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dgram: default send address to 127.0.0.1 or ::1

In net we default to 'localhost' as the default address for connect.
Not doing the same on dgram is confusing, because sending to 0.0.0.0
works on Linux/OS X but not on Windows. Defaulting that to 127.0.0.1 /
::1 addresses that.

Related: https://github.com/nodejs/node/pull/5407
Related: https://github.com/nodejs/node/issues/5398
Fixes: https://github.com/nodejs/node/issues/5487
PR-URL: https://github.com/nodejs/node/pull/5493
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Reviewed-By: Roman Reiss <me@silverwind.io>
This commit is contained in:
Matteo Collina 2016-02-29 19:47:14 +01:00
parent a37401e061
commit 8af4bb86c0
4 changed files with 46 additions and 18 deletions

View File

@ -209,10 +209,7 @@ If `msg` is an array, `offset` and `length` must not be specified.
The `address` argument is a string. If the value of `address` is a host name,
DNS will be used to resolve the address of the host. If the `address` is not
specified or is an empty string, `'0.0.0.0'` or `'::0'` will be used instead.
It is possible, depending on the network configuration, that these defaults
may not work; accordingly, it is best to be explicit about the destination
address.
specified or is an empty string, `'127.0.0.1'` or `'::1'` will be used instead.
If the socket has not been previously bound with a call to `bind`, the socket
is assigned a random port number and is bound to the "all interfaces" address

View File

@ -29,12 +29,12 @@ function lookup(address, family, callback) {
function lookup4(address, callback) {
return lookup(address || '0.0.0.0', 4, callback);
return lookup(address || '127.0.0.1', 4, callback);
}
function lookup6(address, callback) {
return lookup(address || '::0', 6, callback);
return lookup(address || '::1', 6, callback);
}
@ -166,6 +166,13 @@ Socket.prototype.bind = function(port_ /*, address, callback*/) {
exclusive = false;
}
// defaulting address for bind to all interfaces
if (!address && self._handle.lookup === lookup4) {
address = '0.0.0.0';
} else if (!address && self._handle.lookup === lookup6) {
address = '::';
}
// resolve address first
self._handle.lookup(address, function(err, ip) {
if (err) {

View File

@ -4,19 +4,8 @@ const common = require('../common');
const assert = require('assert');
const dgram = require('dgram');
if (common.isWindows) {
// on Windows this test will fail
// see https://github.com/nodejs/node/pull/5407
console.log('1..0 # Skipped: This test does not apply on Windows.');
return;
}
const client = dgram.createSocket('udp4');
const timer = setTimeout(function() {
throw new Error('Timeout');
}, common.platformTimeout(2000));
const toSend = [new Buffer(256), new Buffer(256), new Buffer(256), 'hello'];
toSend[0].fill('x');
@ -36,7 +25,6 @@ client.on('message', function(buf, info) {
if (toSend.length === 0) {
client.close();
clearTimeout(timer);
}
});

View File

@ -0,0 +1,36 @@
'use strict';
const common = require('../common');
const assert = require('assert');
const dgram = require('dgram');
if (!common.hasIPv6) {
console.log('1..0 # Skipped: no IPv6 support');
return;
}
const client = dgram.createSocket('udp6');
const toSend = [new Buffer(256), new Buffer(256), new Buffer(256), 'hello'];
toSend[0].fill('x');
toSend[1].fill('y');
toSend[2].fill('z');
client.on('listening', function() {
client.send(toSend[0], 0, toSend[0].length, common.PORT);
client.send(toSend[1], common.PORT);
client.send([toSend[2]], common.PORT);
client.send(toSend[3], 0, toSend[3].length, common.PORT);
});
client.on('message', function(buf, info) {
const expected = toSend.shift().toString();
assert.ok(buf.toString() === expected, 'message was received correctly');
if (toSend.length === 0) {
client.close();
}
});
client.bind(common.PORT);