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nodejs/doc/api/worker_threads.md

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# Worker Threads
<!--introduced_in=v10.5.0-->
> Stability: 2 - Stable
The `worker_threads` module enables the use of threads that execute JavaScript
in parallel. To access it:
```js
const worker = require('worker_threads');
```
Workers (threads) are useful for performing CPU-intensive JavaScript operations.
They will not help much with I/O-intensive work. Node.jss built-in asynchronous
I/O operations are more efficient than Workers can be.
Unlike `child_process` or `cluster`, `worker_threads` can share memory. They do
so by transferring `ArrayBuffer` instances or sharing `SharedArrayBuffer`
instances.
```js
const {
Worker, isMainThread, parentPort, workerData
} = require('worker_threads');
if (isMainThread) {
module.exports = function parseJSAsync(script) {
return new Promise((resolve, reject) => {
const worker = new Worker(__filename, {
workerData: script
});
worker.on('message', resolve);
worker.on('error', reject);
worker.on('exit', (code) => {
if (code !== 0)
reject(new Error(`Worker stopped with exit code ${code}`));
});
});
};
} else {
const { parse } = require('some-js-parsing-library');
const script = workerData;
parentPort.postMessage(parse(script));
}
```
The above example spawns a Worker thread for each `parse()` call. In actual
practice, use a pool of Workers instead for these kinds of tasks. Otherwise, the
overhead of creating Workers would likely exceed their benefit.
When implementing a worker pool, use the [`AsyncResource`][] API to inform
diagnostic tools (e.g. in order to provide asynchronous stack traces) about the
correlation between tasks and their outcomes.
## worker.isMainThread
<!-- YAML
added: v10.5.0
-->
* {boolean}
Is `true` if this code is not running inside of a [`Worker`][] thread.
```js
const { Worker, isMainThread } = require('worker_threads');
if (isMainThread) {
// This re-loads the current file inside a Worker instance.
new Worker(__filename);
} else {
console.log('Inside Worker!');
console.log(isMainThread); // Prints 'false'.
}
```
## worker.moveMessagePortToContext(port, contextifiedSandbox)
<!-- YAML
2019-03-28, Version 11.13.0 (Current) Notable changes: * crypto * Allow deriving public from private keys (Tobias Nießen) [#26278](https://github.com/nodejs/node/pull/26278). * events * Added a `once` function to use `EventEmitter` with promises (Matteo Collina) [#26078](https://github.com/nodejs/node/pull/26078). * tty * Added a `hasColors` method to `WriteStream` (Ruben Bridgewater) [#26247](https://github.com/nodejs/node/pull/26247). * Added NO_COLOR and FORCE_COLOR support (Ruben Bridgewater) [#26485](https://github.com/nodejs/node/pull/26485). * v8 * Added `v8.getHeapSnapshot` and `v8.writeHeapSnapshot` to generate snapshots in the format used by tools such as Chrome DevTools (James M Snell) [#26501](https://github.com/nodejs/node/pull/26501). * worker * Added `worker.moveMessagePortToContext`. This enables using MessagePorts in different vm.Contexts, aiding with the isolation that the vm module seeks to provide (Anna Henningsen) [#26497](https://github.com/nodejs/node/pull/26497). * C++ API * `AddPromiseHook` is now deprecated. This API was added to fill an use case that is served by `async_hooks`, since that has `Promise` support (Anna Henningsen) [#26529](https://github.com/nodejs/node/pull/26529). * Added a `Stop` API to shut down Node.js while it is running (Gireesh Punathil) [#21283](https://github.com/nodejs/node/pull/21283). * meta * [Gireesh Punathil](https://github.com/gireeshpunathil) is now a member of the Technical Steering Committee [#26657](https://github.com/nodejs/node/pull/26657). * Added [Yongsheng Zhang](https://github.com/ZYSzys) to collaborators [#26730](https://github.com/nodejs/node/pull/26730). PR-URL: https://github.com/nodejs/node/pull/26949
2019-03-27 22:43:03 +01:00
added: v11.13.0
-->
* `port` {MessagePort} The message port which will be transferred.
* `contextifiedSandbox` {Object} A [contextified][] object as returned by the
`vm.createContext()` method.
* Returns: {MessagePort}
Transfer a `MessagePort` to a different [`vm`][] Context. The original `port`
object will be rendered unusable, and the returned `MessagePort` instance will
take its place.
The returned `MessagePort` will be an object in the target context, and will
inherit from its global `Object` class. Objects passed to the
[`port.onmessage()`][] listener will also be created in the target context
and inherit from its global `Object` class.
However, the created `MessagePort` will no longer inherit from
[`EventEmitter`][], and only [`port.onmessage()`][] can be used to receive
events using it.
## worker.parentPort
<!-- YAML
added: v10.5.0
-->
* {null|MessagePort}
If this thread was spawned as a [`Worker`][], this will be a [`MessagePort`][]
allowing communication with the parent thread. Messages sent using
`parentPort.postMessage()` will be available in the parent thread
using `worker.on('message')`, and messages sent from the parent thread
using `worker.postMessage()` will be available in this thread using
`parentPort.on('message')`.
```js
const { Worker, isMainThread, parentPort } = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename);
worker.once('message', (message) => {
console.log(message); // Prints 'Hello, world!'.
});
worker.postMessage('Hello, world!');
} else {
// When a message from the parent thread is received, send it back:
parentPort.once('message', (message) => {
parentPort.postMessage(message);
});
}
```
## worker.receiveMessageOnPort(port)
<!-- YAML
added: v12.3.0
-->
* `port` {MessagePort}
* Returns: {Object|undefined}
Receive a single message from a given `MessagePort`. If no message is available,
`undefined` is returned, otherwise an object with a single `message` property
that contains the message payload, corresponding to the oldest message in the
`MessagePort`s queue.
```js
const { MessageChannel, receiveMessageOnPort } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.postMessage({ hello: 'world' });
console.log(receiveMessageOnPort(port2));
// Prints: { message: { hello: 'world' } }
console.log(receiveMessageOnPort(port2));
// Prints: undefined
```
When this function is used, no `'message'` event will be emitted and the
`onmessage` listener will not be invoked.
## worker.resourceLimits
<!-- YAML
added: v13.2.0
-->
* {Object}
* `maxYoungGenerationSizeMb` {number}
* `maxOldGenerationSizeMb` {number}
* `codeRangeSizeMb` {number}
Provides the set of JS engine resource constraints inside this Worker thread.
If the `resourceLimits` option was passed to the [`Worker`][] constructor,
this matches its values.
If this is used in the main thread, its value is an empty object.
## worker.SHARE_ENV
<!-- YAML
added: v11.14.0
-->
* {symbol}
A special value that can be passed as the `env` option of the [`Worker`][]
constructor, to indicate that the current thread and the Worker thread should
share read and write access to the same set of environment variables.
```js
const { Worker, SHARE_ENV } = require('worker_threads');
new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV })
.on('exit', () => {
console.log(process.env.SET_IN_WORKER); // Prints 'foo'.
});
```
## worker.threadId
<!-- YAML
added: v10.5.0
-->
* {integer}
An integer identifier for the current thread. On the corresponding worker object
(if there is any), it is available as [`worker.threadId`][].
This value is unique for each [`Worker`][] instance inside a single process.
## worker.workerData
<!-- YAML
added: v10.5.0
-->
An arbitrary JavaScript value that contains a clone of the data passed
to this threads `Worker` constructor.
The data is cloned as if using [`postMessage()`][`port.postMessage()`],
according to the [HTML structured clone algorithm][].
```js
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename, { workerData: 'Hello, world!' });
} else {
console.log(workerData); // Prints 'Hello, world!'.
}
```
## Class: MessageChannel
<!-- YAML
added: v10.5.0
-->
Instances of the `worker.MessageChannel` class represent an asynchronous,
two-way communications channel.
The `MessageChannel` has no methods of its own. `new MessageChannel()`
yields an object with `port1` and `port2` properties, which refer to linked
[`MessagePort`][] instances.
```js
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log('received', message));
port2.postMessage({ foo: 'bar' });
// Prints: received { foo: 'bar' } from the `port1.on('message')` listener
```
## Class: MessagePort
<!-- YAML
added: v10.5.0
-->
* Extends: {EventEmitter}
Instances of the `worker.MessagePort` class represent one end of an
asynchronous, two-way communications channel. It can be used to transfer
structured data, memory regions and other `MessagePort`s between different
[`Worker`][]s.
With the exception of `MessagePort`s being [`EventEmitter`][]s rather
than [`EventTarget`][]s, this implementation matches [browser `MessagePort`][]s.
### Event: 'close'
<!-- YAML
added: v10.5.0
-->
The `'close'` event is emitted once either side of the channel has been
disconnected.
```js
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
// Prints:
// foobar
// closed!
port2.on('message', (message) => console.log(message));
port2.on('close', () => console.log('closed!'));
port1.postMessage('foobar');
port1.close();
```
### Event: 'message'
<!-- YAML
added: v10.5.0
-->
* `value` {any} The transmitted value
The `'message'` event is emitted for any incoming message, containing the cloned
input of [`port.postMessage()`][].
Listeners on this event will receive a clone of the `value` parameter as passed
to `postMessage()` and no further arguments.
### port.close()
<!-- YAML
added: v10.5.0
-->
Disables further sending of messages on either side of the connection.
This method can be called when no further communication will happen over this
`MessagePort`.
The [`'close'` event][] will be emitted on both `MessagePort` instances that
are part of the channel.
### port.postMessage(value\[, transferList\])
<!-- YAML
added: v10.5.0
-->
* `value` {any}
* `transferList` {Object[]}
Sends a JavaScript value to the receiving side of this channel.
`value` will be transferred in a way which is compatible with
the [HTML structured clone algorithm][].
In particular, the significant differences to `JSON` are:
* `value` may contain circular references.
* `value` may contain instances of builtin JS types such as `RegExp`s,
`BigInt`s, `Map`s, `Set`s, etc.
* `value` may contain typed arrays, both using `ArrayBuffer`s
and `SharedArrayBuffer`s.
* `value` may contain [`WebAssembly.Module`][] instances.
* `value` may not contain native (C++-backed) objects other than `MessagePort`s.
```js
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const circularData = {};
circularData.foo = circularData;
// Prints: { foo: [Circular] }
port2.postMessage(circularData);
```
`transferList` may be a list of `ArrayBuffer` and `MessagePort` objects.
After transferring, they will not be usable on the sending side of the channel
anymore (even if they are not contained in `value`). Unlike with
[child processes][], transferring handles such as network sockets is currently
not supported.
If `value` contains [`SharedArrayBuffer`][] instances, those will be accessible
from either thread. They cannot be listed in `transferList`.
`value` may still contain `ArrayBuffer` instances that are not in
`transferList`; in that case, the underlying memory is copied rather than moved.
```js
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
// This posts a copy of `uint8Array`:
port2.postMessage(uint8Array);
// This does not copy data, but renders `uint8Array` unusable:
port2.postMessage(uint8Array, [ uint8Array.buffer ]);
// The memory for the `sharedUint8Array` will be accessible from both the
// original and the copy received by `.on('message')`:
const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
port2.postMessage(sharedUint8Array);
// This transfers a freshly created message port to the receiver.
// This can be used, for example, to create communication channels between
// multiple `Worker` threads that are children of the same parent thread.
const otherChannel = new MessageChannel();
port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);
```
Because the object cloning uses the structured clone algorithm,
non-enumerable properties, property accessors, and object prototypes are
not preserved. In particular, [`Buffer`][] objects will be read as
plain [`Uint8Array`][]s on the receiving side.
The message object will be cloned immediately, and can be modified after
posting without having side effects.
For more information on the serialization and deserialization mechanisms
behind this API, see the [serialization API of the `v8` module][v8.serdes].
### port.ref()
<!-- YAML
added: v10.5.0
-->
Opposite of `unref()`. Calling `ref()` on a previously `unref()`ed port will
*not* let the program exit if it's the only active handle left (the default
behavior). If the port is `ref()`ed, calling `ref()` again will have no effect.
If listeners are attached or removed using `.on('message')`, the port will
be `ref()`ed and `unref()`ed automatically depending on whether
listeners for the event exist.
### port.start()
<!-- YAML
added: v10.5.0
-->
Starts receiving messages on this `MessagePort`. When using this port
as an event emitter, this will be called automatically once `'message'`
listeners are attached.
This method exists for parity with the Web `MessagePort` API. In Node.js,
it is only useful for ignoring messages when no event listener is present.
Node.js also diverges in its handling of `.onmessage`. Setting it will
automatically call `.start()`, but unsetting it will let messages queue up
until a new handler is set or the port is discarded.
### port.unref()
<!-- YAML
added: v10.5.0
-->
Calling `unref()` on a port will allow the thread to exit if this is the only
active handle in the event system. If the port is already `unref()`ed calling
`unref()` again will have no effect.
If listeners are attached or removed using `.on('message')`, the port will
be `ref()`ed and `unref()`ed automatically depending on whether
listeners for the event exist.
## Class: Worker
<!-- YAML
added: v10.5.0
-->
* Extends: {EventEmitter}
The `Worker` class represents an independent JavaScript execution thread.
Most Node.js APIs are available inside of it.
Notable differences inside a Worker environment are:
* The [`process.stdin`][], [`process.stdout`][] and [`process.stderr`][]
may be redirected by the parent thread.
* The [`require('worker_threads').isMainThread`][] property is set to `false`.
* The [`require('worker_threads').parentPort`][] message port is available.
* [`process.exit()`][] does not stop the whole program, just the single thread,
and [`process.abort()`][] is not available.
* [`process.chdir()`][] and `process` methods that set group or user ids
are not available.
* [`process.env`][] is a copy of the parent thread's environment variables,
unless otherwise specified. Changes to one copy will not be visible in other
threads, and will not be visible to native add-ons (unless
[`worker.SHARE_ENV`][] has been passed as the `env` option to the
[`Worker`][] constructor).
* [`process.title`][] cannot be modified.
* Signals will not be delivered through [`process.on('...')`][Signals events].
* Execution may stop at any point as a result of [`worker.terminate()`][]
being invoked.
* IPC channels from parent processes are not accessible.
* The [`trace_events`][] module is not supported.
* Native add-ons can only be loaded from multiple threads if they fulfill
[certain conditions][Addons worker support].
Creating `Worker` instances inside of other `Worker`s is possible.
Like [Web Workers][] and the [`cluster` module][], two-way communication can be
achieved through inter-thread message passing. Internally, a `Worker` has a
built-in pair of [`MessagePort`][]s that are already associated with each other
when the `Worker` is created. While the `MessagePort` object on the parent side
is not directly exposed, its functionalities are exposed through
[`worker.postMessage()`][] and the [`worker.on('message')`][] event
on the `Worker` object for the parent thread.
To create custom messaging channels (which is encouraged over using the default
global channel because it facilitates separation of concerns), users can create
a `MessageChannel` object on either thread and pass one of the
`MessagePort`s on that `MessageChannel` to the other thread through a
pre-existing channel, such as the global one.
See [`port.postMessage()`][] for more information on how messages are passed,
and what kind of JavaScript values can be successfully transported through
the thread barrier.
```js
const assert = require('assert');
const {
Worker, MessageChannel, MessagePort, isMainThread, parentPort
} = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename);
const subChannel = new MessageChannel();
worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
subChannel.port2.on('message', (value) => {
console.log('received:', value);
});
} else {
parentPort.once('message', (value) => {
assert(value.hereIsYourPort instanceof MessagePort);
value.hereIsYourPort.postMessage('the worker is sending this');
value.hereIsYourPort.close();
});
}
```
### new Worker(filename\[, options\])
<!-- YAML
added: v10.5.0
changes:
- version: v13.2.0
pr-url: https://github.com/nodejs/node/pull/26628
description: The `resourceLimits` option was introduced.
- version: REPLACEME
pr-url: https://github.com/nodejs/node/pull/30559
description: The `argv` option was introduced.
-->
* `filename` {string} The path to the Workers main script. Must be
either an absolute path or a relative path (i.e. relative to the
current working directory) starting with `./` or `../`.
If `options.eval` is `true`, this is a string containing JavaScript code
rather than a path.
* `options` {Object}
* `argv` {any[]} List of arguments which would be stringified and appended to
`process.argv` in the worker. This is mostly similar to the `workerData`
but the values will be available on the global `process.argv` as if they
were passed as CLI options to the script.
* `env` {Object} If set, specifies the initial value of `process.env` inside
the Worker thread. As a special value, [`worker.SHARE_ENV`][] may be used
to specify that the parent thread and the child thread should share their
environment variables; in that case, changes to one threads `process.env`
object will affect the other thread as well. **Default:** `process.env`.
* `eval` {boolean} If `true`, interpret the first argument to the constructor
as a script that is executed once the worker is online.
* `execArgv` {string[]} List of node CLI options passed to the worker.
V8 options (such as `--max-old-space-size`) and options that affect the
process (such as `--title`) are not supported. If set, this will be provided
as [`process.execArgv`][] inside the worker. By default, options will be
inherited from the parent thread.
* `stdin` {boolean} If this is set to `true`, then `worker.stdin` will
provide a writable stream whose contents will appear as `process.stdin`
inside the Worker. By default, no data is provided.
* `stdout` {boolean} If this is set to `true`, then `worker.stdout` will
not automatically be piped through to `process.stdout` in the parent.
* `stderr` {boolean} If this is set to `true`, then `worker.stderr` will
not automatically be piped through to `process.stderr` in the parent.
* `workerData` {any} Any JavaScript value that will be cloned and made
available as [`require('worker_threads').workerData`][]. The cloning will
occur as described in the [HTML structured clone algorithm][], and an error
will be thrown if the object cannot be cloned (e.g. because it contains
`function`s).
* `resourceLimits` {Object} An optional set of resource limits for the new
JS engine instance. Reaching these limits will lead to termination of the
`Worker` instance. These limits only affect the JS engine, and no external
data, including no `ArrayBuffer`s. Even if these limits are set, the process
may still abort if it encounters a global out-of-memory situation.
* `maxOldGenerationSizeMb` {number} The maximum size of the main heap in MB.
* `maxYoungGenerationSizeMb` {number} The maximum size of a heap space for
recently created objects.
* `codeRangeSizeMb` {number} The size of a pre-allocated memory range
used for generated code.
### Event: 'error'
<!-- YAML
added: v10.5.0
-->
* `err` {Error}
The `'error'` event is emitted if the worker thread throws an uncaught
exception. In that case, the worker will be terminated.
### Event: 'exit'
<!-- YAML
added: v10.5.0
-->
* `exitCode` {integer}
The `'exit'` event is emitted once the worker has stopped. If the worker
exited by calling [`process.exit()`][], the `exitCode` parameter will be the
passed exit code. If the worker was terminated, the `exitCode` parameter will
be `1`.
### Event: 'message'
<!-- YAML
added: v10.5.0
-->
* `value` {any} The transmitted value
The `'message'` event is emitted when the worker thread has invoked
[`require('worker_threads').parentPort.postMessage()`][].
See the [`port.on('message')`][] event for more details.
### Event: 'online'
<!-- YAML
added: v10.5.0
-->
The `'online'` event is emitted when the worker thread has started executing
JavaScript code.
### worker.postMessage(value\[, transferList\])
<!-- YAML
added: v10.5.0
-->
* `value` {any}
* `transferList` {Object[]}
Send a message to the worker that will be received via
[`require('worker_threads').parentPort.on('message')`][].
See [`port.postMessage()`][] for more details.
### worker.ref()
<!-- YAML
added: v10.5.0
-->
Opposite of `unref()`, calling `ref()` on a previously `unref()`ed worker will
*not* let the program exit if it's the only active handle left (the default
behavior). If the worker is `ref()`ed, calling `ref()` again will have
no effect.
### worker.resourceLimits
<!-- YAML
added: v13.2.0
-->
* {Object}
* `maxYoungGenerationSizeMb` {number}
* `maxOldGenerationSizeMb` {number}
* `codeRangeSizeMb` {number}
Provides the set of JS engine resource constraints for this Worker thread.
If the `resourceLimits` option was passed to the [`Worker`][] constructor,
this matches its values.
If the worker has stopped, the return value is an empty object.
### worker.stderr
<!-- YAML
added: v10.5.0
-->
* {stream.Readable}
This is a readable stream which contains data written to [`process.stderr`][]
inside the worker thread. If `stderr: true` was not passed to the
[`Worker`][] constructor, then data will be piped to the parent thread's
[`process.stderr`][] stream.
### worker.stdin
<!-- YAML
added: v10.5.0
-->
* {null|stream.Writable}
If `stdin: true` was passed to the [`Worker`][] constructor, this is a
writable stream. The data written to this stream will be made available in
the worker thread as [`process.stdin`][].
### worker.stdout
<!-- YAML
added: v10.5.0
-->
* {stream.Readable}
This is a readable stream which contains data written to [`process.stdout`][]
inside the worker thread. If `stdout: true` was not passed to the
[`Worker`][] constructor, then data will be piped to the parent thread's
[`process.stdout`][] stream.
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
### worker.terminate()
<!-- YAML
added: v10.5.0
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
changes:
2019-06-27, Version 12.5.0 (Current) Notable changes: * build: * The startup time is reduced by enabling V8 snapshots by default https://github.com/nodejs/node/pull/28181 * deps: * Updated `V8` to 7.5.288.22 https://github.com/nodejs/node/pull/27375 * The numeric separator (v8.dev/features/numeric-separators) feature is now enabled by default * Updated `OpenSSL` to 1.1.1c https://github.com/nodejs/node/pull/28211 * inspector: * The `--inspect-publish-uid` flag was added to specify ways of the inspector web socket url exposure https://github.com/nodejs/node/pull/27741 * n-api: * Accessors on napi_define_* are now ECMAScript-compliant https://github.com/nodejs/node/pull/27851 * report: * The cpu info got added to the report output https://github.com/nodejs/node/pull/28188 * src: * Restore the original state of the stdio file descriptors on exit to prevent leaving stdio in raw or non-blocking mode https://github.com/nodejs/node/pull/24260 * tools,gyp: * Introduce MSVS 2019 https://github.com/nodejs/node/pull/27375 * util: * inspect: * Array grouping became more compact and uses more columns than before https://github.com/nodejs/node/pull/28059 https://github.com/nodejs/node/pull/28070 * Long strings will not be split at 80 characters anymore. Instead they will be split on new lines https://github.com/nodejs/node/pull/28055 * worker: * `worker.terminate()` now returns a promise and using the callback is deprecated https://github.com/nodejs/node/pull/28021 PR-URL: https://github.com/nodejs/node/pull/28268
2019-06-17 21:31:37 +02:00
- version: v12.5.0
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
pr-url: https://github.com/nodejs/node/pull/28021
description: This function now returns a Promise.
Passing a callback is deprecated, and was useless up to this
version, as the Worker was actually terminated synchronously.
Terminating is now a fully asynchronous operation.
-->
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
* Returns: {Promise}
Stop all JavaScript execution in the worker thread as soon as possible.
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
Returns a Promise for the exit code that is fulfilled when the
[`'exit'` event][] is emitted.
### worker.threadId
<!-- YAML
added: v10.5.0
-->
* {integer}
An integer identifier for the referenced thread. Inside the worker thread,
it is available as [`require('worker_threads').threadId`][].
This value is unique for each `Worker` instance inside a single process.
### worker.unref()
<!-- YAML
added: v10.5.0
-->
Calling `unref()` on a worker will allow the thread to exit if this is the only
active handle in the event system. If the worker is already `unref()`ed calling
`unref()` again will have no effect.
[`'close'` event]: #worker_threads_event_close
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
[`'exit'` event]: #worker_threads_event_exit
[`AsyncResource`]: async_hooks.html#async_hooks_class_asyncresource
[`Buffer`]: buffer.html
[`EventEmitter`]: events.html
[`EventTarget`]: https://developer.mozilla.org/en-US/docs/Web/API/EventTarget
[`MessagePort`]: #worker_threads_class_messageport
[`SharedArrayBuffer`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer
[`Uint8Array`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array
[`WebAssembly.Module`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module
[`Worker`]: #worker_threads_class_worker
[`cluster` module]: cluster.html
[`port.on('message')`]: #worker_threads_event_message
[`port.onmessage()`]: https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage
[`port.postMessage()`]: #worker_threads_port_postmessage_value_transferlist
[`process.abort()`]: process.html#process_process_abort
[`process.chdir()`]: process.html#process_process_chdir_directory
[`process.env`]: process.html#process_process_env
[`process.execArgv`]: process.html#process_process_execargv
[`process.exit()`]: process.html#process_process_exit_code
[`process.stderr`]: process.html#process_process_stderr
[`process.stdin`]: process.html#process_process_stdin
[`process.stdout`]: process.html#process_process_stdout
[`process.title`]: process.html#process_process_title
[`require('worker_threads').isMainThread`]: #worker_threads_worker_ismainthread
[`require('worker_threads').parentPort.on('message')`]: #worker_threads_event_message
[`require('worker_threads').parentPort`]: #worker_threads_worker_parentport
[`require('worker_threads').parentPort.postMessage()`]: #worker_threads_worker_postmessage_value_transferlist
[`require('worker_threads').threadId`]: #worker_threads_worker_threadid
[`require('worker_threads').workerData`]: #worker_threads_worker_workerdata
[`trace_events`]: tracing.html
[`vm`]: vm.html
[`worker.on('message')`]: #worker_threads_event_message_1
[`worker.postMessage()`]: #worker_threads_worker_postmessage_value_transferlist
[`worker.SHARE_ENV`]: #worker_threads_worker_share_env
worker: refactor `worker.terminate()` At the collaborator summit in Berlin, the behaviour of `worker.terminate()` was discussed. In particular, switching from a callback-based to a Promise-based API was suggested. While investigating that possibility later, it was discovered that `.terminate()` was unintentionally synchronous up until now (including calling its callback synchronously). Also, the topic of its stability has been brought up. I have performed two manual reviews of the native codebase for compatibility with `.terminate()`, and performed some manual fuzz testing with the test suite. At this point, bugs with `.terminate()` should, in my opinion, be treated like bugs in other Node.js features. (It is possible to make Node.js crash with `.terminate()` by messing with internals and/or built-in prototype objects, but that is already the case without `.terminate()` as well.) This commit: - Makes `.terminate()` an asynchronous operation. - Makes `.terminate()` return a `Promise`. - Runtime-deprecates passing a callback. - Removes a warning about its stability from the documentation. - Eliminates an unnecessary extra function from the C++ code. A possible alternative to returning a `Promise` would be to keep the method synchronous and just drop the callback. Generally, providing an asynchronous API does provide us with a bit more flexibility. Refs: https://github.com/nodejs/summit/issues/141 PR-URL: https://github.com/nodejs/node/pull/28021 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2019-06-02 15:09:57 +02:00
[`worker.terminate()`]: #worker_threads_worker_terminate
[`worker.threadId`]: #worker_threads_worker_threadid_1
[Addons worker support]: addons.html#addons_worker_support
[HTML structured clone algorithm]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
[Signals events]: process.html#process_signal_events
[Web Workers]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
[browser `MessagePort`]: https://developer.mozilla.org/en-US/docs/Web/API/MessagePort
[child processes]: child_process.html
[contextified]: vm.html#vm_what_does_it_mean_to_contextify_an_object
[v8.serdes]: v8.html#v8_serialization_api