Change formatProperty in util.js to use Object.getOwnPropertyDescriptor
instead of __lookup[GS]etter__.
Use the cached value from the descriptor to reduce number of property
lookups from 3 to 1.
Fallback to standard lookup if the descriptor is empty. This doesn't
ever happen with normal JS objects (this function is called only when
the key exists) but apparently does with Node's custom ENV interface.
Fixes: #2109.
As RFC 2616 says we should, assume that servers will provide a persistent
connection by default.
> A significant difference between HTTP/1.1 and earlier versions of
> HTTP is that persistent connections are the default behavior of any
> HTTP connection. That is, unless otherwise indicated, the client
> SHOULD assume that the server will maintain a persistent connection,
> even after error responses from the server.
> HTTP/1.1 applications that do not support persistent connections MUST
> include the "close" connection option in every message.
Fixes #2436.
uncaughtException handlers installed by the user override the default one that
the cluster module installs, the one that kills off the master process.
Fixes #2556.
Passing a non-buffer or non-string argument to Socket.prototype.write triggered
an assert:
Assertion failed: (Buffer::HasInstance(args[0])), function Write,
file ../src/stream_wrap.cc, line 289.
Fixes #2532.
Fix a 5-7% performance regression in the http_simple benchmark that was
introduced by the following commits:
348d8cd timers: remove _idleTimeout from item in .unenroll()
f2f3028 timers: fix memory leak in setTimeout
098fef6 timers: remember extra setTimeout() arguments when timeout==0
Fix suggested by Bert Belder.
This makes it so that the stdin TTY-wrap stream gets ref'ed on
.resume() and unref'ed on .pause()
The semantics of the names "pause" and "resume" are a bit weird, but the
important thing is that this corrects an API change from 0.4 -> 0.6
which made it impossible to read from stdin multiple times, without
knowing when it might end up being closed. If no one has it open, this
lets the process die naturally.
LGTM'd by @ry
Don't allow `socket.destroy()` to run twice. The self-destruct sequence itself
is idempotent but it makes the 'close' and 'error' events fire more than once,
which may confuse listeners.
Fixes #2223.