# HTTP Stability: 3 - Stable To use the HTTP server and client one must `require('http')`. The HTTP interfaces in Node are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user is able to stream data. HTTP message headers are represented by an object like this: { 'content-length': '123', 'content-type': 'text/plain', 'connection': 'keep-alive', 'accept': '*/*' } Keys are lowercased. Values are not modified. In order to support the full spectrum of possible HTTP applications, Node's HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body. ## http.STATUS_CODES * {Object} A collection of all the standard HTTP response status codes, and the short description of each. For example, `http.STATUS_CODES[404] === 'Not Found'`. ## http.createServer([requestListener]) Returns a new web server object. The `requestListener` is a function which is automatically added to the `'request'` event. ## http.createClient([port], [host]) This function is **deprecated**; please use [http.request()][] instead. Constructs a new HTTP client. `port` and `host` refer to the server to be connected to. ## Class: http.Server This is an [EventEmitter][] with the following events: ### Event: 'request' `function (request, response) { }` Emitted each time there is a request. Note that there may be multiple requests per connection (in the case of keep-alive connections). `request` is an instance of [http.IncomingMessage][] and `response` is an instance of [http.ServerResponse][]. ### Event: 'connection' `function (socket) { }` When a new TCP stream is established. `socket` is an object of type `net.Socket`. Usually users will not want to access this event. In particular, the socket will not emit `readable` events because of how the protocol parser attaches to the socket. The `socket` can also be accessed at `request.connection`. ### Event: 'close' `function () { }` Emitted when the server closes. ### Event: 'checkContinue' `function (request, response) { }` Emitted each time a request with an http Expect: 100-continue is received. If this event isn't listened for, the server will automatically respond with a 100 Continue as appropriate. Handling this event involves calling [response.writeContinue()][] if the client should continue to send the request body, or generating an appropriate HTTP response (e.g., 400 Bad Request) if the client should not continue to send the request body. Note that when this event is emitted and handled, the `request` event will not be emitted. ### Event: 'connect' `function (request, socket, head) { }` Emitted each time a client requests a http CONNECT method. If this event isn't listened for, then clients requesting a CONNECT method will have their connections closed. * `request` is the arguments for the http request, as it is in the request event. * `socket` is the network socket between the server and client. * `head` is an instance of Buffer, the first packet of the tunneling stream, this may be empty. After this event is emitted, the request's socket will not have a `data` event listener, meaning you will need to bind to it in order to handle data sent to the server on that socket. ### Event: 'upgrade' `function (request, socket, head) { }` Emitted each time a client requests a http upgrade. If this event isn't listened for, then clients requesting an upgrade will have their connections closed. * `request` is the arguments for the http request, as it is in the request event. * `socket` is the network socket between the server and client. * `head` is an instance of Buffer, the first packet of the upgraded stream, this may be empty. After this event is emitted, the request's socket will not have a `data` event listener, meaning you will need to bind to it in order to handle data sent to the server on that socket. ### Event: 'clientError' `function (exception, socket) { }` If a client connection emits an 'error' event - it will forwarded here. `socket` is the `net.Socket` object that the error originated from. ### server.listen(port, [hostname], [backlog], [callback]) Begin accepting connections on the specified port and hostname. If the hostname is omitted, the server will accept connections directed to any IPv4 address (`INADDR_ANY`). To listen to a unix socket, supply a filename instead of port and hostname. Backlog is the maximum length of the queue of pending connections. The actual length will be determined by your OS through sysctl settings such as `tcp_max_syn_backlog` and `somaxconn` on linux. The default value of this parameter is 511 (not 512). This function is asynchronous. The last parameter `callback` will be added as a listener for the ['listening'][] event. See also [net.Server.listen(port)][]. ### server.listen(path, [callback]) Start a UNIX socket server listening for connections on the given `path`. This function is asynchronous. The last parameter `callback` will be added as a listener for the ['listening'][] event. See also [net.Server.listen(path)][]. ### server.listen(handle, [callback]) * `handle` {Object} * `callback` {Function} The `handle` object can be set to either a server or socket (anything with an underlying `_handle` member), or a `{fd: }` object. This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has already been bound to a port or domain socket. Listening on a file descriptor is not supported on Windows. This function is asynchronous. The last parameter `callback` will be added as a listener for the ['listening'](net.html#event_listening_) event. See also [net.Server.listen()](net.html#net_server_listen_handle_callback). ### server.close([callback]) Stops the server from accepting new connections. See [net.Server.close()][]. ### server.maxHeadersCount Limits maximum incoming headers count, equal to 1000 by default. If set to 0 - no limit will be applied. ### server.setTimeout(msecs, callback) * `msecs` {Number} * `callback` {Function} Sets the timeout value for sockets, and emits a `'timeout'` event on the Server object, passing the socket as an argument, if a timeout occurs. If there is a `'timeout'` event listener on the Server object, then it will be called with the timed-out socket as an argument. By default, the Server's timeout value is 2 minutes, and sockets are destroyed automatically if they time out. However, if you assign a callback to the Server's `'timeout'` event, then you are responsible for handling socket timeouts. ### server.timeout * {Number} Default = 120000 (2 minutes) The number of milliseconds of inactivity before a socket is presumed to have timed out. Note that the socket timeout logic is set up on connection, so changing this value only affects *new* connections to the server, not any existing connections. Set to 0 to disable any kind of automatic timeout behavior on incoming connections. ## Class: http.ServerResponse This object is created internally by a HTTP server--not by the user. It is passed as the second parameter to the `'request'` event. The response implements the [Writable Stream][] interface. This is an [EventEmitter][] with the following events: ### Event: 'close' `function () { }` Indicates that the underlying connection was terminated before [response.end()][] was called or able to flush. ### response.writeContinue() Sends a HTTP/1.1 100 Continue message to the client, indicating that the request body should be sent. See the ['checkContinue'][] event on `Server`. ### response.writeHead(statusCode, [reasonPhrase], [headers]) Sends a response header to the request. The status code is a 3-digit HTTP status code, like `404`. The last argument, `headers`, are the response headers. Optionally one can give a human-readable `reasonPhrase` as the second argument. Example: var body = 'hello world'; response.writeHead(200, { 'Content-Length': body.length, 'Content-Type': 'text/plain' }); This method must only be called once on a message and it must be called before [response.end()][] is called. If you call [response.write()][] or [response.end()][] before calling this, the implicit/mutable headers will be calculated and call this function for you. Note: that Content-Length is given in bytes not characters. The above example works because the string `'hello world'` contains only single byte characters. If the body contains higher coded characters then `Buffer.byteLength()` should be used to determine the number of bytes in a given encoding. And Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not. ### response.setTimeout(msecs, callback) * `msecs` {Number} * `callback` {Function} Sets the Socket's timeout value to `msecs`. If a callback is provided, then it is added as a listener on the `'timeout'` event on the response object. If no `'timeout'` listener is added to the request, the response, or the server, then sockets are destroyed when they time out. If you assign a handler on the request, the response, or the server's `'timeout'` events, then it is your responsibility to handle timed out sockets. ### response.statusCode When using implicit headers (not calling [response.writeHead()][] explicitly), this property controls the status code that will be sent to the client when the headers get flushed. Example: response.statusCode = 404; After response header was sent to the client, this property indicates the status code which was sent out. ### response.setHeader(name, value) Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here if you need to send multiple headers with the same name. Example: response.setHeader("Content-Type", "text/html"); or response.setHeader("Set-Cookie", ["type=ninja", "language=javascript"]); ### response.headersSent Boolean (read-only). True if headers were sent, false otherwise. ### response.sendDate When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true. This should only be disabled for testing; HTTP requires the Date header in responses. ### response.getHeader(name) Reads out a header that's already been queued but not sent to the client. Note that the name is case insensitive. This can only be called before headers get implicitly flushed. Example: var contentType = response.getHeader('content-type'); ### response.removeHeader(name) Removes a header that's queued for implicit sending. Example: response.removeHeader("Content-Encoding"); ### response.write(chunk, [encoding]) If this method is called and [response.writeHead()][] has not been called, it will switch to implicit header mode and flush the implicit headers. This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body. `chunk` can be a string or a buffer. If `chunk` is a string, the second parameter specifies how to encode it into a byte stream. By default the `encoding` is `'utf8'`. **Note**: This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used. The first time `response.write()` is called, it will send the buffered header information and the first body to the client. The second time `response.write()` is called, Node assumes you're going to be streaming data, and sends that separately. That is, the response is buffered up to the first chunk of body. Returns `true` if the entire data was flushed successfully to the kernel buffer. Returns `false` if all or part of the data was queued in user memory. `'drain'` will be emitted when the buffer is again free. ### response.addTrailers(headers) This method adds HTTP trailing headers (a header but at the end of the message) to the response. Trailers will **only** be emitted if chunked encoding is used for the response; if it is not (e.g., if the request was HTTP/1.0), they will be silently discarded. Note that HTTP requires the `Trailer` header to be sent if you intend to emit trailers, with a list of the header fields in its value. E.g., response.writeHead(200, { 'Content-Type': 'text/plain', 'Trailer': 'Content-MD5' }); response.write(fileData); response.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"}); response.end(); ### response.end([data], [encoding]) This method signals to the server that all of the response headers and body have been sent; that server should consider this message complete. The method, `response.end()`, MUST be called on each response. If `data` is specified, it is equivalent to calling `response.write(data, encoding)` followed by `response.end()`. ## http.request(options, callback) Node maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests. `options` can be an object or a string. If `options` is a string, it is automatically parsed with [url.parse()][]. Options: - `host`: A domain name or IP address of the server to issue the request to. Defaults to `'localhost'`. - `hostname`: To support `url.parse()` `hostname` is preferred over `host` - `port`: Port of remote server. Defaults to 80. - `localAddress`: Local interface to bind for network connections. - `socketPath`: Unix Domain Socket (use one of host:port or socketPath) - `method`: A string specifying the HTTP request method. Defaults to `'GET'`. - `path`: Request path. Defaults to `'/'`. Should include query string if any. E.G. `'/index.html?page=12'` - `headers`: An object containing request headers. - `auth`: Basic authentication i.e. `'user:password'` to compute an Authorization header. - `agent`: Controls [Agent][] behavior. When an Agent is used request will default to `Connection: keep-alive`. Possible values: - `undefined` (default): use [global Agent][] for this host and port. - `Agent` object: explicitly use the passed in `Agent`. - `false`: opts out of connection pooling with an Agent, defaults request to `Connection: close`. `http.request()` returns an instance of the [http.ClientRequest][] class. The `ClientRequest` instance is a writable stream. If one needs to upload a file with a POST request, then write to the `ClientRequest` object. Example: var options = { hostname: 'www.google.com', port: 80, path: '/upload', method: 'POST' }; var req = http.request(options, function(res) { console.log('STATUS: ' + res.statusCode); console.log('HEADERS: ' + JSON.stringify(res.headers)); res.setEncoding('utf8'); res.on('data', function (chunk) { console.log('BODY: ' + chunk); }); }); req.on('error', function(e) { console.log('problem with request: ' + e.message); }); // write data to request body req.write('data\n'); req.write('data\n'); req.end(); Note that in the example `req.end()` was called. With `http.request()` one must always call `req.end()` to signify that you're done with the request - even if there is no data being written to the request body. If any error is encountered during the request (be that with DNS resolution, TCP level errors, or actual HTTP parse errors) an `'error'` event is emitted on the returned request object. There are a few special headers that should be noted. * Sending a 'Connection: keep-alive' will notify Node that the connection to the server should be persisted until the next request. * Sending a 'Content-length' header will disable the default chunked encoding. * Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', you should both set a timeout and listen for the `continue` event. See RFC2616 Section 8.2.3 for more information. * Sending an Authorization header will override using the `auth` option to compute basic authentication. ## http.get(options, callback) Since most requests are GET requests without bodies, Node provides this convenience method. The only difference between this method and `http.request()` is that it sets the method to GET and calls `req.end()` automatically. Example: http.get("http://www.google.com/index.html", function(res) { console.log("Got response: " + res.statusCode); }).on('error', function(e) { console.log("Got error: " + e.message); }); ## Class: http.Agent In node 0.5.3+ there is a new implementation of the HTTP Agent which is used for pooling sockets used in HTTP client requests. Previously, a single agent instance helped pool for a single host+port. The current implementation now holds sockets for any number of hosts. The current HTTP Agent also defaults client requests to using Connection:keep-alive. If no pending HTTP requests are waiting on a socket to become free the socket is closed. This means that node's pool has the benefit of keep-alive when under load but still does not require developers to manually close the HTTP clients using keep-alive. Sockets are removed from the agent's pool when the socket emits either a "close" event or a special "agentRemove" event. This means that if you intend to keep one HTTP request open for a long time and don't want it to stay in the pool you can do something along the lines of: http.get(options, function(res) { // Do stuff }).on("socket", function (socket) { socket.emit("agentRemove"); }); Alternatively, you could just opt out of pooling entirely using `agent:false`: http.get({hostname:'localhost', port:80, path:'/', agent:false}, function (res) { // Do stuff }) ### agent.maxSockets By default set to 5. Determines how many concurrent sockets the agent can have open per host. ### agent.sockets An object which contains arrays of sockets currently in use by the Agent. Do not modify. ### agent.requests An object which contains queues of requests that have not yet been assigned to sockets. Do not modify. ## http.globalAgent Global instance of Agent which is used as the default for all http client requests. ## Class: http.ClientRequest This object is created internally and returned from `http.request()`. It represents an _in-progress_ request whose header has already been queued. The header is still mutable using the `setHeader(name, value)`, `getHeader(name)`, `removeHeader(name)` API. The actual header will be sent along with the first data chunk or when closing the connection. To get the response, add a listener for `'response'` to the request object. `'response'` will be emitted from the request object when the response headers have been received. The `'response'` event is executed with one argument which is an instance of [http.IncomingMessage][]. During the `'response'` event, one can add listeners to the response object; particularly to listen for the `'data'` event. If no `'response'` handler is added, then the response will be entirely discarded. However, if you add a `'response'` event handler, then you **must** consume the data from the response object, either by calling `response.read()` whenever there is a `'readable'` event, or by adding a `'data'` handler, or by calling the `.resume()` method. Until the data is consumed, the `'end'` event will not fire. Also, until the data is read it will consume memory that can eventually lead to a 'process out of memory' error. Note: Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not. The request implements the [Writable Stream][] interface. This is an [EventEmitter][] with the following events: ### Event 'response' `function (response) { }` Emitted when a response is received to this request. This event is emitted only once. The `response` argument will be an instance of [http.IncomingMessage][]. Options: - `host`: A domain name or IP address of the server to issue the request to. - `port`: Port of remote server. - `socketPath`: Unix Domain Socket (use one of host:port or socketPath) ### Event: 'socket' `function (socket) { }` Emitted after a socket is assigned to this request. ### Event: 'connect' `function (response, socket, head) { }` Emitted each time a server responds to a request with a CONNECT method. If this event isn't being listened for, clients receiving a CONNECT method will have their connections closed. A client server pair that show you how to listen for the `connect` event. var http = require('http'); var net = require('net'); var url = require('url'); // Create an HTTP tunneling proxy var proxy = http.createServer(function (req, res) { res.writeHead(200, {'Content-Type': 'text/plain'}); res.end('okay'); }); proxy.on('connect', function(req, cltSocket, head) { // connect to an origin server var srvUrl = url.parse('http://' + req.url); var srvSocket = net.connect(srvUrl.port, srvUrl.hostname, function() { cltSocket.write('HTTP/1.1 200 Connection Established\r\n' + 'Proxy-agent: Node-Proxy\r\n' + '\r\n'); srvSocket.write(head); srvSocket.pipe(cltSocket); cltSocket.pipe(srvSocket); }); }); // now that proxy is running proxy.listen(1337, '127.0.0.1', function() { // make a request to a tunneling proxy var options = { port: 1337, hostname: '127.0.0.1', method: 'CONNECT', path: 'www.google.com:80' }; var req = http.request(options); req.end(); req.on('connect', function(res, socket, head) { console.log('got connected!'); // make a request over an HTTP tunnel socket.write('GET / HTTP/1.1\r\n' + 'Host: www.google.com:80\r\n' + 'Connection: close\r\n' + '\r\n'); socket.on('data', function(chunk) { console.log(chunk.toString()); }); socket.on('end', function() { proxy.close(); }); }); }); ### Event: 'upgrade' `function (response, socket, head) { }` Emitted each time a server responds to a request with an upgrade. If this event isn't being listened for, clients receiving an upgrade header will have their connections closed. A client server pair that show you how to listen for the `upgrade` event. var http = require('http'); // Create an HTTP server var srv = http.createServer(function (req, res) { res.writeHead(200, {'Content-Type': 'text/plain'}); res.end('okay'); }); srv.on('upgrade', function(req, socket, head) { socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' + 'Upgrade: WebSocket\r\n' + 'Connection: Upgrade\r\n' + '\r\n'); socket.pipe(socket); // echo back }); // now that server is running srv.listen(1337, '127.0.0.1', function() { // make a request var options = { port: 1337, hostname: '127.0.0.1', headers: { 'Connection': 'Upgrade', 'Upgrade': 'websocket' } }; var req = http.request(options); req.end(); req.on('upgrade', function(res, socket, upgradeHead) { console.log('got upgraded!'); socket.end(); process.exit(0); }); }); ### Event: 'continue' `function () { }` Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body. ### request.write(chunk, [encoding]) Sends a chunk of the body. By calling this method many times, the user can stream a request body to a server--in that case it is suggested to use the `['Transfer-Encoding', 'chunked']` header line when creating the request. The `chunk` argument should be a [Buffer][] or a string. The `encoding` argument is optional and only applies when `chunk` is a string. Defaults to `'utf8'`. ### request.end([data], [encoding]) Finishes sending the request. If any parts of the body are unsent, it will flush them to the stream. If the request is chunked, this will send the terminating `'0\r\n\r\n'`. If `data` is specified, it is equivalent to calling `request.write(data, encoding)` followed by `request.end()`. ### request.abort() Aborts a request. (New since v0.3.8.) ### request.setTimeout(timeout, [callback]) Once a socket is assigned to this request and is connected [socket.setTimeout()][] will be called. ### request.setNoDelay([noDelay]) Once a socket is assigned to this request and is connected [socket.setNoDelay()][] will be called. ### request.setSocketKeepAlive([enable], [initialDelay]) Once a socket is assigned to this request and is connected [socket.setKeepAlive()][] will be called. ## http.IncomingMessage An `IncomingMessage` object is created by [http.Server][] or [http.ClientRequest][] and passed as the first argument to the `'request'` and `'response'` event respectively. It may be used to access response status, headers and data. It implements the [Readable Stream][] interface, as well as the following additional events, methods, and properties. ### Event: 'close' `function () { }` Indicates that the underlaying connection was closed. Just like `'end'`, this event occurs only once per response. ### message.httpVersion In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to server. Probably either `'1.1'` or `'1.0'`. Also `response.httpVersionMajor` is the first integer and `response.httpVersionMinor` is the second. ### message.headers The request/response headers object. Read only map of header names and values. Header names are lower-cased. Example: // Prints something like: // // { 'user-agent': 'curl/7.22.0', // host: '127.0.0.1:8000', // accept: '*/*' } console.log(request.headers); ### message.trailers The request/response trailers object. Only populated after the 'end' event. ### message.setTimeout(msecs, callback) * `msecs` {Number} * `callback` {Function} Calls `message.connection.setTimeout(msecs, callback)`. ### message.method **Only valid for request obtained from [http.Server][].** The request method as a string. Read only. Example: `'GET'`, `'DELETE'`. ### message.url **Only valid for request obtained from [http.Server][].** Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is: GET /status?name=ryan HTTP/1.1\r\n Accept: text/plain\r\n \r\n Then `request.url` will be: '/status?name=ryan' If you would like to parse the URL into its parts, you can use `require('url').parse(request.url)`. Example: node> require('url').parse('/status?name=ryan') { href: '/status?name=ryan', search: '?name=ryan', query: 'name=ryan', pathname: '/status' } If you would like to extract the params from the query string, you can use the `require('querystring').parse` function, or pass `true` as the second argument to `require('url').parse`. Example: node> require('url').parse('/status?name=ryan', true) { href: '/status?name=ryan', search: '?name=ryan', query: { name: 'ryan' }, pathname: '/status' } ### message.statusCode **Only valid for response obtained from `http.ClientRequest`.** The 3-digit HTTP response status code. E.G. `404`. ### message.socket The `net.Socket` object associated with the connection. With HTTPS support, use request.connection.verifyPeer() and request.connection.getPeerCertificate() to obtain the client's authentication details. ['checkContinue']: #http_event_checkcontinue ['listening']: net.html#net_event_listening [Agent]: #http_class_http_agent [Buffer]: buffer.html#buffer_buffer [EventEmitter]: events.html#events_class_events_eventemitter [Readable Stream]: stream.html#stream_readable_stream [Writable Stream]: stream.html#stream_writable_stream [global Agent]: #http_http_globalagent [http.ClientRequest]: #http_class_http_clientrequest [http.IncomingMessage]: #http_http_incomingmessage [http.ServerResponse]: #http_class_http_serverresponse [http.Server]: #http_class_http_server [http.request()]: #http_http_request_options_callback [http.request()]: #http_http_request_options_callback [net.Server.close()]: net.html#net_server_close_callback [net.Server.listen(path)]: net.html#net_server_listen_path_callback [net.Server.listen(port)]: net.html#net_server_listen_port_host_backlog_callback [response.end()]: #http_response_end_data_encoding [response.write()]: #http_response_write_chunk_encoding [response.writeContinue()]: #http_response_writecontinue [response.writeHead()]: #http_response_writehead_statuscode_reasonphrase_headers [socket.setKeepAlive()]: net.html#net_socket_setkeepalive_enable_initialdelay [socket.setNoDelay()]: net.html#net_socket_setnodelay_nodelay [socket.setTimeout()]: net.html#net_socket_settimeout_timeout_callback [stream.setEncoding()]: stream.html#stream_stream_setencoding_encoding [url.parse()]: url.html#url_url_parse_urlstr_parsequerystring_slashesdenotehost