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nodejs/lib/_stream_writable.js

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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// A bit simpler than readable streams.
// Implement an async ._write(chunk, cb), and it'll handle all
// the drain event emission and buffering.
module.exports = Writable
var util = require('util');
var Stream = require('stream');
var Duplex = require('_stream_duplex');
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util.inherits(Writable, Stream);
function WritableState(options) {
options = options || {};
this.highWaterMark = options.highWaterMark || 16 * 1024;
this.highWaterMark = options.hasOwnProperty('highWaterMark') ?
options.highWaterMark : 16 * 1024;
this.lowWaterMark = options.hasOwnProperty('lowWaterMark') ?
options.lowWaterMark : 1024;
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this.needDrain = false;
this.ended = false;
this.ending = false;
// should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
this.decodeStrings = options.hasOwnProperty('decodeStrings') ?
options.decodeStrings : true;
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// not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
this.writing = false;
this.buffer = [];
}
function Writable(options) {
// Writable ctor is applied to Duplexes, though they're not
// instanceof Writable, they're instanceof Readable.
if (!(this instanceof Writable) && !(this instanceof Duplex))
return new Writable(options);
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this._writableState = new WritableState(options);
// legacy.
this.writable = true;
Stream.call(this);
}
// Override this method for sync streams
// override the _write(chunk, cb) method for async streams
Writable.prototype.write = function(chunk, encoding, cb) {
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var state = this._writableState;
if (state.ended) {
this.emit('error', new Error('write after end'));
return;
}
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
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var l = chunk.length;
if (false === state.decodeStrings)
chunk = [chunk, encoding];
else if (typeof chunk === 'string' || encoding) {
chunk = new Buffer(chunk + '', encoding);
l = chunk.length;
}
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state.length += l;
var ret = state.length < state.highWaterMark;
if (ret === false)
state.needDrain = true;
// if we're already writing something, then just put this
// in the queue, and wait our turn.
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if (state.writing) {
state.buffer.push([chunk, cb]);
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return ret;
}
state.writing = true;
var sync = true;
this._write(chunk, writecb.bind(this));
sync = false;
return ret;
function writecb(er) {
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state.writing = false;
if (er) {
if (cb) {
if (sync)
process.nextTick(cb.bind(null, er));
else
cb(er);
} else
this.emit('error', er);
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return;
}
state.length -= l;
if (cb) {
// don't call the cb until the next tick if we're in sync mode.
// also, defer if we're about to write some more right now.
if (sync || state.buffer.length)
process.nextTick(cb);
else
cb();
}
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if (state.length === 0 && (state.ended || state.ending)) {
// emit 'finish' at the very end.
this.emit('finish');
return;
}
// if there's something in the buffer waiting, then do that, too.
if (state.buffer.length) {
var chunkCb = state.buffer.shift();
chunk = chunkCb[0];
cb = chunkCb[1];
if (false === state.decodeStrings)
l = chunk[0].length;
else
l = chunk.length;
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state.writing = true;
this._write(chunk, writecb.bind(this));
}
if (state.length <= state.lowWaterMark && state.needDrain) {
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// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
process.nextTick(function() {
if (!state.needDrain)
return;
state.needDrain = false;
this.emit('drain');
}.bind(this));
}
}
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};
Writable.prototype._write = function(chunk, cb) {
process.nextTick(cb.bind(this, new Error('not implemented')));
};
Writable.prototype.end = function(chunk, encoding) {
var state = this._writableState;
state.ending = true;
if (chunk)
this.write(chunk, encoding);
else if (state.length === 0)
this.emit('finish');
state.ended = true;
};