timer. // // Appends a timer onto the end of an existing timers list, or creates a new // list if one does not already exist for the specified timeout duration. function insert(item, refed, start) { let msecs = item._idleTimeout; if (msecs < 0 || msecs === undefined) return; // Truncate so that accuracy of sub-milisecond timers is not assumed. msecs = Math.trunc(msecs); item._idleStart = start; // Use an existing list if there is one, otherwise we need to make a new one. var list = lists[msecs]; if (list === undefined) { debug('no %d list was found in insert, creating a new one', msecs); const expiry = start + msecs; lists[msecs] = list = new TimersList(expiry, msecs); queue.insert(list); if (nextExpiry > expiry) { scheduleTimer(msecs); nextExpiry = expiry; } } if (!item[async_id_symbol] || item._destroyed) { item._destroyed = false; initAsyncResource(item, 'Timeout'); } if (refed === !item[kRefed]) { if (refed) incRefCount(); else decRefCount(); } item[kRefed] = refed; L.append(list, item); } function TimersList(expiry, msecs) { this._idleNext = this; // Create the list with the linkedlist properties to this._idlePrev = this; // prevent any unnecessary hidden class changes. this.expiry = expiry; this.id = timerListId++; this.msecs = msecs; this.priorityQueuePosition = null; } // Make sure the linked list only shows the minimal necessary information. TimersList.prototype[util.inspect.custom] = function(_, options) { return util.inspect(this, { ...options, // Only inspect one level. depth: 0, // It should not recurse. customInspect: false }); }; const { _tickCallback: runNextTicks } = process; function processTimers(now) { debug('process timer lists %d', now); nextExpiry = Infinity; let list; let ranAtLeastOneList = false; while (list = queue.peek()) { if (list.expiry > now) { nextExpiry = list.expiry; return refCount > 0 ? nextExpiry : -nextExpiry; } if (ranAtLeastOneList) runNextTicks(); else ranAtLeastOneList = true; listOnTimeout(list, now); } return 0; } function listOnTimeout(list, now) { const msecs = list.msecs; debug('timeout callback %d', msecs); var diff, timer; let ranAtLeastOneTimer = false; while (timer = L.peek(list)) { diff = now - timer._idleStart; // Check if this loop iteration is too early for the next timer. // This happens if there are more timers scheduled for later in the list. if (diff < msecs) { list.expiry = Math.max(timer._idleStart + msecs, now + 1); list.id = timerListId++; queue.percolateDown(1); debug('%d list wait because diff is %d', msecs, diff); return; } if (ranAtLeastOneTimer) runNextTicks(); else ranAtLeastOneTimer = true; // The actual logic for when a timeout happens. L.remove(timer); const asyncId = timer[async_id_symbol]; if (!timer._onTimeout) { if (timer[kRefed]) refCount--; timer[kRefed] = null; if (destroyHooksExist() && !timer._destroyed) { emitDestroy(asyncId); timer._destroyed = true; } continue; } emitBefore(asyncId, timer[trigger_async_id_symbol]); let start; if (timer._repeat) start = getLibuvNow(); try { const args = timer._timerArgs; if (!args) timer._onTimeout(); else Reflect.apply(timer._onTimeout, timer, args); } finally { if (timer._repeat && timer._idleTimeout !== -1) { timer._idleTimeout = timer._repeat; if (start === undefined) start = getLibuvNow(); insert(timer, timer[kRefed], start); } else { if (timer[kRefed]) refCount--; timer[kRefed] = null; if (destroyHooksExist() && !timer._destroyed) { emitDestroy(timer[async_id_symbol]); timer._destroyed = true; } } } emitAfter(asyncId); } // If `L.peek(list)` returned nothing, the list was either empty or we have // called all of the timer timeouts. // As such, we can remove the list from the object map and the PriorityQueue. debug('%d list empty', msecs); // The current list may have been removed and recreated since the reference // to `list` was created. Make sure they're the same instance of the list // before destroying. if (list === lists[msecs]) { delete lists[msecs]; queue.shift(); } } // Remove a timer. Cancels the timeout and resets the relevant timer properties. function unenroll(item) { // Fewer checks may be possible, but these cover everything. if (destroyHooksExist() && item[async_id_symbol] !== undefined && !item._destroyed) { emitDestroy(item[async_id_symbol]); item._destroyed = true; } L.remove(item); // We only delete refed lists because unrefed ones are incredibly likely // to come from http and be recreated shortly after. // TODO: Long-term this could instead be handled by creating an internal // clearTimeout that makes it clear that the list should not be deleted. // That function could then be used by http and other similar modules. if (item[kRefed]) { // Compliment truncation during insert(). const msecs = Math.trunc(item._idleTimeout); const list = lists[msecs]; if (list !== undefined && L.isEmpty(list)) { debug('unenroll: list empty'); queue.removeAt(list.priorityQueuePosition); delete lists[list.msecs]; } decRefCount(); } item[kRefed] = null; // If active is called later, then we want to make sure not to insert again item._idleTimeout = -1; } exports.unenroll = util.deprecate(unenroll, 'timers.unenroll() is deprecated. ' + 'Please use clearTimeout instead.', 'DEP0096'); // Make a regular object able to act as a timer by setting some properties. // This function does not start the timer, see `active()`. // Using existing objects as timers slightly reduces object overhead. function enroll(item, msecs) { msecs = validateTimerDuration(msecs, 'msecs'); // if this item was already in a list somewhere // then we should unenroll it from that if (item._idleNext) unenroll(item); L.init(item); item._idleTimeout = msecs; } exports.enroll = util.deprecate(enroll, 'timers.enroll() is deprecated. ' + 'Please use setTimeout instead.', 'DEP0095'); /* * DOM-style timers */ function setTimeout(callback, after, arg1, arg2, arg3) { if (typeof callback !== 'function') { throw new ERR_INVALID_CALLBACK(); } var i, args; switch (arguments.length) { // fast cases case 1: case 2: break; case 3: args = [arg1]; break; case 4: args = [arg1, arg2]; break; default: args = [arg1, arg2, arg3]; for (i = 5; i < arguments.length; i++) { // Extend array dynamically, makes .apply run much faster in v6.0.0 args[i - 2] = arguments[i]; } break; } const timeout = new Timeout(callback, after, args, false); active(timeout); return timeout; } setTimeout[internalUtil.promisify.custom] = function(after, value) { return new Promise((resolve) => { active(new Timeout(resolve, after, [value], false)); }); }; exports.setTimeout = setTimeout; const clearTimeout = exports.clearTimeout = function clearTimeout(timer) { if (timer && timer._onTimeout) { timer._onTimeout = null; unenroll(timer); } }; exports.setInterval = function setInterval(callback, repeat, arg1, arg2, arg3) { if (typeof callback !== 'function') { throw new ERR_INVALID_CALLBACK(); } var i, args; switch (arguments.length) { // fast cases case 1: case 2: break; case 3: args = [arg1]; break; case 4: args = [arg1, arg2]; break; default: args = [arg1, arg2, arg3]; for (i = 5; i < arguments.length; i++) { // Extend array dynamically, makes .apply run much faster in v6.0.0 args[i - 2] = arguments[i]; } break; } const timeout = new Timeout(callback, repeat, args, true); active(timeout); return timeout; }; exports.clearInterval = function clearInterval(timer) { // clearTimeout and clearInterval can be used to clear timers created from // both setTimeout and setInterval, as specified by HTML Living Standard: // https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-setinterval clearTimeout(timer); }; Timeout.prototype.unref = function() { if (this[kRefed]) { this[kRefed] = false; decRefCount(); } return this; }; Timeout.prototype.ref = function() { if (this[kRefed] === false) { this[kRefed] = true; incRefCount(); } return this; }; Timeout.prototype.hasRef = function() { return !!this[kRefed]; }; Timeout.prototype.close = function() { clearTimeout(this); return this; }; // A linked list for storing `setImmediate()` requests function ImmediateList() { this.head = null; this.tail = null; } // Appends an item to the end of the linked list, adjusting the current tail's // previous and next pointers where applicable ImmediateList.prototype.append = function(item) { if (this.tail !== null) { this.tail._idleNext = item; item._idlePrev = this.tail; } else { this.head = item; } this.tail = item; }; // Removes an item from the linked list, adjusting the pointers of adjacent // items and the linked list's head or tail pointers as necessary ImmediateList.prototype.remove = function(item) { if (item._idleNext !== null) { item._idleNext._idlePrev = item._idlePrev; } if (item._idlePrev !== null) { item._idlePrev._idleNext = item._idleNext; } if (item === this.head) this.head = item._idleNext; if (item === this.tail) this.tail = item._idlePrev; item._idleNext = null; item._idlePrev = null; }; // Create a single linked list instance only once at startup const immediateQueue = new ImmediateList(); // If an uncaught exception was thrown during execution of immediateQueue, // this queue will store all remaining Immediates that need to run upon // resolution of all error handling (if process is still alive). const outstandingQueue = new ImmediateList(); function processImmediate() { const queue = outstandingQueue.head !== null ? outstandingQueue : immediateQueue; var immediate = queue.head; // Clear the linked list early in case new `setImmediate()` calls occur while // immediate callbacks are executed if (queue !== outstandingQueue) { queue.head = queue.tail = null; immediateInfo[kHasOutstanding] = 1; } let prevImmediate; let ranAtLeastOneImmediate = false; while (immediate !== null) { if (ranAtLeastOneImmediate) runNextTicks(); else ranAtLeastOneImmediate = true; // It's possible for this current Immediate to be cleared while executing // the next tick queue above, which means we need to use the previous // Immediate's _idleNext which is guaranteed to not have been cleared. if (immediate._destroyed) { outstandingQueue.head = immediate = prevImmediate._idleNext; continue; } immediate._destroyed = true; immediateInfo[kCount]--; if (immediate[kRefed]) immediateInfo[kRefCount]--; immediate[kRefed] = null; prevImmediate = immediate; const asyncId = immediate[async_id_symbol]; emitBefore(asyncId, immediate[trigger_async_id_symbol]); try { const argv = immediate._argv; if (!argv) immediate._onImmediate(); else Reflect.apply(immediate._onImmediate, immediate, argv); } finally { immediate._onImmediate = null; if (destroyHooksExist()) emitDestroy(asyncId); outstandingQueue.head = immediate = immediate._idleNext; } emitAfter(asyncId); } if (queue === outstandingQueue) outstandingQueue.head = null; immediateInfo[kHasOutstanding] = 0; } const Immediate = class Immediate { constructor(callback, args) { this._idleNext = null; this._idlePrev = null; // This must be set to null first to avoid function tracking // on the hidden class, revisit in V8 versions after 6.2 this._onImmediate = null; this._onImmediate = callback; this._argv = args; this._destroyed = false; this[kRefed] = false; initAsyncResource(this, 'Immediate'); this.ref(); immediateInfo[kCount]++; immediateQueue.append(this); } ref() { if (this[kRefed] === false) { this[kRefed] = true; if (immediateInfo[kRefCount]++ === 0) toggleImmediateRef(true); } return this; } unref() { if (this[kRefed] === true) { this[kRefed] = false; if (--immediateInfo[kRefCount] === 0) toggleImmediateRef(false); } return this; } hasRef() { return !!this[kRefed]; } }; function setImmediate(callback, arg1, arg2, arg3) { if (typeof callback !== 'function') { throw new ERR_INVALID_CALLBACK(); } var i, args; switch (arguments.length) { // fast cases case 1: break; case 2: args = [arg1]; break; case 3: args = [arg1, arg2]; break; default: args = [arg1, arg2, arg3]; for (i = 4; i < arguments.length; i++) { // Extend array dynamically, makes .apply run much faster in v6.0.0 args[i - 1] = arguments[i]; } break; } return new Immediate(callback, args); } setImmediate[internalUtil.promisify.custom] = function(value) { return new Promise((resolve) => new Immediate(resolve, [value])); }; exports.setImmediate = setImmediate; exports.clearImmediate = function clearImmediate(immediate) { if (!immediate || immediate._destroyed) return; immediateInfo[kCount]--; immediate._destroyed = true; if (immediate[kRefed] && --immediateInfo[kRefCount] === 0) toggleImmediateRef(false); immediate[kRefed] = null; if (destroyHooksExist()) { emitDestroy(immediate[async_id_symbol]); } immediate._onImmediate = null; immediateQueue.remove(immediate); };