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<html>
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<style>
body {
background: #22252a;
color: #eee;
font-size: 16pt;
line-height: 150%;
font-family: times, Times New Roman, times-roman, georgia, serif;
}
#content {
max-width: 30em;
margin: 0 0 5em 10em;
}
#toc {
position: fixed;
top: 2em;
left: 0;
width: 10em;
}
#toc ol {
list-style: none;
margin: 0;
padding: 0;
padding-left: 1em;
}
#toc ol li {
margin: 0;
padding: 0;
}
#toc a { color: #777; }
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h1, h2, h3, h4 {
margin: 2em 0;
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}
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h1 a { color: inherit; }
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pre, code {
font-family: monospace;
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font-size: 13pt;
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color: #bab;
}
pre {
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padding-left: 1em;
border-left: 1px solid #444;
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}
dl {
}
dt {
}
dd {
margin: 1em 0;
margin-left: 1em;
}
a { color: #cd5; text-decoration: none; }
a:hover { text-decoration: underline; }
.highlight {
background: #733;
padding: 0.2em 0;
}
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</style>
<script type="text/javascript" src="sh_main.min.js"></script>
<script type="text/javascript" src="sh_javascript.min.js"></script>
<link type="text/css" rel="stylesheet" href="sh_vim-dark.css">
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<title>node.js</title>
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<body onload="sh_highlightDocument();">
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<div id="toc">
<ol>
<li><a href="#motivation">Motivation</a></li>
<li><a href="#benchmarks">Benchmarks</a></li>
<li><a href="#download">Download</a></li>
<li><a href="#install">Build</a></li>
<li><a href="#api">API</a>
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<ol>
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<li><a href="#timers">Timers</a>
<li><a href="#files">File System</a>
<li><a href="#tcp">TCP</a>
<li><a href="#http">HTTP</a>
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<ol>
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<li><a href="#http_server">Server</a>
<li><a href="#http_client">Client</a>
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</ol>
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<li><a href="#modules">Modules</a>
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</ol>
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</li>
</ol>
</div>
<div id="content">
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<h1><a href="http://tinyclouds.org/node">Node</a></h1>
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<p id="introduction"> Node is a purely asynchronous I/O framework for <a
href="http://code.google.com/p/v8/">V8 javascript</a>.
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<p>This is an example of a web server written with Node which listens on
port 8000 and responds with "Hello World" after waiting two seconds:
<pre class="sh_javascript">new node.http.Server(function (req, res) {
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setTimeout(function () {
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res.sendHeader(200, [["Content-Type", "text/plain"]]);
res.sendBody("Hello World");
res.finish();
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}, 2000);
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}).listen(8000);
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</pre>
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<p> Check out <a href="#api">the API documentation</a> for more examples.
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<p> Node is free to <a href="#download">download</a>, <a
href="#api">use</a>, and <a href="#modules">build upon</a>.</p>
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<h2 id="motivation">Motivation</h2>
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<h3>Evented Programming Makes More Sense</h3>
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Difference between blocking/non-blocking design
<p> There are many methods to write internet servers but they can
fundamentally be divided into two camps: evented and threaded; non-blocking
and blocking. A blocking server accepts a connection and launches a new
thread to handle the connection. Because the concurrency is handled by
the thread scheduler, a blocking server can make function calls which
preform full network requests.
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<pre class="sh_javascript">var response = db.execute("SELECT * FROM table");
// do something</pre>
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<p> An evented server manages its concurrency itself. All connections
are handled in a single thread and callbacks are executed on certain
events: "socket 23 is has data to read", "socket 65's write buffer is
empty". An evented server executes small bits of code but never
<i>blocks</i> the process. In the evented world callbacks are used
instead of functions
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<pre class="sh_javascript">db.execute("SELECT * FROM table", function (response) {
// do something
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});</pre>
<p><a href="http://duartes.org/gustavo/blog/post/what-your-computer-does-while-you-wait">I/O latency</a>
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<pre>
l1 cache ~ 3
l2 cache ~ 14
ram ~ 250
disk ~ 41000000
network ~ 240000000
</pre>
<p>purely evented interfaces rule out a lot of stupidity
<h3>Evented programs are more efficient</h3>
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<ol>
<li>pthread stack size
2mb default stack size on linux (1mb on windows, 64kb on FreeBSD)
of course this is adjustable
<li>context switching benchmark
<li>Apache vs. Nginx
<li>event machine vs mongrel (neverblock)
</ol>
<h3>The appropriateness of Javascript</h3>
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<ol>
<li>No I/O
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<p> Javascript is without I/O. In the browser the DOM provides I/O,
but non-browser javascript interpreters have only non-standardized
functions to allow them print to console or access the network.
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<li>No Threads
<li>Good compiler
<li>Universality of the language
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<p> Contemporary computer infrastructure has two irreplaceable
languages: C and Javascript. C is the language of operating systems.
POSIX, the universal operating system API, is defined in C. So while you
can interface with operating systems in Java and Haskell, those
languages access must make system calls in C. Similarly, Javascript is
the language of the web operating system. In place of POSIX is the
DOM. You can wrap Javascript, you can compile to Javascript, but in the
end browsers must be interfaced with in Javascript. Portable low-level
systems tend to be written in C and portable web-level systems are
written in Javascript.
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</ol>
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<h2 id="benchmarks">Benchmarks</h2>
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<p> TODO
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<h2 id="download">Download</h2>
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<p> TODO
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<h2 id="build">Build</h2>
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<pre>./configure
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make
make install</pre>
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<h2 id="api">Application Programming Interface</h2>
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<p>Conventions: Callbacks are object members which are prefixed with
<code class="sh_javascript">on</code>. All methods and members are camel cased. Constructors
always have a capital first letter.
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<h3 id="timers">Timers</h3>
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<p>Timers allow one to schedule execution of a function for a later time.
<p>Timers in Node work as they do in the browser:
<code class="sh_javascript">setTimeout</code>,
<code class="sh_javascript">setInterval</code>,
<code class="sh_javascript">clearTimeout</code>,
<code class="sh_javascript">clearInterval</code>.
See <a
href="https://developer.mozilla.org/en/DOM/window.setTimeout">Mozilla's
documentation</a> for more information.
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<h3 id="files">File System</h3>
<h3 id="tcp">TCP</h3>
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<h3 id="http">HTTP (<code class="sh_javascript">node.http</code>)</h3>
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<p> Node provides a web server and client interface. The interface is rather
low-level but complete. For example, it does not parse
<code class="sh_javascript">application/x-www-form-urlencoded</code> message bodies. The interface
does abstract the Transfer-Encoding (i.e. chuncked or identity), Message
boundarys, and Keep-Alive connections.
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<h4 id="http_server">HTTP Server (<code class="sh_javascript">node.http.Server</code>)</h4>
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<dl>
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<dt><code class="sh_javascript">new Server(request_handler, options)</code></dt>
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<dd>
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<p>Creates a new web server. The <code class="sh_javascript">options</code> argument accepts
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the same values as the options argument for
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<code class="sh_javascript">node.tcp.Server</code> does. The options argument is optional.
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<p>The <code class="sh_javascript">request_handler</code> is a function which is called on
each request with a <code class="sh_javascript">Message</code> object argument.
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</dd>
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<dt><code class="sh_javascript">server.listen(port, hostname)</code>
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<dd>
<p>Begin accepting connections on the specified port and hostname. If the
hostname is omitted, the server will accept connections directed to any
address.
</dd>
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<dt><code class="sh_javascript">server.close()</code>
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<dd>
<p>Stops the server. Requests currently in progress will not be
interrupted.
</dd>
</dl>
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<h4>HTTP Request Message (<code class="sh_javascript">node.http.Message</code>)</h4>
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<p> This object is only created internally&mdash;not by the user. It is passed
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as an argument to the <code class="sh_javascript">request_handler</code> callback in a web server.
<p> This object, unlike in other HTTP APIs, is used as an interface for both
the request and response. Members and callbacks reference request data, like
<code class="sh_javascript">msg.method</code> and <code class="sh_javascript">msg.onBody</code>. The methods are for
sending a response to this message. Like <code class="sh_javascript">msg.sendHeader()</code> and
<code class="sh_javascript">msg.sendBody()</code>.
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<dl>
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<dt><code class="sh_javascript">msg.method</code>
<dd>The request method as a string. Read only. Example: <code class="sh_javascript">"GET"</code>,
<code class="sh_javascript">"DELETE"</code>.</dd>
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<dt><code class="sh_javascript">msg.uri</code>
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<dd>The request URI as a string. Read only.
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Example: <code class="sh_javascript">"/index.html?hello=world"</code>.</dd>
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<dt><code class="sh_javascript">msg.headers</code>
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<dd>The request headers expressed as an array of 2-element arrays. Read only.
Example:
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<pre class="sh_javascript">
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[ ["Content-Length", "123"]
, ["Content-Type", "text/plain"]
, ["Connection", "keep-alive"]
, ["Accept", "*/*"]
]
</pre>
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<dt><code class="sh_javascript">msg.http_version</code></dt>
<dd>The HTTP protocol version as a string. Read only. Examples: <code class="sh_javascript">"1.1"</code>,
<code class="sh_javascript">"1.0"</code>
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<dt><code class="sh_javascript">msg.connection</code></dt>
<dd> A reference to the <code class="sh_javascript">node.tcp.Connection</code> object. Read
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only. Note that multiple messages can be sent on a single connection.
</dd>
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<dt><code class="sh_javascript">msg.onBody</code></dt>
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<dd>Callback. Should be set by the user to be informed of when a piece
of the message body is received. Example:
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<pre class="sh_javascript">
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msg.onBody = function (chunk) {
puts("part of the body: " + chunk);
}
</pre>
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A chunk of the body is given as the single argument. The transfer-encoding
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has been removed.
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<p>The body chunk is either a String in the case of utf8 encoding or an
array of numbers in the case of raw encoding.
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<dt><code class="sh_javascript">msg.onBodyComplete</code></dt>
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<dd>Callback. Made exactly once for each message. No arguments. After
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<code class="sh_javascript">onBodyComplete</code> is executed <code class="sh_javascript">onBody</code> will no longer be called.
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</dd>
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<dt><code class="sh_javascript">msg.setBodyEncoding(encoding)</code></dt>
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<dd>
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Set the encoding for the request body. Either <code class="sh_javascript">"utf8"</code> or
<code class="sh_javascript">"raw"</code>. Defaults to raw.
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<big>TODO</big>
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<dt><code class="sh_javascript">msg.sendHeader(status_code, headers)</code></dt>
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<dd>
Sends a response header to the request. The status code is a 3-digit
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HTTP status code, like <code class="sh_javascript">404</code>. The second argument,
<code class="sh_javascript">headers</code>, should be an array of 2-element arrays,
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representing the response headers.
<p>Example:
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<pre class="sh_javascript">
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var body = "hello world";
msg.sendHeader( 200
, [ ["Content-Length", body.length]
, ["Content-Type", "text/plain"]
]
);
</pre>
This method must only be called once on a message and it must be called
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before <code class="sh_javascript">msg.finish()</code> is called.
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</dd>
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<dt><code class="sh_javascript">msg.sendBody(chunk)</code></dt>
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<dd>
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This method must be called after <code class="sh_javascript">sendHeader</code> was called. It
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sends a chunk of the response body. This method may be called multiple
times to provide successive parts of the body.
</dd>
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<dt><code class="sh_javascript">msg.finish()</code></dt>
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<dd>
This method signals that all of the response headers and body has been
sent; that server should consider this message complete.
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The method, <code class="sh_javascript">msg.finish()</code>, MUST be called on each response.
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</dl>
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<h3 id="modules">Modules</h3>
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<p>Node has a simple module loading system. In Node, files and modules are
in one-to-one correspondence.
<p> As an example,
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<code class="sh_javascript">foo.js</code> loads the module <code class="sh_javascript">mjsunit.js</code>.
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<p>The contents of <code class="sh_javascript">foo.js</code>:
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<pre class="sh_javascript">
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include("mjsunit");
function onLoad () {
assertEquals(1, 2);
}
</pre>
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<p>The contents of <code class="sh_javascript">mjsunit.js</code>:
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<pre class="sh_javascript">
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function fail (expected, found, name_opt) {
// ...
}
function deepEquals (a, b) {
// ...
}
<span class="highlight">exports</span>.assertEquals = function (expected, found, name_opt) {
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if (!deepEquals(found, expected)) {
fail(expected, found, name_opt);
}
};
</pre>
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<p>Here the module <code class="sh_javascript">mjsunit.js</code> has exported the function
<code class="sh_javascript">assertEquals()</code>. <code class="sh_javascript">mjsunit.js</code> must be in the
same directory as <code class="sh_javascript">foo.js</code> for <code class="sh_javascript">include()</code> to find it.
The module path is relative to the file calling <code class="sh_javascript">include()</code>.
The module path does not include filename extensions like <code class="sh_javascript">.js</code>.
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<p> <code class="sh_javascript">include()</code> inserts the exported objects
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from the specified module into the global namespace.
<p> Because file loading does not happen instantaneously, and because Node
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has a policy of never blocking, the callback <code class="sh_javascript">onLoad()</code> is
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provided to notify the user when all the included modules are loaded.
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Each file can have its own <code class="sh_javascript">onLoad()</code> callback.
<code class="sh_javascript">onLoad()</code> will always be called exactly once for each file.
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<p> To export an object, add to the special <code
class="highlight">exports</code> object.
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<p> The functions <code class="sh_javascript">fail</code> and <code class="sh_javascript">deepEquals</code> are not
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exported and remain private to the module.
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<p> In addition to <code class="sh_javascript">include()</code> a module can use
<code class="sh_javascript">require()</code>. Instead of loading the exported objects into the
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global namespace, it will return a namespace object. The exported objects
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can only be guaranteed to exist after the <code class="sh_javascript">onLoad()</code> callback is
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made. For example:
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<pre class="sh_javascript">
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var mjsunit = require("mjsunit");
function onLoad () {
mjsunit.assertEquals(1, 2);
}
</pre>
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<p> <code class="sh_javascript">include()</code> and <code class="sh_javascript">require()</code> cannot be used after
<code class="sh_javascript">onLoad()</code> is called. So put them at the beginning of your file.
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</body>
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</html>