'use strict'; const { Buffer } = require('buffer'); const { inspect } = require('internal/util/inspect'); module.exports = class BufferList { constructor() { this.head = null; this.tail = null; this.length = 0; } push(v) { const entry = { data: v, next: null }; if (this.length > 0) this.tail.next = entry; else this.head = entry; this.tail = entry; ++this.length; } unshift(v) { const entry = { data: v, next: this.head }; if (this.length === 0) this.tail = entry; this.head = entry; ++this.length; } shift() { if (this.length === 0) return; const ret = this.head.data; if (this.length === 1) this.head = this.tail = null; else this.head = this.head.next; --this.length; return ret; } clear() { this.head = this.tail = null; this.length = 0; } join(s) { if (this.length === 0) return ''; var p = this.head; var ret = '' + p.data; while (p = p.next) ret += s + p.data; return ret; } concat(n) { if (this.length === 0) return Buffer.alloc(0); const ret = Buffer.allocUnsafe(n >>> 0); var p = this.head; var i = 0; while (p) { ret.set(p.data, i); i += p.data.length; p = p.next; } return ret; } // Consumes a specified amount of bytes or characters from the buffered data. consume(n, hasStrings) { const data = this.head.data; if (n < data.length) { // `slice` is the same for buffers and strings. const slice = data.slice(0, n); this.head.data = data.slice(n); return slice; } if (n === data.length) { // First chunk is a perfect match. return this.shift(); } // Result spans more than one buffer. return hasStrings ? this._getString(n) : this._getBuffer(n); } first() { return this.head.data; } *[Symbol.iterator]() { for (let p = this.head; p; p = p.next) { yield p.data; } } // Consumes a specified amount of characters from the buffered data. _getString(n) { var p = this.head; var c = 1; var ret = p.data; n -= ret.length; while (p = p.next) { const str = p.data; const nb = (n > str.length ? str.length : n); if (nb === str.length) ret += str; else ret += str.slice(0, n); n -= nb; if (n === 0) { if (nb === str.length) { ++c; if (p.next) this.head = p.next; else this.head = this.tail = null; } else { this.head = p; p.data = str.slice(nb); } break; } ++c; } this.length -= c; return ret; } // Consumes a specified amount of bytes from the buffered data. _getBuffer(n) { const ret = Buffer.allocUnsafe(n); var p = this.head; var c = 1; p.data.copy(ret); n -= p.data.length; while (p = p.next) { const buf = p.data; const nb = (n > buf.length ? buf.length : n); if (nb === buf.length) ret.set(buf, ret.length - n); else ret.set(new Uint8Array(buf.buffer, buf.byteOffset, nb), ret.length - n); n -= nb; if (n === 0) { if (nb === buf.length) { ++c; if (p.next) this.head = p.next; else this.head = this.tail = null; } else { this.head = p; p.data = buf.slice(nb); } break; } ++c; } this.length -= c; return ret; } // Make sure the linked list only shows the minimal necessary information. [inspect.custom](_, options) { return inspect(this, { ...options, // Only inspect one level. depth: 0, // It should not recurse. customInspect: false }); } };