2017-10-08 21:25:19 +02:00
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# C++ Style Guide
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2017-11-15 18:05:23 +01:00
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## Table of Contents
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2017-11-17 11:00:31 +01:00
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* [Formatting](#formatting)
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* [Left-leaning (C++ style) asterisks for pointer declarations](#left-leaning-c-style-asterisks-for-pointer-declarations)
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2017-12-11 20:25:09 +01:00
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* [C++ style comments](#c-style-comments)
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2017-11-17 11:00:31 +01:00
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* [2 spaces of indentation for blocks or bodies of conditionals](#2-spaces-of-indentation-for-blocks-or-bodies-of-conditionals)
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* [4 spaces of indentation for statement continuations](#4-spaces-of-indentation-for-statement-continuations)
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* [Align function arguments vertically](#align-function-arguments-vertically)
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* [Initialization lists](#initialization-lists)
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2017-12-05 04:56:43 +01:00
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* [CamelCase for methods, functions, and classes](#camelcase-for-methods-functions-and-classes)
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2017-11-17 11:00:31 +01:00
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* [snake\_case for local variables and parameters](#snake_case-for-local-variables-and-parameters)
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* [snake\_case\_ for private class fields](#snake_case_-for-private-class-fields)
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* [Space after `template`](#space-after-template)
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* [Memory Management](#memory-management)
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* [Memory allocation](#memory-allocation)
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* [Use `nullptr` instead of `NULL` or `0`](#use-nullptr-instead-of-null-or-0)
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* [Ownership and Smart Pointers](#ownership-and-smart-pointers)
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* [Others](#others)
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* [Type casting](#type-casting)
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* [Do not include `*.h` if `*-inl.h` has already been included](#do-not-include-h-if--inlh-has-already-been-included)
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2018-01-14 19:51:36 +01:00
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* [Avoid throwing JavaScript errors in C++ methods](#avoid-throwing-javascript-errors-in-c)
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* [Avoid throwing JavaScript errors in nested C++ methods](#avoid-throwing-javascript-errors-in-nested-c-methods)
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2017-11-15 18:05:23 +01:00
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2017-10-08 21:25:19 +02:00
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Unfortunately, the C++ linter (based on
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[Google’s `cpplint`](https://github.com/google/styleguide)), which can be run
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explicitly via `make lint-cpp`, does not currently catch a lot of rules that are
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specific to the Node.js C++ code base. This document explains the most common of
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these rules:
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2017-11-17 11:00:31 +01:00
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## Formatting
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2017-10-08 21:25:19 +02:00
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## Left-leaning (C++ style) asterisks for pointer declarations
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`char* buffer;` instead of `char *buffer;`
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2017-12-11 20:25:09 +01:00
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## C++ style comments
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Use C++ style comments (`//`) for both single-line and multi-line comments.
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Comments should also start with uppercase and finish with a dot.
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Examples:
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```c++
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// A single-line comment.
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// Multi-line comments
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// should also use C++
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// style comments.
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```
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The codebase may contain old C style comments (`/* */`) from before this was the
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preferred style. Feel free to update old comments to the preferred style when
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working on code in the immediate vicinity or when changing/improving those
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comments.
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2017-10-08 21:25:19 +02:00
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## 2 spaces of indentation for blocks or bodies of conditionals
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```c++
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if (foo)
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bar();
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```
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or
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```c++
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if (foo) {
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bar();
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baz();
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}
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```
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Braces are optional if the statement body only has one line.
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`namespace`s receive no indentation on their own.
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## 4 spaces of indentation for statement continuations
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```c++
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VeryLongTypeName very_long_result = SomeValueWithAVeryLongName +
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SomeOtherValueWithAVeryLongName;
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```
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Operators are before the line break in these cases.
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## Align function arguments vertically
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```c++
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void FunctionWithAVeryLongName(int parameter_with_a_very_long_name,
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double other_parameter_with_a_very_long_name,
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...);
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```
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If that doesn’t work, break after the `(` and use 4 spaces of indentation:
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```c++
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void FunctionWithAReallyReallyReallyLongNameSeriouslyStopIt(
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int okay_there_is_no_space_left_in_the_previous_line,
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...);
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```
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## Initialization lists
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Long initialization lists are formatted like this:
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```c++
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HandleWrap::HandleWrap(Environment* env,
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Local<Object> object,
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uv_handle_t* handle,
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AsyncWrap::ProviderType provider)
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: AsyncWrap(env, object, provider),
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state_(kInitialized),
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handle_(handle) {
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```
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2017-11-29 03:53:24 +01:00
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## CamelCase for methods, functions, and classes
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Exceptions are simple getters/setters, which are named `property_name()` and
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`set_property_name()`, respectively.
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```c++
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class FooBar {
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public:
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void DoSomething();
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static void DoSomethingButItsStaticInstead();
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void set_foo_flag(int flag_value);
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int foo_flag() const; // Use const-correctness whenever possible.
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};
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```
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## snake\_case for local variables and parameters
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```c++
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int FunctionThatDoesSomething(const char* important_string) {
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const char* pointer_into_string = important_string;
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}
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```
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## snake\_case\_ for private class fields
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```c++
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class Foo {
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private:
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int counter_ = 0;
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};
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```
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## Space after `template`
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```c++
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template <typename T>
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class FancyContainer {
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...
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}
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```
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2017-11-17 11:00:31 +01:00
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## Memory Management
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2017-10-08 21:25:19 +02:00
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## Memory allocation
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- `Malloc()`, `Calloc()`, etc. from `util.h` abort in Out-of-Memory situations
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- `UncheckedMalloc()`, etc. return `nullptr` in OOM situations
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2017-11-17 11:00:31 +01:00
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## Use `nullptr` instead of `NULL` or `0`
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2017-10-08 21:25:19 +02:00
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What it says in the title.
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2017-11-17 11:00:31 +01:00
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## Ownership and Smart Pointers
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"Smart" pointers are classes that act like pointers, e.g.
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by overloading the `*` and `->` operators. Some smart pointer types can be
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used to automate ownership bookkeeping, to ensure these responsibilities are
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met. `std::unique_ptr` is a smart pointer type introduced in C++11, which
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expresses exclusive ownership of a dynamically allocated object; the object
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is deleted when the `std::unique_ptr` goes out of scope. It cannot be
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copied, but can be moved to represent ownership transfer.
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`std::shared_ptr` is a smart pointer type that expresses shared ownership of a
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dynamically allocated object. `std::shared_ptr`s can be copied; ownership
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of the object is shared among all copies, and the object
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is deleted when the last `std::shared_ptr` is destroyed.
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Prefer to use `std::unique_ptr` to make ownership
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transfer explicit. For example:
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```cpp
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std::unique_ptr<Foo> FooFactory();
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void FooConsumer(std::unique_ptr<Foo> ptr);
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```
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Never use `std::auto_ptr`. Instead, use `std::unique_ptr`.
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## Others
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## Type casting
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- Always avoid C-style casts (`(type)value`)
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- `dynamic_cast` does not work because RTTI is not enabled
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- Use `static_cast` for casting whenever it works
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- `reinterpret_cast` is okay if `static_cast` is not appropriate
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2017-10-27 10:30:31 +02:00
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## Do not include `*.h` if `*-inl.h` has already been included
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Do
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```cpp
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#include "util-inl.h" // already includes util.h
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```
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instead of
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```cpp
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#include "util.h"
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#include "util-inl.h"
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```
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2018-01-14 19:51:36 +01:00
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## Avoid throwing JavaScript errors in C++
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2017-10-08 21:25:19 +02:00
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2018-01-14 19:51:36 +01:00
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When there is a need to throw errors from a C++ binding method, try to
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return the data necessary for constructing the errors to JavaScript,
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then construct and throw the errors [using `lib/internal/errors.js`][errors].
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2017-10-08 21:25:19 +02:00
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2018-01-14 19:51:36 +01:00
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Note that in general, type-checks on arguments should be done in JavaScript
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before the arguments are passed into C++. Then in the C++ binding, simply using
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`CHECK` assertions to guard against invalid arguments should be enough.
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If the return value of the binding cannot be used to signal failures or return
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the necessary data for constructing errors in JavaScript, pass a context object
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to the binding and put the necessary data inside in C++. For example:
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```cpp
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void Foo(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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// Let the JavaScript handle the actual type-checking,
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// only assertions are placed in C++
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CHECK_EQ(args.Length(), 2);
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CHECK(args[0]->IsString());
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CHECK(args[1]->IsObject());
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int err = DoSomethingWith(args[0].As<String>());
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if (err) {
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// Put the data inside the error context
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Local<Object> ctx = args[1].As<Object>();
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Local<String> key = FIXED_ONE_BYTE_STRING(env->isolate(), "code");
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ctx->Set(env->context(), key, err).FromJust();
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} else {
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args.GetReturnValue().Set(something_to_return);
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}
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}
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// In the initialize function
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env->SetMethod(target, "foo", Foo);
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```
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```js
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exports.foo = function(str) {
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// Prefer doing the type-checks in JavaScript
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if (typeof str !== 'string') {
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throw new errors.TypeError('ERR_INVALID_ARG_TYPE', 'str', 'string');
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}
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const ctx = {};
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const result = binding.foo(str, ctx);
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if (ctx.code !== undefined) {
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throw new errors.Error('ERR_ERROR_NAME', ctx.code);
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}
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return result;
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};
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```
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### Avoid throwing JavaScript errors in nested C++ methods
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When you have to throw the errors from C++, try to do it at the top level and
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not inside of nested calls.
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2017-10-08 21:25:19 +02:00
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Using C++ `throw` is not allowed.
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2018-01-14 19:51:36 +01:00
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[errors]: https://github.com/nodejs/node/blob/master/doc/guides/using-internal-errors.md
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