'use strict'; const Timer = process.binding('timer_wrap').Timer; const L = require('internal/linkedlist'); const assert = require('assert').ok; const util = require('util'); const debug = util.debuglog('timer'); const kOnTimeout = Timer.kOnTimeout | 0; // Timeout values > TIMEOUT_MAX are set to 1. const TIMEOUT_MAX = 2147483647; // 2^31-1 // IDLE TIMEOUTS // // Because often many sockets will have the same idle timeout we will not // use one timeout watcher per item. It is too much overhead. Instead // we'll use a single watcher for all sockets with the same timeout value // and a linked list. This technique is described in the libev manual: // http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts // Object containing all lists, timers // key = time in milliseconds // value = list var lists = {}; // call this whenever the item is active (not idle) // it will reset its timeout. // the main function - creates lists on demand and the watchers associated // with them. exports.active = function(item) { const msecs = item._idleTimeout; if (msecs < 0 || msecs === undefined) return; item._idleStart = Timer.now(); var list; if (lists[msecs]) { list = lists[msecs]; } else { list = new Timer(); list.start(msecs, 0); L.init(list); lists[msecs] = list; list.msecs = msecs; list[kOnTimeout] = listOnTimeout; } L.append(list, item); assert(!L.isEmpty(list)); // list is not empty }; function listOnTimeout() { var msecs = this.msecs; var list = this; debug('timeout callback %d', msecs); var now = Timer.now(); debug('now: %s', now); var diff, first, threw; while (first = L.peek(list)) { diff = now - first._idleStart; if (diff < msecs) { list.start(msecs - diff, 0); debug('%d list wait because diff is %d', msecs, diff); return; } else { L.remove(first); assert(first !== L.peek(list)); if (!first._onTimeout) continue; // v0.4 compatibility: if the timer callback throws and the // domain or uncaughtException handler ignore the exception, // other timers that expire on this tick should still run. // // https://github.com/joyent/node/issues/2631 var domain = first.domain; if (domain && domain._disposed) continue; try { if (domain) domain.enter(); threw = true; first._called = true; first._onTimeout(); if (domain) domain.exit(); threw = false; } finally { if (threw) { // We need to continue processing after domain error handling // is complete, but not by using whatever domain was left over // when the timeout threw its exception. var oldDomain = process.domain; process.domain = null; process.nextTick(listOnTimeoutNT, list); process.domain = oldDomain; } } } } debug('%d list empty', msecs); assert(L.isEmpty(list)); list.close(); delete lists[msecs]; } function listOnTimeoutNT(list) { list[kOnTimeout](); } function reuse(item) { L.remove(item); var list = lists[item._idleTimeout]; // if empty - reuse the watcher if (list && L.isEmpty(list)) { debug('reuse hit'); list.stop(); delete lists[item._idleTimeout]; return list; } return null; } const unenroll = exports.unenroll = function(item) { var list = reuse(item); if (list) { debug('unenroll: list empty'); list.close(); } // if active is called later, then we want to make sure not to insert again item._idleTimeout = -1; }; // Does not start the time, just sets up the members needed. exports.enroll = function(item, msecs) { if (typeof msecs !== 'number') { throw new TypeError('msecs must be a number'); } if (msecs < 0 || !isFinite(msecs)) { throw new RangeError('msecs must be a non-negative finite number'); } // if this item was already in a list somewhere // then we should unenroll it from that if (item._idleNext) unenroll(item); // Ensure that msecs fits into signed int32 if (msecs > TIMEOUT_MAX) { msecs = TIMEOUT_MAX; } item._idleTimeout = msecs; L.init(item); }; /* * DOM-style timers */ exports.setTimeout = function(callback, after) { after *= 1; // coalesce to number or NaN if (!(after >= 1 && after <= TIMEOUT_MAX)) { after = 1; // schedule on next tick, follows browser behaviour } var timer = new Timeout(after); var length = arguments.length; var ontimeout = callback; switch (length) { // fast cases case 0: case 1: case 2: break; case 3: ontimeout = callback.bind(timer, arguments[2]); break; case 4: ontimeout = callback.bind(timer, arguments[2], arguments[3]); break; case 5: ontimeout = callback.bind(timer, arguments[2], arguments[3], arguments[4]); break; // slow case default: var args = new Array(length - 2); for (var i = 2; i < length; i++) args[i - 2] = arguments[i]; ontimeout = callback.apply.bind(callback, timer, args); break; } timer._onTimeout = ontimeout; if (process.domain) timer.domain = process.domain; exports.active(timer); return timer; }; exports.clearTimeout = function(timer) { if (timer && (timer[kOnTimeout] || timer._onTimeout)) { timer[kOnTimeout] = timer._onTimeout = null; if (timer instanceof Timeout) { timer.close(); // for after === 0 } else { exports.unenroll(timer); } } }; exports.setInterval = function(callback, repeat) { repeat *= 1; // coalesce to number or NaN if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) { repeat = 1; // schedule on next tick, follows browser behaviour } var timer = new Timeout(repeat); var length = arguments.length; var ontimeout = callback; switch (length) { case 0: case 1: case 2: break; case 3: ontimeout = callback.bind(timer, arguments[2]); break; case 4: ontimeout = callback.bind(timer, arguments[2], arguments[3]); break; case 5: ontimeout = callback.bind(timer, arguments[2], arguments[3], arguments[4]); break; default: var args = new Array(length - 2); for (var i = 2; i < length; i += 1) args[i - 2] = arguments[i]; ontimeout = callback.apply.bind(callback, timer, args); break; } timer._onTimeout = wrapper; timer._repeat = ontimeout; if (process.domain) timer.domain = process.domain; exports.active(timer); return timer; function wrapper() { timer._repeat.call(this); // Timer might be closed - no point in restarting it if (!timer._repeat) return; // If timer is unref'd (or was - it's permanently removed from the list.) if (this._handle) { this._handle.start(repeat, 0); } else { timer._idleTimeout = repeat; exports.active(timer); } } }; exports.clearInterval = function(timer) { if (timer && timer._repeat) { timer._repeat = null; clearTimeout(timer); } }; const Timeout = function(after) { this._called = false; this._idleTimeout = after; this._idlePrev = this; this._idleNext = this; this._idleStart = null; this._onTimeout = null; this._repeat = null; }; function unrefdHandle() { this.owner._onTimeout(); if (!this.owner._repeat) this.owner.close(); } Timeout.prototype.unref = function() { if (this._handle) { this._handle.unref(); } else if (typeof(this._onTimeout) === 'function') { var now = Timer.now(); if (!this._idleStart) this._idleStart = now; var delay = this._idleStart + this._idleTimeout - now; if (delay < 0) delay = 0; // Prevent running cb again when unref() is called during the same cb if (this._called && !this._repeat) { exports.unenroll(this); return; } var handle = reuse(this); this._handle = handle || new Timer(); this._handle.owner = this; this._handle[kOnTimeout] = unrefdHandle; this._handle.start(delay, 0); this._handle.domain = this.domain; this._handle.unref(); } return this; }; Timeout.prototype.ref = function() { if (this._handle) this._handle.ref(); return this; }; Timeout.prototype.close = function() { this._onTimeout = null; if (this._handle) { this._handle[kOnTimeout] = null; this._handle.close(); } else { exports.unenroll(this); } return this; }; var immediateQueue = {}; L.init(immediateQueue); function processImmediate() { var queue = immediateQueue; var domain, immediate; immediateQueue = {}; L.init(immediateQueue); while (L.isEmpty(queue) === false) { immediate = L.shift(queue); domain = immediate.domain; if (domain) domain.enter(); var threw = true; try { immediate._onImmediate(); threw = false; } finally { if (threw) { if (!L.isEmpty(queue)) { // Handle any remaining on next tick, assuming we're still // alive to do so. while (!L.isEmpty(immediateQueue)) { L.append(queue, L.shift(immediateQueue)); } immediateQueue = queue; process.nextTick(processImmediate); } } } if (domain) domain.exit(); } // Only round-trip to C++ land if we have to. Calling clearImmediate() on an // immediate that's in |queue| is okay. Worst case is we make a superfluous // call to NeedImmediateCallbackSetter(). if (L.isEmpty(immediateQueue)) { process._needImmediateCallback = false; } } function Immediate() { } Immediate.prototype.domain = undefined; Immediate.prototype._onImmediate = undefined; Immediate.prototype._idleNext = undefined; Immediate.prototype._idlePrev = undefined; exports.setImmediate = function(callback, arg1, arg2, arg3) { var i, args; var len = arguments.length; var immediate = new Immediate(); L.init(immediate); switch (len) { // fast cases case 0: case 1: immediate._onImmediate = callback; break; case 2: immediate._onImmediate = function() { callback.call(immediate, arg1); }; break; case 3: immediate._onImmediate = function() { callback.call(immediate, arg1, arg2); }; break; case 4: immediate._onImmediate = function() { callback.call(immediate, arg1, arg2, arg3); }; break; // slow case default: args = new Array(len - 1); for (i = 1; i < len; i++) args[i - 1] = arguments[i]; immediate._onImmediate = function() { callback.apply(immediate, args); }; break; } if (!process._needImmediateCallback) { process._needImmediateCallback = true; process._immediateCallback = processImmediate; } if (process.domain) immediate.domain = process.domain; L.append(immediateQueue, immediate); return immediate; }; exports.clearImmediate = function(immediate) { if (!immediate) return; immediate._onImmediate = undefined; L.remove(immediate); if (L.isEmpty(immediateQueue)) { process._needImmediateCallback = false; } }; // Internal APIs that need timeouts should use timers._unrefActive instead of // timers.active as internal timeouts shouldn't hold the loop open var unrefList, unrefTimer; function _makeTimerTimeout(timer) { var domain = timer.domain; var msecs = timer._idleTimeout; L.remove(timer); // Timer has been unenrolled by another timer that fired at the same time, // so don't make it timeout. if (msecs <= 0) return; if (!timer._onTimeout) return; if (domain) { if (domain._disposed) return; domain.enter(); } debug('unreftimer firing timeout'); timer._called = true; _runOnTimeout(timer); if (domain) domain.exit(); } function _runOnTimeout(timer) { var threw = true; try { timer._onTimeout(); threw = false; } finally { if (threw) process.nextTick(unrefTimeout); } } function unrefTimeout() { var now = Timer.now(); debug('unrefTimer fired'); var timeSinceLastActive; var nextTimeoutTime; var nextTimeoutDuration; var minNextTimeoutTime = TIMEOUT_MAX; var timersToTimeout = []; // The actual timer fired and has not yet been rearmed, // let's consider its next firing time is invalid for now. // It may be set to a relevant time in the future once // we scanned through the whole list of timeouts and if // we find a timeout that needs to expire. unrefTimer.when = -1; // Iterate over the list of timeouts, // call the onTimeout callback for those expired, // and rearm the actual timer if the next timeout to expire // will expire before the current actual timer. var cur = unrefList._idlePrev; while (cur !== unrefList) { timeSinceLastActive = now - cur._idleStart; if (timeSinceLastActive < cur._idleTimeout) { // This timer hasn't expired yet, but check if its expiring time is // earlier than the actual timer's expiring time nextTimeoutDuration = cur._idleTimeout - timeSinceLastActive; nextTimeoutTime = now + nextTimeoutDuration; if (minNextTimeoutTime === TIMEOUT_MAX || (nextTimeoutTime < minNextTimeoutTime)) { // We found a timeout that will expire earlier, // store its next timeout time now so that we // can rearm the actual timer accordingly when // we scanned through the whole list. minNextTimeoutTime = nextTimeoutTime; } } else { // We found a timer that expired. Do not call its _onTimeout callback // right now, as it could mutate any item of the list (including itself). // Instead, add it to another list that will be processed once the list // of current timers has been fully traversed. timersToTimeout.push(cur); } cur = cur._idlePrev; } var nbTimersToTimeout = timersToTimeout.length; for (var timerIdx = 0; timerIdx < nbTimersToTimeout; ++timerIdx) _makeTimerTimeout(timersToTimeout[timerIdx]); // Rearm the actual timer with the timeout delay // of the earliest timeout found. if (minNextTimeoutTime !== TIMEOUT_MAX) { unrefTimer.start(minNextTimeoutTime - now, 0); unrefTimer.when = minNextTimeoutTime; debug('unrefTimer rescheduled'); } else if (L.isEmpty(unrefList)) { debug('unrefList is empty'); } } exports._unrefActive = function(item) { var msecs = item._idleTimeout; if (!msecs || msecs < 0) return; assert(msecs >= 0); L.remove(item); if (!unrefList) { debug('unrefList initialized'); unrefList = {}; L.init(unrefList); debug('unrefTimer initialized'); unrefTimer = new Timer(); unrefTimer.unref(); unrefTimer.when = -1; unrefTimer[kOnTimeout] = unrefTimeout; } var now = Timer.now(); item._idleStart = now; var when = now + msecs; // If the actual timer is set to fire too late, or not set to fire at all, // we need to make it fire earlier if (unrefTimer.when === -1 || unrefTimer.when > when) { unrefTimer.start(msecs, 0); unrefTimer.when = when; debug('unrefTimer scheduled'); } debug('unrefList append to end'); L.append(unrefList, item); };