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dgram: default send address to 127.0.0.1 or ::1
In net we default to 'localhost' as the default address for connect. Not doing the same on dgram is confusing, because sending to 0.0.0.0 works on Linux/OS X but not on Windows. Defaulting that to 127.0.0.1 / ::1 addresses that. Related: https://github.com/nodejs/node/pull/5407 Related: https://github.com/nodejs/node/issues/5398 Fixes: https://github.com/nodejs/node/issues/5487 PR-URL: https://github.com/nodejs/node/pull/5493 Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com> Reviewed-By: Roman Reiss <me@silverwind.io>
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@ -209,10 +209,7 @@ If `msg` is an array, `offset` and `length` must not be specified.
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The `address` argument is a string. If the value of `address` is a host name,
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DNS will be used to resolve the address of the host. If the `address` is not
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specified or is an empty string, `'0.0.0.0'` or `'::0'` will be used instead.
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It is possible, depending on the network configuration, that these defaults
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may not work; accordingly, it is best to be explicit about the destination
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address.
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specified or is an empty string, `'127.0.0.1'` or `'::1'` will be used instead.
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If the socket has not been previously bound with a call to `bind`, the socket
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is assigned a random port number and is bound to the "all interfaces" address
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11
lib/dgram.js
11
lib/dgram.js
@ -29,12 +29,12 @@ function lookup(address, family, callback) {
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function lookup4(address, callback) {
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return lookup(address || '0.0.0.0', 4, callback);
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return lookup(address || '127.0.0.1', 4, callback);
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}
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function lookup6(address, callback) {
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return lookup(address || '::0', 6, callback);
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return lookup(address || '::1', 6, callback);
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}
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@ -166,6 +166,13 @@ Socket.prototype.bind = function(port_ /*, address, callback*/) {
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exclusive = false;
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}
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// defaulting address for bind to all interfaces
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if (!address && self._handle.lookup === lookup4) {
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address = '0.0.0.0';
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} else if (!address && self._handle.lookup === lookup6) {
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address = '::';
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}
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// resolve address first
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self._handle.lookup(address, function(err, ip) {
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if (err) {
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@ -4,19 +4,8 @@ const common = require('../common');
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const assert = require('assert');
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const dgram = require('dgram');
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if (common.isWindows) {
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// on Windows this test will fail
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// see https://github.com/nodejs/node/pull/5407
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console.log('1..0 # Skipped: This test does not apply on Windows.');
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return;
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}
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const client = dgram.createSocket('udp4');
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const timer = setTimeout(function() {
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throw new Error('Timeout');
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}, common.platformTimeout(2000));
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const toSend = [new Buffer(256), new Buffer(256), new Buffer(256), 'hello'];
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toSend[0].fill('x');
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@ -36,7 +25,6 @@ client.on('message', function(buf, info) {
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if (toSend.length === 0) {
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client.close();
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clearTimeout(timer);
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}
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});
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36
test/parallel/test-dgram-udp6-send-default-host.js
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36
test/parallel/test-dgram-udp6-send-default-host.js
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@ -0,0 +1,36 @@
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'use strict';
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const common = require('../common');
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const assert = require('assert');
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const dgram = require('dgram');
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if (!common.hasIPv6) {
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console.log('1..0 # Skipped: no IPv6 support');
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return;
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}
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const client = dgram.createSocket('udp6');
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const toSend = [new Buffer(256), new Buffer(256), new Buffer(256), 'hello'];
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toSend[0].fill('x');
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toSend[1].fill('y');
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toSend[2].fill('z');
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client.on('listening', function() {
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client.send(toSend[0], 0, toSend[0].length, common.PORT);
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client.send(toSend[1], common.PORT);
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client.send([toSend[2]], common.PORT);
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client.send(toSend[3], 0, toSend[3].length, common.PORT);
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});
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client.on('message', function(buf, info) {
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const expected = toSend.shift().toString();
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assert.ok(buf.toString() === expected, 'message was received correctly');
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if (toSend.length === 0) {
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client.close();
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}
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});
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client.bind(common.PORT);
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