## net The `net` module provides you with an asynchronous network wrapper. It contains methods for creating both servers and clients (called streams). You can include this module with `require("net");` ### net.createServer(connectionListener) Creates a new TCP server. The `connectionListener` argument is automatically set as a listener for the `'connection'` event. ### net.createConnection(arguments...) Construct a new socket object and opens a socket to the given location. When the socket is established the `'connect'` event will be emitted. The arguments for this method change the type of connection: * `net.createConnection(port, [host])` Creates a TCP connection to `port` on `host`. If `host` is omitted, `localhost` will be assumed. * `net.createConnection(path)` Creates unix socket connection to `path` --- ### net.Server This class is used to create a TCP or UNIX server. Here is an example of a echo server which listens for connections on port 8124: var net = require('net'); var server = net.createServer(function (c) { c.write('hello\r\n'); c.pipe(c); }); server.listen(8124, 'localhost'); Test this by using `telnet`: telnet localhost 8124 To listen on the socket `/tmp/echo.sock` the last line would just be changed to server.listen('/tmp/echo.sock'); Use `nc` to connect to a UNIX domain socket server: nc -U /tmp/echo.sock `net.Server` is an `EventEmitter` with the following events: #### server.listen(port, [host], [callback]) Begin accepting connections on the specified `port` and `host`. If the `host` is omitted, the server will accept connections directed to any IPv4 address (`INADDR_ANY`). This function is asynchronous. The last parameter `callback` will be called when the server has been bound. One issue some users run into is getting `EADDRINUSE` errors. Meaning another server is already running on the requested port. One way of handling this would be to wait a second and the try again. This can be done with server.on('error', function (e) { if (e.errno == require('constants').EADDRINUSE) { console.log('Address in use, retrying...'); setTimeout(function () { server.close(); server.listen(PORT, HOST); }, 1000); } }); (Note: All sockets in Node are set SO_REUSEADDR already) #### server.listen(path, [callback]) Start a UNIX socket server listening for connections on the given `path`. This function is asynchronous. The last parameter `callback` will be called when the server has been bound. #### server.listenFD(fd) Start a server listening for connections on the given file descriptor. This file descriptor must have already had the `bind(2)` and `listen(2)` system calls invoked on it. #### server.close() Stops the server from accepting new connections. This function is asynchronous, the server is finally closed when the server emits a `'close'` event. #### server.address() Returns the bound address of the server as seen by the operating system. Useful to find which port was assigned when giving getting an OS-assigned address Example: var server = net.createServer(function (socket) { socket.end("goodbye\n"); }); // grab a random port. server.listen(function() { address = server.address(); console.log("opened server on %j", address); }); #### server.maxConnections Set this property to reject connections when the server's connection count gets high. #### server.connections The number of concurrent connections on the server. #### Event: 'connection' `function (socket) {}` Emitted when a new connection is made. `socket` is an instance of `net.Socket`. #### Event: 'close' `function () {}` Emitted when the server closes. --- ### net.Socket This object is an abstraction of of a TCP or UNIX socket. `net.Socket` instances implement a duplex Stream interface. They can be created by the user and used as a client (with `connect()`) or they can be created by Node and passed to the user through the `'connection'` event of a server. `net.Socket` instances are EventEmitters with the following events: #### socket.connect(port, [host], [callback]) #### socket.connect(path, [callback]) Opens the connection for a given socket. If `port` and `host` are given, then the socket will be opened as a TCP socket, if `host` is omitted, `localhost` will be assumed. If a `path` is given, the socket will be opened as a unix socket to that path. Normally this method is not needed, as `net.createConnection` opens the socket. Use this only if you are implementing a custom Socket or if a Socket is closed and you want to reuse it to connect to another server. This function is asynchronous. When the `'connect'` event is emitted the socket is established. If there is a problem connecting, the `'connect'` event will not be emitted, the `'error'` event will be emitted with the exception. The `callback` paramenter will be added as an listener for the 'connect' event. #### socket.setEncoding(encoding=null) Sets the encoding (either `'ascii'`, `'utf8'`, or `'base64'`) for data that is received. #### socket.setSecure([credentials]) Enables SSL support for the socket, with the crypto module credentials specifying the private key and certificate of the socket, and optionally the CA certificates for use in peer authentication. If the credentials hold one ore more CA certificates, then the socket will request for the peer to submit a client certificate as part of the SSL connection handshake. The validity and content of this can be accessed via `verifyPeer()` and `getPeerCertificate()`. #### socket.verifyPeer() Returns true or false depending on the validity of the peers's certificate in the context of the defined or default list of trusted CA certificates. #### socket.getPeerCertificate() Returns a JSON structure detailing the peer's certificate, containing a dictionary with keys for the certificate `'subject'`, `'issuer'`, `'valid_from'` and `'valid_to'`. #### socket.write(data, [encoding], [callback]) Sends data on the socket. The second parameter specifies the encoding in the case of a string--it defaults to UTF8 encoding. Returns `true` if the entire data was flushed successfully to the kernel buffer. Returns `false` if all or part of the data was queued in user memory. `'drain'` will be emitted when the buffer is again free. The optional `callback` parameter will be executed when the data is finally written out - this may not be immediately. #### socket.write(data, [encoding], [fileDescriptor], [callback]) For UNIX sockets, it is possible to send a file descriptor through the socket. Simply add the `fileDescriptor` argument and listen for the `'fd'` event on the other end. #### socket.end([data], [encoding]) Half-closes the socket. I.E., it sends a FIN packet. It is possible the server will still send some data. If `data` is specified, it is equivalent to calling `socket.write(data, encoding)` followed by `socket.end()`. #### socket.destroy() Ensures that no more I/O activity happens on this socket. Only necessary in case of errors (parse error or so). #### socket.pause() Pauses the reading of data. That is, `'data'` events will not be emitted. Useful to throttle back an upload. #### socket.resume() Resumes reading after a call to `pause()`. #### socket.setTimeout(timeout) Sets the socket to timeout after `timeout` milliseconds of inactivity on the socket. By default `net.Socket` do not have a timeout. When an idle timeout is triggered the socket will receive a `'timeout'` event but the connection will not be severed. The user must manually `end()` or `destroy()` the socket. If `timeout` is 0, then the existing idle timeout is disabled. #### socket.setNoDelay(noDelay=true) Disables the Nagle algorithm. By default TCP connections use the Nagle algorithm, they buffer data before sending it off. Setting `noDelay` will immediately fire off data each time `socket.write()` is called. #### socket.setKeepAlive(enable=false, [initialDelay]) Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket. Set `initialDelay` (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 for initialDelay will leave the value unchanged from the default (or previous) setting. #### socket.remoteAddress The string representation of the remote IP address. For example, `'74.125.127.100'` or `'2001:4860:a005::68'`. This member is only present in server-side connections. #### Event: 'connect' `function () { }` Emitted when a socket connection successfully is established. See `connect()`. #### Event: 'data' `function (data) { }` Emitted when data is received. The argument `data` will be a `Buffer` or `String`. Encoding of data is set by `socket.setEncoding()`. (See the section on `Readable Socket` for more information.) #### Event: 'end' `function () { }` Emitted when the other end of the socket sends a FIN packet. By default (`allowHalfOpen == false`) the socket will destroy its file descriptor once it has written out its pending write queue. However, by setting `allowHalfOpen == true` the socket will not automatically `end()` its side allowing the user to write arbitrary amounts of data, with the caveat that the user is required to `end()` their side now. #### Event: 'timeout' `function () { }` Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection. See also: `socket.setTimeout()` #### Event: 'drain' `function () { }` Emitted when the write buffer becomes empty. Can be used to throttle uploads. #### Event: 'error' `function (exception) { }` Emitted when an error occurs. The `'close'` event will be called directly following this event. #### Event: 'close' `function (had_error) { }` Emitted once the socket is fully closed. The argument `had_error` is a boolean which says if the socket was closed due to a transmission error. --- ### net.isIP #### net.isIP(input) Tests if input is an IP address. Returns 0 for invalid strings, returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses. #### net.isIPv4(input) Returns true if input is a version 4 IP address, otherwise returns false. #### net.isIPv6(input) Returns true if input is a version 6 IP address, otherwise returns false.