1. Get rid of unnecessary 'finishing' flag
2. Dont check both ending and ended. Extraneous.
Also: Remove extraneous 'finishing' flag, and don't check both 'ending'
and 'ended', since checking just 'ending' is sufficient.
Calling end(data) calls write(data). Doing this after end should
raise a 'write after end' error.
However, because end() calls were previously ignored on already
ended streams, this error was confusingly suppressed, even though the
data never is written, and cannot get to the other side.
This is a re-hash of 5222d19a11, but
without assuming that the data passed to end() is valid, and thus
breaking a bunch of tests.
Calling end(data) calls write(data). Doing this after end should
raise a 'write after end' error.
However, because end() calls were previously ignored on already
ended streams, this error was confusingly suppressed, even though the
data never is written, and cannot get to the other side.
The stock writable stream "write after end" message is overly vague, if
you have clearly not called end() yourself yet.
When we receive a FIN from the other side, and call destroySoon() as a
result, then generate an EPIPE error (which is what would happen if you
did actually write to the socket), with a message explaining what
actually happened.
This handles the fact that stream.Writable inherits from the Stream class,
meaning that it has the legacy pipe() method. Override that with a pipe()
method that emits an error.
Ensure that Duplex streams ARE still pipe()able, however.
Since the 'readable' flag on streams is sometimes temporary, it's probably
better not to put too much weight on that. But if something is an instanceof
Writable, rather than of Readable or Duplex, then it's safe to say that
reading from it is the wrong thing to do.
Fix #3647
The Readable and Writable classes will nextTick certain things
if in sync mode. The sync flag gets unset after a call to _read
or _write. However, most of these behaviors should also be
deferred until nextTick if no reads have been made (for example,
the automatic '_read up to hwm' behavior on Readable.push(chunk))
Set the sync flag to true in the constructor, so that it will not
trigger an immediate 'readable' event, call to _read, before the
user has had a chance to set a _read method implementation.
It seems like a good idea on the face of it, but lowWaterMarks are
actually not useful, and in practice should always be set to zero.
It would be worthwhile for writers if we actually did some kind of
writev() type of thing, but actually this just delays calling write()
and the overhead of doing a bunch of Buffer copies is not worth the
slight benefit of calling write() fewer times.
This is more backwards-compatible with stream1 streams like `fs.WriteStream`
which would allow a callback function to be passed in as the only argument.
Closes #4719.
We detect for non-string and non-buffer values in onread and
turn the stream into an "objectMode" stream.
If we are in "objectMode" mode then howMuchToRead will
always return 1, state.length will always have 1 appended
to it when there is a new item and fromList always takes
the first value from the list.
This means that for object streams, the n in read(n) is
ignored and read() will always return a single value
Fixed a bug with unpipe where the pipe would break because
the flowing state was not reset to false.
Fixed a bug with sync cb(null, null) in _read which would
forget to end the readable stream
There was previously an assert() in there, but this part of the code is
so high-volume that the added cost made a measurable dent in http_simple.
Just checking inline is fine, though, and prevents a lot of potential
hazards.