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stream: avoid additional validation for Buffers
These changes result in ~50% improvement in the included benchmark. PR-URL: https://github.com/nodejs/node/pull/10580 Reviewed-By: Сковорода Никита Андреевич <chalkerx@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
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benchmark/streams/writable-manywrites.js
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23
benchmark/streams/writable-manywrites.js
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@ -0,0 +1,23 @@
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'use strict';
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const common = require('../common');
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const Writable = require('stream').Writable;
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const bench = common.createBenchmark(main, {
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n: [2e6]
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});
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function main(conf) {
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const n = +conf.n;
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const b = Buffer.allocUnsafe(1024);
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const s = new Writable();
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s._write = function(chunk, encoding, cb) {
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cb();
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};
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bench.start();
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for (var k = 0; k < n; ++k) {
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s.write(b);
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}
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bench.end(n);
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}
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@ -194,23 +194,18 @@ function writeAfterEnd(stream, cb) {
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process.nextTick(cb, er);
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}
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// If we get something that is not a buffer, string, null, or undefined,
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// and we're not in objectMode, then that's an error.
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// Otherwise stream chunks are all considered to be of length=1, and the
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// watermarks determine how many objects to keep in the buffer, rather than
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// how many bytes or characters.
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// Checks that a user-supplied chunk is valid, especially for the particular
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// mode the stream is in. Currently this means that `null` is never accepted
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// and undefined/non-string values are only allowed in object mode.
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function validChunk(stream, state, chunk, cb) {
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var valid = true;
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var er = false;
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// Always throw error if a null is written
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// if we are not in object mode then throw
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// if it is not a buffer, string, or undefined.
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if (chunk === null) {
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er = new TypeError('May not write null values to stream');
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} else if (!(chunk instanceof Buffer) &&
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typeof chunk !== 'string' &&
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chunk !== undefined &&
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!state.objectMode) {
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} else if (typeof chunk !== 'string' &&
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chunk !== undefined &&
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!state.objectMode) {
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er = new TypeError('Invalid non-string/buffer chunk');
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}
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if (er) {
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@ -224,13 +219,14 @@ function validChunk(stream, state, chunk, cb) {
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Writable.prototype.write = function(chunk, encoding, cb) {
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var state = this._writableState;
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var ret = false;
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var isBuf = (chunk instanceof Buffer);
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = null;
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}
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if (chunk instanceof Buffer)
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if (isBuf)
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encoding = 'buffer';
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else if (!encoding)
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encoding = state.defaultEncoding;
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@ -240,9 +236,9 @@ Writable.prototype.write = function(chunk, encoding, cb) {
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if (state.ended)
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writeAfterEnd(this, cb);
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else if (validChunk(this, state, chunk, cb)) {
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else if (isBuf || validChunk(this, state, chunk, cb)) {
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state.pendingcb++;
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ret = writeOrBuffer(this, state, chunk, encoding, cb);
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ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
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}
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return ret;
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@ -291,11 +287,12 @@ function decodeChunk(state, chunk, encoding) {
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// if we're already writing something, then just put this
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// in the queue, and wait our turn. Otherwise, call _write
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// If we return false, then we need a drain event, so set that flag.
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function writeOrBuffer(stream, state, chunk, encoding, cb) {
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chunk = decodeChunk(state, chunk, encoding);
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if (chunk instanceof Buffer)
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encoding = 'buffer';
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function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
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if (!isBuf) {
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chunk = decodeChunk(state, chunk, encoding);
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if (chunk instanceof Buffer)
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encoding = 'buffer';
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}
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var len = state.objectMode ? 1 : chunk.length;
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state.length += len;
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