// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var events = require('events'); var stream = require('stream'); var timers = require('timers'); var util = require('util'); var assert = require('assert'); function noop() {}; // constructor for lazy loading function createPipe() { var Pipe = process.binding('pipe_wrap').Pipe; return new Pipe(); } // constructor for lazy loading function createTCP() { var TCP = process.binding('tcp_wrap').TCP; return new TCP(); } /* Bit flags for socket._flags */ var FLAG_GOT_EOF = 1 << 0; var FLAG_SHUTDOWN = 1 << 1; var FLAG_DESTROY_SOON = 1 << 2; var FLAG_SHUTDOWNQUED = 1 << 3; var debug; if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) { debug = function(x) { console.error('NET:', x); }; } else { debug = function() { }; } function isPipeName(s) { return typeof s === 'string' && toPort(s) === false; } exports.createServer = function() { return new Server(arguments[0], arguments[1]); }; exports.connect = exports.createConnection = function(port /* [host], [cb] */) { var s; if (isPipeName(port)) { s = new Socket({ handle: createPipe() }); } else { s = new Socket(); } return s.connect(port, arguments[1], arguments[2]); }; /* called when creating new Socket, or when re-using a closed Socket */ function initSocketHandle(self) { self._pendingWriteReqs = 0; self._flags = 0; self._connectQueueSize = 0; self.destroyed = false; self.bytesRead = 0; self.bytesWritten = 0; // Handle creation may be deferred to bind() or connect() time. if (self._handle) { self._handle.socket = self; self._handle.onread = onread; } } function Socket(options) { if (!(this instanceof Socket)) return new Socket(options); stream.Stream.call(this); if (typeof options == 'number') { // Legacy interface. // Must support legacy interface. Old versions of npm depend on it. // https://github.com/isaacs/npm/blob/c7824f412f0cb59d6f55cf0bc220253c39e6029f/lib/utils/output.js#L110 var fd = options; // Uncomment the following lines after libuv backend is stable and API // compatibile with legaacy. // console.error('Deprecated interface net.Socket(fd).'); // console.trace(); this._handle = createPipe(); this._handle.open(fd); this.readable = this.writable = true; initSocketHandle(this); } else { // private this._handle = options && options.handle; initSocketHandle(this); this.allowHalfOpen = options && options.allowHalfOpen; } } util.inherits(Socket, stream.Stream); exports.Socket = Socket; exports.Stream = Socket; // Legacy naming. Socket.prototype.listen = function() { var self = this; self.on('connection', arguments[0]); listen(self, null, null); }; Socket.prototype.setTimeout = function(msecs, callback) { if (msecs > 0) { timers.enroll(this, msecs); timers.active(this); if (callback) { this.once('timeout', callback); } } else if (msecs === 0) { timers.unenroll(this); } }; Socket.prototype._onTimeout = function() { debug("_onTimeout"); this.emit('timeout'); }; Socket.prototype.setNoDelay = function() { if (this._handle && this._handle.setNoDelay) this._handle.setNoDelay(); }; Socket.prototype.setKeepAlive = function(setting, msecs) { if (this._handle && this._handle.setKeepAlive) this._handle.setKeepAlive(setting, ~~(msecs / 1000)); }; Socket.prototype.address = function() { if (this._handle && this._handle.getsockname) { return this._handle.getsockname(); } return null; }; Object.defineProperty(Socket.prototype, 'readyState', { get: function() { if (this._connecting) { return 'opening'; } else if (this.readable && this.writable) { return 'open'; } else if (this.readable && !this.writable) { return 'readOnly'; } else if (!this.readable && this.writable) { return 'writeOnly'; } else { return 'closed'; } } }); Object.defineProperty(Socket.prototype, 'bufferSize', { get: function() { if (this._handle) { return this._handle.writeQueueSize + this._connectQueueSize; } } }); Socket.prototype.pause = function() { if (this._handle) { this._handle.readStop(); // this adds an undesireable boundary crossing for pipe streams. // the .unref() method is omitted on TCP streams, because it is // unnecessary. if (this._handle.unref) this._handle.unref(); } }; Socket.prototype.resume = function() { if (this._handle) { this._handle.readStart(); // this adds an undesireable boundary crossing for pipe streams. // the .ref() method is omitted on TCP streams, because it is // unnecessary. if (this._handle.ref) this._handle.ref(); } }; Socket.prototype.end = function(data, encoding) { if (this._connecting && ((this._flags & FLAG_SHUTDOWNQUED) == 0)) { // still connecting, add data to buffer if (data) this.write(data, encoding); this.writable = false; this._flags |= FLAG_SHUTDOWNQUED; } if (!this.writable) return; this.writable = false; if (data) this.write(data, encoding); DTRACE_NET_STREAM_END(this); if (!this.readable) { this.destroySoon(); } else { this._flags |= FLAG_SHUTDOWN; var shutdownReq = this._handle.shutdown(); if (!shutdownReq) { this.destroy(errnoException(errno, 'shutdown')); return false; } shutdownReq.oncomplete = afterShutdown; } return true; }; function afterShutdown(status, handle, req) { var self = handle.socket; assert.ok(self._flags & FLAG_SHUTDOWN); assert.ok(!self.writable); // callback may come after call to destroy. if (self.destroyed) { return; } if (self._flags & FLAG_GOT_EOF || !self.readable) { self.destroy(); } else { } } Socket.prototype.destroySoon = function() { this.writable = false; this._flags |= FLAG_DESTROY_SOON; if (this._pendingWriteReqs == 0) { this.destroy(); } }; Socket.prototype._connectQueueCleanUp = function(exception) { this._connecting = false; this._connectQueueSize = 0; this._connectQueue = null; }; Socket.prototype.destroy = function(exception) { if (this.destroyed) return; var self = this; self._connectQueueCleanUp(); debug('destroy'); this.readable = this.writable = false; timers.unenroll(this); if (this.server) { this.server.connections--; this.server._emitCloseIfDrained(); } debug('close'); if (this._handle) { this._handle.close(); this._handle.onread = noop; this._handle = null; } process.nextTick(function() { if (exception) self.emit('error', exception); self.emit('close', exception ? true : false); }); this.destroyed = true; }; function onread(buffer, offset, length) { var handle = this; var self = handle.socket; assert.equal(handle, self._handle); timers.active(self); var end = offset + length; if (buffer) { // Emit 'data' event. if (self._decoder) { // Emit a string. var string = self._decoder.write(buffer.slice(offset, end)); if (string.length) self.emit('data', string); } else { // Emit a slice. Attempt to avoid slicing the buffer if no one is // listening for 'data'. if (self._events && self._events['data']) { self.emit('data', buffer.slice(offset, end)); } } self.bytesRead += length; // Optimization: emit the original buffer with end points if (self.ondata) self.ondata(buffer, offset, end); } else if (errno == 'EOF') { // EOF self.readable = false; assert.ok(!(self._flags & FLAG_GOT_EOF)); self._flags |= FLAG_GOT_EOF; // We call destroy() before end(). 'close' not emitted until nextTick so // the 'end' event will come first as required. if (!self.writable) self.destroy(); if (!self.allowHalfOpen) self.end(); if (self._events && self._events['end']) self.emit('end'); if (self.onend) self.onend(); } else { // Error if (errno == 'ECONNRESET') { self.destroy(); } else { self.destroy(errnoException(errno, 'read')); } } } Socket.prototype.setEncoding = function(encoding) { var StringDecoder = require('string_decoder').StringDecoder; // lazy load this._decoder = new StringDecoder(encoding); }; Socket.prototype._getpeername = function() { if (!this._handle || !this._handle.getpeername) { return {}; } if (!this._peername) { this._peername = this._handle.getpeername(); } return this._peername; }; Socket.prototype.__defineGetter__('remoteAddress', function() { return this._getpeername().address; }); Socket.prototype.__defineGetter__('remotePort', function() { return this._getpeername().port; }); /* * Arguments data, [encoding], [cb] */ Socket.prototype.write = function(data, arg1, arg2) { var encoding, cb; // parse arguments if (arg1) { if (typeof arg1 === 'string') { encoding = arg1; cb = arg2; } else if (typeof arg1 === 'function') { cb = arg1; } else { throw new Error("bad arg"); } } // Change strings to buffers. SLOW if (typeof data == 'string') { data = new Buffer(data, encoding); } this.bytesWritten += data.length; // If we are still connecting, then buffer this for later. if (this._connecting) { this._connectQueueSize += data.length; if (this._connectQueue) { this._connectQueue.push([data, encoding, cb]); } else { this._connectQueue = [[data, encoding, cb]]; } return false; } return this._write(data, encoding, cb); }; Socket.prototype._write = function(data, encoding, cb) { timers.active(this); if (!this._handle) throw new Error('This socket is closed.'); // `encoding` is unused right now, `data` is always a buffer. var writeReq = this._handle.write(data); if (!writeReq) { this.destroy(errnoException(errno, 'write')); return false; } writeReq.oncomplete = afterWrite; writeReq.cb = cb; this._pendingWriteReqs++; return this._handle.writeQueueSize == 0; }; function afterWrite(status, handle, req, buffer) { var self = handle.socket; // callback may come after call to destroy. if (self.destroyed) { return; } if (status) { self.destroy(errnoException(errno, 'write')); return; } timers.active(this); self._pendingWriteReqs--; if (self._pendingWriteReqs == 0) { // TODO remove all uses of ondrain - this is not a good hack. if (self.ondrain) self.ondrain(); self.emit('drain'); } if (req.cb) req.cb(); if (self._pendingWriteReqs == 0 && self._flags & FLAG_DESTROY_SOON) { self.destroy(); } } function connect(self, address, port, addressType) { if (port) { self.remotePort = port; } self.remoteAddress = address; // TODO return promise from Socket.prototype.connect which // wraps _connectReq. assert.ok(self._connecting); var connectReq; if (addressType == 6) { connectReq = self._handle.connect6(address, port); } else if (addressType == 4) { connectReq = self._handle.connect(address, port); } else { connectReq = self._handle.connect(address, afterConnect); } if (connectReq !== null) { connectReq.oncomplete = afterConnect; } else { self.destroy(errnoException(errno, 'connect')); } } Socket.prototype.connect = function(port /* [host], [cb] */) { var self = this; var pipe = isPipeName(port); if (this.destroyed || !this._handle) { this._handle = pipe ? createPipe() : createTCP(); initSocketHandle(this); } var host; if (typeof arguments[1] === 'function') { self.on('connect', arguments[1]); } else { host = arguments[1]; if (typeof arguments[2] === 'function') { self.on('connect', arguments[2]); } } timers.active(this); self._connecting = true; self.writable = true; if (pipe) { connect(self, /*pipe_name=*/port); } else if (typeof host == 'string') { debug('connect: find host ' + host); require('dns').lookup(host, function(err, ip, addressType) { // It's possible we were destroyed while looking this up. // XXX it would be great if we could cancel the promise returned by // the look up. if (!self._connecting) return; if (err) { // net.createConnection() creates a net.Socket object and // immediately calls net.Socket.connect() on it (that's us). // There are no event listeners registered yet so defer the // error event to the next tick. process.nextTick(function() { self.emit('error', err); }); } else { timers.active(self); addressType = addressType || 4; // node_net.cc handles null host names graciously but user land // expects remoteAddress to have a meaningful value ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1'); connect(self, ip, port, addressType); } }); } else { debug('connect: missing host'); connect(self, '127.0.0.1', port, 4); } return self; }; function afterConnect(status, handle, req) { var self = handle.socket; // callback may come after call to destroy if (self.destroyed) { return; } assert.equal(handle, self._handle); debug('afterConnect'); assert.ok(self._connecting); self._connecting = false; if (status == 0) { self.readable = self.writable = true; timers.active(self); handle.readStart(); self.emit('connect'); if (self._connectQueue) { debug('Drain the connect queue'); for (var i = 0; i < self._connectQueue.length; i++) { self._write.apply(self, self._connectQueue[i]); } self._connectQueueCleanUp(); } if (self._flags & FLAG_SHUTDOWNQUED) { // end called before connected - call end now with no data self._flags &= ~FLAG_SHUTDOWNQUED; self.end(); } } else { self._connectQueueCleanUp(); self.destroy(errnoException(errno, 'connect')); } } function errnoException(errorno, syscall) { // TODO make this more compatible with ErrnoException from src/node.cc // Once all of Node is using this function the ErrnoException from // src/node.cc should be removed. var e = new Error(syscall + ' ' + errorno); e.errno = e.code = errorno; e.syscall = syscall; return e; } function Server(/* [ options, ] listener */) { if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]); events.EventEmitter.call(this); var self = this; var options; if (typeof arguments[0] == 'function') { options = {}; self.on('connection', arguments[0]); } else { options = arguments[0] || {}; if (typeof arguments[1] == 'function') { self.on('connection', arguments[1]); } } this.connections = 0; this.allowHalfOpen = options.allowHalfOpen || false; this._handle = null; } util.inherits(Server, events.EventEmitter); exports.Server = Server; function toPort(x) { return (x = Number(x)) >= 0 ? x : false; } var createServerHandle = exports._createServerHandle = function(address, port, addressType) { var r = 0; // assign handle in listen, and clean up if bind or listen fails var handle; if (port == -1 && addressType == -1) { handle = createPipe(); if (process.platform === 'win32') { var instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES); if (!isNaN(instances)) { handle.setPendingInstances(instances); } } } else { handle = createTCP(); } if (address || port) { debug('bind to ' + address); if (addressType == 6) { r = handle.bind6(address, port); } else { r = handle.bind(address, port); } } if (r) { handle.close(); handle = null; } return handle; }; Server.prototype._listen2 = function(address, port, addressType) { var self = this; var r = 0; // If there is not yet a handle, we need to create one and bind. // In the case of a server sent via IPC, we don't need to do this. if (!self._handle) { self._handle = createServerHandle(address, port, addressType); if (!self._handle) { process.nextTick(function() { self.emit('error', errnoException(errno, 'listen')); }); return; } } self._handle.onconnection = onconnection; self._handle.socket = self; r = self._handle.listen(self._backlog || 128); if (r) { self._handle.close(); self._handle = null; process.nextTick(function() { self.emit('error', errnoException(errno, 'listen')); }); return; } process.nextTick(function() { self.emit('listening'); }); } function listen(self, address, port, addressType) { if (process.env.NODE_WORKER_ID) { require('cluster')._getServer(address, port, addressType, function(handle) { self._handle = handle; self._listen2(address, port, addressType); }); } else { self._listen2(address, port, addressType); } } Server.prototype.listen = function() { var self = this; var lastArg = arguments[arguments.length - 1]; if (typeof lastArg == 'function') { self.once('listening', lastArg); } var port = toPort(arguments[0]); var TCP = process.binding('tcp_wrap').TCP; if (arguments.length == 0 || typeof arguments[0] == 'function') { // Don't bind(). OS will assign a port with INADDR_ANY. // The port can be found with server.address() listen(self, null, null); } else if (arguments[0] instanceof TCP) { self._handle = arguments[0]; listen(self, null, -1, -1); } else if (isPipeName(arguments[0])) { // UNIX socket or Windows pipe. var pipeName = self._pipeName = arguments[0]; listen(self, pipeName, -1, -1); } else if (typeof arguments[1] == 'undefined' || typeof arguments[1] == 'function') { // The first argument is the port, no IP given. listen(self, '0.0.0.0', port, 4); } else { // The first argument is the port, the second an IP require('dns').lookup(arguments[1], function(err, ip, addressType) { if (err) { self.emit('error', err); } else { listen(self, ip || '0.0.0.0', port, ip ? addressType : 4); } }); } return self; }; Server.prototype.address = function() { if (this._handle && this._handle.getsockname) { return this._handle.getsockname(); } else if (this._pipeName) { return this._pipeName; } else { return null; } }; function onconnection(clientHandle) { var handle = this; var self = handle.socket; debug('onconnection'); if (!clientHandle) { self.emit('error', errnoException(errno, 'accept')); return; } if (self.maxConnections && self.connections >= self.maxConnections) { clientHandle.close(); return; } var socket = new Socket({ handle: clientHandle, allowHalfOpen: self.allowHalfOpen }); socket.readable = socket.writable = true; socket.resume(); self.connections++; socket.server = self; DTRACE_NET_SERVER_CONNECTION(socket); self.emit('connection', socket); socket.emit('connect'); } Server.prototype.close = function() { if (!this._handle) { // Throw error. Follows net_legacy behaviour. throw new Error('Not running'); } this._handle.close(); this._handle = null; this._emitCloseIfDrained(); return this; }; Server.prototype._emitCloseIfDrained = function() { var self = this; if (self._handle || self.connections) return; process.nextTick(function() { self.emit('close'); }); }; Server.prototype.listenFD = function(fd, type) { throw new Error('This API is no longer supported. See child_process.fork'); }; // TODO: isIP should be moved to the DNS code. Putting it here now because // this is what the legacy system did. // NOTE: This does not accept IPv6 with an IPv4 dotted address at the end, // and it does not detect more than one double : in a string. exports.isIP = function(input) { if (!input) { return 4; } else if (/^(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)$/.test(input)) { var parts = input.split('.'); for (var i = 0; i < parts.length; i++) { var part = parseInt(parts[i]); if (part < 0 || 255 < part) { return 0; } } return 4; } else if (/^::|^::1|^([a-fA-F0-9]{1,4}::?){1,7}([a-fA-F0-9]{1,4})$/.test( input)) { return 6; } else { return 0; } }; exports.isIPv4 = function(input) { return exports.isIP(input) === 4; }; exports.isIPv6 = function(input) { return exports.isIP(input) === 6; };