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Add sendUtf8 method to socket objects.

Encoding UTF-16 (the native string representation) to UTF-8 is rather
expensive, however just chopping off the second bit to convert UTF-16 to
ASCII is rather fast. I've noticed major performance issues with
String::WriteUtf8 and thus I'm going to explicitly separate in the API.

Still need interfaces to this for the web server.
This commit is contained in:
Ryan 2009-05-16 12:44:49 +02:00
parent 2cb81113ec
commit 91bd3124ad
2 changed files with 27 additions and 8 deletions

View File

@ -56,6 +56,7 @@ Connection::Initialize (v8::Handle<v8::Object> target)
NODE_SET_PROTOTYPE_METHOD(constructor_template, "connect", v8Connect);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "send", v8Send);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "sendUtf8", v8SendUtf8);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "close", v8Close);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "fullClose", v8FullClose);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "forceClose", v8ForceClose);
@ -293,6 +294,25 @@ new_buf (size_t size)
return b;
}
Handle<Value>
Connection::v8SendUtf8 (const Arguments& args)
{
HandleScope scope;
Connection *connection = NODE_UNWRAP(Connection, args.Holder());
if (!connection) return Handle<Value>();
if (!args[0]->IsString())
return ThrowException(String::New("Must have string argument"));
// utf8 encoding
Local<String> s = args[0]->ToString();
size_t length = s->Utf8Length();
oi_buf *buf = new_buf(length);
s->WriteUtf8(buf->base, length);
connection->Send(buf);
return Undefined();
}
Handle<Value>
Connection::v8Send (const Arguments& args)
@ -304,19 +324,17 @@ Connection::v8Send (const Arguments& args)
// XXX
// A lot of improvement can be made here. First of all we're allocating
// oi_bufs for every send which is clearly inefficent - it should use a
// memory pool or ring buffer. In either case, v8 needs to be informed
// about our allocations deallocations via
// V8::AdjustAmountOfExternalAllocatedMemory to give the GC hints about
// what we're doing here. Of course, expressing binary data as an array
// of integers is extremely inefficent. This can improved when v8 bug 270
// (http://code.google.com/p/v8/issues/detail?id=270) has been addressed.
// memory pool or ring buffer. Of course, expressing binary data as an
// array of integers is extremely inefficent. This can improved when v8
// bug 270 (http://code.google.com/p/v8/issues/detail?id=270) has been
// addressed.
if (args[0]->IsString()) {
// utf8 encoding
// ASCII encoding
Local<String> s = args[0]->ToString();
size_t length = s->Utf8Length();
oi_buf *buf = new_buf(length);
s->WriteUtf8(buf->base, length);
s->WriteAscii(buf->base, 0, length);
connection->Send(buf);
} else if (args[0]->IsArray()) {

View File

@ -21,6 +21,7 @@ protected:
static v8::Handle<v8::Value> v8New (const v8::Arguments& args);
static v8::Handle<v8::Value> v8Connect (const v8::Arguments& args);
static v8::Handle<v8::Value> v8Send (const v8::Arguments& args);
static v8::Handle<v8::Value> v8SendUtf8 (const v8::Arguments& args);
static v8::Handle<v8::Value> v8Close (const v8::Arguments& args);
static v8::Handle<v8::Value> v8FullClose (const v8::Arguments& args);
static v8::Handle<v8::Value> v8ForceClose (const v8::Arguments& args);