# process The `process` object is a global object and can be accessed from anywhere. It is an instance of [EventEmitter][]. ## Exit Codes Node will normally exit with a `0` status code when no more async operations are pending. The following status codes are used in other cases: * `1` **Uncaught Fatal Exception** - There was an uncaught exception, and it was not handled by a domain or an `uncaughtException` event handler. * `2` - Unused (reserved by Bash for builtin misuse) * `3` **Internal JavaScript Parse Error** - The JavaScript source code internal in Node's bootstrapping process caused a parse error. This is extremely rare, and generally can only happen during development of Node itself. * `4` **Internal JavaScript Evaluation Failure** - The JavaScript source code internal in Node's bootstrapping process failed to return a function value when evaluated. This is extremely rare, and generally can only happen during development of Node itself. * `5` **Fatal Error** - There was a fatal unrecoverable error in V8. Typically a message will be printed to stderr with the prefix `FATAL ERROR`. * `6` **Non-function Internal Exception Handler** - There was an uncaught exception, but the internal fatal exception handler function was somehow set to a non-function, and could not be called. * `7` **Internal Exception Handler Run-Time Failure** - There was an uncaught exception, and the internal fatal exception handler function itself threw an error while attempting to handle it. This can happen, for example, if a `process.on('uncaughtException')` or `domain.on('error')` handler throws an error. * `8` - Unused. In previous versions of Node, exit code 8 sometimes indicated an uncaught exception. * `9` - **Invalid Argument** - Either an unknown option was specified, or an option requiring a value was provided without a value. * `10` **Internal JavaScript Run-Time Failure** - The JavaScript source code internal in Node's bootstrapping process threw an error when the bootstrapping function was called. This is extremely rare, and generally can only happen during development of Node itself. * `12` **Invalid Debug Argument** - The `--debug` and/or `--debug-brk` options were set, but an invalid port number was chosen. * `>128` **Signal Exits** - If Node receives a fatal signal such as `SIGKILL` or `SIGHUP`, then its exit code will be `128` plus the value of the signal code. This is a standard Unix practice, since exit codes are defined to be 7-bit integers, and signal exits set the high-order bit, and then contain the value of the signal code. ## Event: 'exit' Emitted when the process is about to exit. This is a good hook to perform constant time checks of the module's state (like for unit tests). The main event loop will no longer be run after the 'exit' callback finishes, so timers may not be scheduled. Example of listening for `exit`: process.on('exit', function() { setTimeout(function() { console.log('This will not run'); }, 0); console.log('About to exit.'); }); ## Event: 'uncaughtException' Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to print a stack trace and exit) will not occur. Example of listening for `uncaughtException`: process.on('uncaughtException', function(err) { console.log('Caught exception: ' + err); }); setTimeout(function() { console.log('This will still run.'); }, 500); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); console.log('This will not run.'); Note that `uncaughtException` is a very crude mechanism for exception handling. Don't use it, use [domains](domain.html) instead. If you do use it, restart your application after every unhandled exception! Do *not* use it as the node.js equivalent of `On Error Resume Next`. An unhandled exception means your application - and by extension node.js itself - is in an undefined state. Blindly resuming means *anything* could happen. Think of resuming as pulling the power cord when you are upgrading your system. Nine out of ten times nothing happens - but the 10th time, your system is bust. You have been warned. ## Signal Events Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT, SIGHUP, etc. Example of listening for `SIGINT`: // Start reading from stdin so we don't exit. process.stdin.resume(); process.on('SIGINT', function() { console.log('Got SIGINT. Press Control-D to exit.'); }); An easy way to send the `SIGINT` signal is with `Control-C` in most terminal programs. Note: SIGUSR1 is reserved by node.js to kickstart the debugger. It's possible to install a listener but that won't stop the debugger from starting. ## process.stdout A `Writable Stream` to `stdout`. Example: the definition of `console.log` console.log = function(d) { process.stdout.write(d + '\n'); }; `process.stderr` and `process.stdout` are unlike other streams in Node in that writes to them are usually blocking. They are blocking in the case that they refer to regular files or TTY file descriptors. In the case they refer to pipes, they are non-blocking like other streams. To check if Node is being run in a TTY context, read the `isTTY` property on `process.stderr`, `process.stdout`, or `process.stdin`: $ node -p "Boolean(process.stdin.isTTY)" true $ echo "foo" | node -p "Boolean(process.stdin.isTTY)" false $ node -p "Boolean(process.stdout.isTTY)" true $ node -p "Boolean(process.stdout.isTTY)" | cat false See [the tty docs](tty.html#tty_tty) for more information. ## process.stderr A writable stream to stderr. `process.stderr` and `process.stdout` are unlike other streams in Node in that writes to them are usually blocking. They are blocking in the case that they refer to regular files or TTY file descriptors. In the case they refer to pipes, they are non-blocking like other streams. ## process.stdin A `Readable Stream` for stdin. The stdin stream is paused by default, so one must call `process.stdin.resume()` to read from it. Example of opening standard input and listening for both events: process.stdin.resume(); process.stdin.setEncoding('utf8'); process.stdin.on('data', function(chunk) { process.stdout.write('data: ' + chunk); }); process.stdin.on('end', function() { process.stdout.write('end'); }); ## process.argv An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file. The next elements will be any additional command line arguments. // print process.argv process.argv.forEach(function(val, index, array) { console.log(index + ': ' + val); }); This will generate: $ node process-2.js one two=three four 0: node 1: /Users/mjr/work/node/process-2.js 2: one 3: two=three 4: four ## process.execPath This is the absolute pathname of the executable that started the process. Example: /usr/local/bin/node ## process.execArgv This is the set of node-specific command line options from the executable that started the process. These options do not show up in `process.argv`, and do not include the node executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent. Example: $ node --harmony script.js --version results in process.execArgv: ['--harmony'] and process.argv: ['/usr/local/bin/node', 'script.js', '--version'] ## process.abort() This causes node to emit an abort. This will cause node to exit and generate a core file. ## process.chdir(directory) Changes the current working directory of the process or throws an exception if that fails. console.log('Starting directory: ' + process.cwd()); try { process.chdir('/tmp'); console.log('New directory: ' + process.cwd()); } catch (err) { console.log('chdir: ' + err); } ## process.cwd() Returns the current working directory of the process. console.log('Current directory: ' + process.cwd()); ## process.env An object containing the user environment. See environ(7). ## process.exit([code]) Ends the process with the specified `code`. If omitted, exit uses the 'success' code `0`. To exit with a 'failure' code: process.exit(1); The shell that executed node should see the exit code as 1. ## process.exitCode A number which will be the process exit code, when the process either exits gracefully, or is exited via `process.exit()` without specifying a code. Specifying a code to `process.exit(code)` will override any previous setting of `process.exitCode`. ## process.getgid() Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name. if (process.getgid) { console.log('Current gid: ' + process.getgid()); } ## process.setgid(id) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Sets the group identity of the process. (See setgid(2).) This accepts either a numerical ID or a groupname string. If a groupname is specified, this method blocks while resolving it to a numerical ID. if (process.getgid && process.setgid) { console.log('Current gid: ' + process.getgid()); try { process.setgid(501); console.log('New gid: ' + process.getgid()); } catch (err) { console.log('Failed to set gid: ' + err); } } ## process.getuid() Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username. if (process.getuid) { console.log('Current uid: ' + process.getuid()); } ## process.setuid(id) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Sets the user identity of the process. (See setuid(2).) This accepts either a numerical ID or a username string. If a username is specified, this method blocks while resolving it to a numerical ID. if (process.getuid && process.setuid) { console.log('Current uid: ' + process.getuid()); try { process.setuid(501); console.log('New uid: ' + process.getuid()); } catch (err) { console.log('Failed to set uid: ' + err); } } ## process.getgroups() Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but node.js ensures it always is. ## process.setgroups(groups) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Sets the supplementary group IDs. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability. The list can contain group IDs, group names or both. ## process.initgroups(user, extra_group) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Reads /etc/group and initializes the group access list, using all groups of which the user is a member. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability. `user` is a user name or user ID. `extra_group` is a group name or group ID. Some care needs to be taken when dropping privileges. Example: console.log(process.getgroups()); // [ 0 ] process.initgroups('bnoordhuis', 1000); // switch user console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ] process.setgid(1000); // drop root gid console.log(process.getgroups()); // [ 27, 30, 46, 1000 ] ## process.version A compiled-in property that exposes `NODE_VERSION`. console.log('Version: ' + process.version); ## process.versions A property exposing version strings of node and its dependencies. console.log(process.versions); Will print something like: { http_parser: '1.0', node: '0.10.4', v8: '3.14.5.8', ares: '1.9.0-DEV', uv: '0.10.3', zlib: '1.2.3', modules: '11', openssl: '1.0.1e' } ## process.config An Object containing the JavaScript representation of the configure options that were used to compile the current node executable. This is the same as the "config.gypi" file that was produced when running the `./configure` script. An example of the possible output looks like: { target_defaults: { cflags: [], default_configuration: 'Release', defines: [], include_dirs: [], libraries: [] }, variables: { host_arch: 'x64', node_install_npm: 'true', node_prefix: '', node_shared_cares: 'false', node_shared_http_parser: 'false', node_shared_libuv: 'false', node_shared_v8: 'false', node_shared_zlib: 'false', node_use_dtrace: 'false', node_use_openssl: 'true', node_shared_openssl: 'false', strict_aliasing: 'true', target_arch: 'x64', v8_use_snapshot: 'true' } } ## process.kill(pid, [signal]) Send a signal to a process. `pid` is the process id and `signal` is the string describing the signal to send. Signal names are strings like 'SIGINT' or 'SIGHUP'. If omitted, the signal will be 'SIGTERM'. See kill(2) for more information. Note that just because the name of this function is `process.kill`, it is really just a signal sender, like the `kill` system call. The signal sent may do something other than kill the target process. Example of sending a signal to yourself: process.on('SIGHUP', function() { console.log('Got SIGHUP signal.'); }); setTimeout(function() { console.log('Exiting.'); process.exit(0); }, 100); process.kill(process.pid, 'SIGHUP'); Note: SIGUSR1 is reserved by node.js. It can be used to kickstart the debugger. ## process.pid The PID of the process. console.log('This process is pid ' + process.pid); ## process.title Getter/setter to set what is displayed in 'ps'. When used as a setter, the maximum length is platform-specific and probably short. On Linux and OS X, it's limited to the size of the binary name plus the length of the command line arguments because it overwrites the argv memory. v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure/confusing in some (rather obscure) cases. ## process.arch What processor architecture you're running on: `'arm'`, `'ia32'`, or `'x64'`. console.log('This processor architecture is ' + process.arch); ## process.platform What platform you're running on: `'darwin'`, `'freebsd'`, `'linux'`, `'sunos'` or `'win32'` console.log('This platform is ' + process.platform); ## process.memoryUsage() Returns an object describing the memory usage of the Node process measured in bytes. var util = require('util'); console.log(util.inspect(process.memoryUsage())); This will generate: { rss: 4935680, heapTotal: 1826816, heapUsed: 650472 } `heapTotal` and `heapUsed` refer to V8's memory usage. ## process.nextTick(callback) * `callback` {Function} Once the current event loop turn runs to completion, call the callback function. This is *not* a simple alias to `setTimeout(fn, 0)`, it's much more efficient. It runs before any additional I/O events (including timers) fire in subsequent ticks of the event loop. console.log('start'); process.nextTick(function() { console.log('nextTick callback'); }); console.log('scheduled'); // Output: // start // scheduled // nextTick callback This is important in developing APIs where you want to give the user the chance to assign event handlers after an object has been constructed, but before any I/O has occurred. function MyThing(options) { this.setupOptions(options); process.nextTick(function() { this.startDoingStuff(); }.bind(this)); } var thing = new MyThing(); thing.getReadyForStuff(); // thing.startDoingStuff() gets called now, not before. It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example: // WARNING! DO NOT USE! BAD UNSAFE HAZARD! function maybeSync(arg, cb) { if (arg) { cb(); return; } fs.stat('file', cb); } This API is hazardous. If you do this: maybeSync(true, function() { foo(); }); bar(); then it's not clear whether `foo()` or `bar()` will be called first. This approach is much better: function definitelyAsync(arg, cb) { if (arg) { process.nextTick(cb); return; } fs.stat('file', cb); } Note: the nextTick queue is completely drained on each pass of the event loop **before** additional I/O is processed. As a result, recursively setting nextTick callbacks will block any I/O from happening, just like a `while(true);` loop. ## process.umask([mask]) Sets or reads the process's file mode creation mask. Child processes inherit the mask from the parent process. Returns the old mask if `mask` argument is given, otherwise returns the current mask. var oldmask, newmask = 0644; oldmask = process.umask(newmask); console.log('Changed umask from: ' + oldmask.toString(8) + ' to ' + newmask.toString(8)); ## process.uptime() Number of seconds Node has been running. ## process.hrtime() Returns the current high-resolution real time in a `[seconds, nanoseconds]` tuple Array. It is relative to an arbitrary time in the past. It is not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals. You may pass in the result of a previous call to `process.hrtime()` to get a diff reading, useful for benchmarks and measuring intervals: var time = process.hrtime(); // [ 1800216, 25 ] setTimeout(function() { var diff = process.hrtime(time); // [ 1, 552 ] console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]); // benchmark took 1000000527 nanoseconds }, 1000); [EventEmitter]: events.html#events_class_events_eventemitter