If there is an encoding, and we do 'stream.push(chunk, enc)', and the
encoding argument matches the stated encoding, then we're converting from
a string, to a buffer, and then back to a string. Of course, this is a
completely pointless bit of work, so it's best to avoid it when we know
that we can do so safely.
Fix #5272
The consumption of a readable stream is a dance with 3 partners.
1. The specific stream Author (A)
2. The Stream Base class (B), and
3. The Consumer of the stream (C)
When B calls the _read() method that A implements, it sets a 'reading'
flag, so that parallel calls to _read() can be avoided. When A calls
stream.push(), B knows that it's safe to start calling _read() again.
If the consumer C is some kind of parser that wants in some cases to
pass the source stream off to some other party, but not before "putting
back" some bit of previously consumed data (as in the case of Node's
websocket http upgrade implementation). So, stream.unshift() will
generally *never* be called by A, but *only* called by C.
Prior to this patch, stream.unshift() *also* unset the state.reading
flag, meaning that C could indicate the end of a read, and B would
dutifully fire off another _read() call to A. This is inappropriate.
In the case of fs streams, and other variably-laggy streams that don't
tolerate overlapped _read() calls, this causes big problems.
Also, calling stream.shift() after the 'end' event did not raise any
kind of error, but would cause very strange behavior indeed. Calling it
after the EOF chunk was seen, but before the 'end' event was fired would
also cause weird behavior, and could lead to data being lost, since it
would not emit another 'readable' event.
This change makes it so that:
1. stream.unshift() does *not* set state.reading = false
2. stream.unshift() is allowed up until the 'end' event.
3. unshifting onto a EOF-encountered and zero-length (but not yet
end-emitted) stream will defer the 'end' event until the new data is
consumed.
4. pushing onto a EOF-encountered stream is now an error.
So, if you read(), you have that single tick to safely unshift() data
back into the stream, even if the null chunk was pushed, and the length
was 0.
Now that highWaterMark increases when there are large reads, this
greatly reduces the number of calls necessary to _read(size), assuming
that _read actually respects the size argument.
The first example uses Readable, and shows the use of
readable.unshift(). The second uses the Transform class, showing that
it's much simpler in this case.
It seems like a good idea on the face of it, but lowWaterMarks are
actually not useful, and in practice should always be set to zero.
It would be worthwhile for writers if we actually did some kind of
writev() type of thing, but actually this just delays calling write()
and the overhead of doing a bunch of Buffer copies is not worth the
slight benefit of calling write() fewer times.
We detect for non-string and non-buffer values in onread and
turn the stream into an "objectMode" stream.
If we are in "objectMode" mode then howMuchToRead will
always return 1, state.length will always have 1 appended
to it when there is a new item and fromList always takes
the first value from the list.
This means that for object streams, the n in read(n) is
ignored and read() will always return a single value
Fixed a bug with unpipe where the pipe would break because
the flowing state was not reset to false.
Fixed a bug with sync cb(null, null) in _read which would
forget to end the readable stream
Starting a line with `**bold**` text makes it think that it's a link,
and get confused.
This should really be fixed properly in the doc generator, but for now,
it's not a major issue. It's probably just a matter of updating marked.