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# Errors
<!--introduced_in=v4.0.0-->
<!--type=misc-->
Applications running in Node.js will generally experience four categories of
errors:
- Standard JavaScript errors such as:
- {EvalError} : thrown when a call to `eval()` fails.
- {SyntaxError} : thrown in response to improper JavaScript language
syntax.
- {RangeError} : thrown when a value is not within an expected range
- {ReferenceError} : thrown when using undefined variables
- {TypeError} : thrown when passing arguments of the wrong type
- {URIError} : thrown when a global URI handling function is misused.
- System errors triggered by underlying operating system constraints such
as attempting to open a file that does not exist, attempting to send data
over a closed socket, etc;
- And User-specified errors triggered by application code.
- Assertion Errors are a special class of error that can be triggered whenever
Node.js detects an exceptional logic violation that should never occur. These
are raised typically by the `assert` module.
All JavaScript and System errors raised by Node.js inherit from, or are
instances of, the standard JavaScript {Error} class and are guaranteed
to provide *at least* the properties available on that class.
## Error Propagation and Interception
<!--type=misc-->
Node.js supports several mechanisms for propagating and handling errors that
occur while an application is running. How these errors are reported and
handled depends entirely on the type of Error and the style of the API that is
called.
All JavaScript errors are handled as exceptions that *immediately* generate
and throw an error using the standard JavaScript `throw` mechanism. These
are handled using the [`try / catch` construct][try-catch] provided by the
JavaScript language.
```js
// Throws with a ReferenceError because z is undefined
try {
const m = 1;
const n = m + z;
} catch (err) {
// Handle the error here.
}
```
Any use of the JavaScript `throw` mechanism will raise an exception that
*must* be handled using `try / catch` or the Node.js process will exit
immediately.
With few exceptions, _Synchronous_ APIs (any blocking method that does not
accept a `callback` function, such as [`fs.readFileSync`][]), will use `throw`
to report errors.
Errors that occur within _Asynchronous APIs_ may be reported in multiple ways:
- Most asynchronous methods that accept a `callback` function will accept an
`Error` object passed as the first argument to that function. If that first
argument is not `null` and is an instance of `Error`, then an error occurred
that should be handled.
<!-- eslint-disable no-useless-return -->
```js
const fs = require('fs');
fs.readFile('a file that does not exist', (err, data) => {
if (err) {
console.error('There was an error reading the file!', err);
return;
}
// Otherwise handle the data
});
```
- When an asynchronous method is called on an object that is an `EventEmitter`,
errors can be routed to that object's `'error'` event.
```js
const net = require('net');
const connection = net.connect('localhost');
// Adding an 'error' event handler to a stream:
connection.on('error', (err) => {
// If the connection is reset by the server, or if it can't
// connect at all, or on any sort of error encountered by
// the connection, the error will be sent here.
console.error(err);
});
connection.pipe(process.stdout);
```
- A handful of typically asynchronous methods in the Node.js API may still
use the `throw` mechanism to raise exceptions that must be handled using
`try / catch`. There is no comprehensive list of such methods; please
refer to the documentation of each method to determine the appropriate
error handling mechanism required.
The use of the `'error'` event mechanism is most common for [stream-based][]
and [event emitter-based][] APIs, which themselves represent a series of
asynchronous operations over time (as opposed to a single operation that may
pass or fail).
For *all* `EventEmitter` objects, if an `'error'` event handler is not
provided, the error will be thrown, causing the Node.js process to report an
unhandled exception and crash unless either: The [`domain`][domains] module is
used appropriately or a handler has been registered for the
[`process.on('uncaughtException')`][] event.
```js
const EventEmitter = require('events');
const ee = new EventEmitter();
setImmediate(() => {
// This will crash the process because no 'error' event
// handler has been added.
ee.emit('error', new Error('This will crash'));
});
```
Errors generated in this way *cannot* be intercepted using `try / catch` as
they are thrown *after* the calling code has already exited.
Developers must refer to the documentation for each method to determine
exactly how errors raised by those methods are propagated.
### Node.js style callbacks
<!--type=misc-->
Most asynchronous methods exposed by the Node.js core API follow an idiomatic
pattern referred to as a "Node.js style callback". With this pattern, a
callback function is passed to the method as an argument. When the operation
either completes or an error is raised, the callback function is called with
the Error object (if any) passed as the first argument. If no error was raised,
the first argument will be passed as `null`.
```js
const fs = require('fs');
function nodeStyleCallback(err, data) {
if (err) {
console.error('There was an error', err);
return;
}
console.log(data);
}
fs.readFile('/some/file/that/does-not-exist', nodeStyleCallback);
fs.readFile('/some/file/that/does-exist', nodeStyleCallback);
```
The JavaScript `try / catch` mechanism **cannot** be used to intercept errors
generated by asynchronous APIs. A common mistake for beginners is to try to
use `throw` inside a Node.js style callback:
```js
// THIS WILL NOT WORK:
const fs = require('fs');
try {
fs.readFile('/some/file/that/does-not-exist', (err, data) => {
// mistaken assumption: throwing here...
if (err) {
throw err;
}
});
} catch (err) {
// This will not catch the throw!
console.error(err);
}
```
This will not work because the callback function passed to `fs.readFile()` is
called asynchronously. By the time the callback has been called, the
surrounding code (including the `try { } catch (err) { }` block will have
already exited. Throwing an error inside the callback **can crash the Node.js
process** in most cases. If [domains][] are enabled, or a handler has been
registered with `process.on('uncaughtException')`, such errors can be
intercepted.
## Class: Error
<!--type=class-->
A generic JavaScript `Error` object that does not denote any specific
circumstance of why the error occurred. `Error` objects capture a "stack trace"
detailing the point in the code at which the `Error` was instantiated, and may
provide a text description of the error.
All errors generated by Node.js, including all System and JavaScript errors,
will either be instances of, or inherit from, the `Error` class.
### new Error(message)
* `message` {string}
Creates a new `Error` object and sets the `error.message` property to the
provided text message. If an object is passed as `message`, the text message
is generated by calling `message.toString()`. The `error.stack` property will
represent the point in the code at which `new Error()` was called. Stack traces
are dependent on [V8's stack trace API][]. Stack traces extend only to either
(a) the beginning of *synchronous code execution*, or (b) the number of frames
given by the property `Error.stackTraceLimit`, whichever is smaller.
### Error.captureStackTrace(targetObject[, constructorOpt])
* `targetObject` {Object}
* `constructorOpt` {Function}
Creates a `.stack` property on `targetObject`, which when accessed returns
a string representing the location in the code at which
`Error.captureStackTrace()` was called.
```js
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // similar to `new Error().stack`
```
The first line of the trace will be prefixed with `${myObject.name}: ${myObject.message}`.
The optional `constructorOpt` argument accepts a function. If given, all frames
above `constructorOpt`, including `constructorOpt`, will be omitted from the
generated stack trace.
The `constructorOpt` argument is useful for hiding implementation
details of error generation from an end user. For instance:
```js
function MyError() {
Error.captureStackTrace(this, MyError);
}
// Without passing MyError to captureStackTrace, the MyError
// frame would show up in the .stack property. By passing
// the constructor, we omit that frame, and retain all frames below it.
new MyError().stack;
```
### Error.stackTraceLimit
* {number}
The `Error.stackTraceLimit` property specifies the number of stack frames
collected by a stack trace (whether generated by `new Error().stack` or
`Error.captureStackTrace(obj)`).
The default value is `10` but may be set to any valid JavaScript number. Changes
will affect any stack trace captured *after* the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will
not capture any frames.
### error.code
* {string}
The `error.code` property is a string label that identifies the kind of error.
See [Node.js Error Codes][] for details about specific codes.
### error.message
* {string}
The `error.message` property is the string description of the error as set by
calling `new Error(message)`. The `message` passed to the constructor will also
appear in the first line of the stack trace of the `Error`, however changing
this property after the `Error` object is created *may not* change the first
line of the stack trace (for example, when `error.stack` is read before this
property is changed).
```js
const err = new Error('The message');
console.error(err.message);
// Prints: The message
```
### error.stack
* {string}
The `error.stack` property is a string describing the point in the code at which
the `Error` was instantiated.
For example:
```txt
Error: Things keep happening!
at /home/gbusey/file.js:525:2
at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
at increaseSynergy (/home/gbusey/actors.js:701:6)
```
The first line is formatted as `<error class name>: <error message>`, and
is followed by a series of stack frames (each line beginning with "at ").
Each frame describes a call site within the code that lead to the error being
generated. V8 attempts to display a name for each function (by variable name,
function name, or object method name), but occasionally it will not be able to
find a suitable name. If V8 cannot determine a name for the function, only
location information will be displayed for that frame. Otherwise, the
determined function name will be displayed with location information appended
in parentheses.
It is important to note that frames are **only** generated for JavaScript
functions. If, for example, execution synchronously passes through a C++ addon
function called `cheetahify`, which itself calls a JavaScript function, the
frame representing the `cheetahify` call will **not** be present in the stack
traces:
```js
const cheetahify = require('./native-binding.node');
function makeFaster() {
// cheetahify *synchronously* calls speedy.
cheetahify(function speedy() {
throw new Error('oh no!');
});
}
makeFaster();
// will throw:
// /home/gbusey/file.js:6
// throw new Error('oh no!');
// ^
// Error: oh no!
// at speedy (/home/gbusey/file.js:6:11)
// at makeFaster (/home/gbusey/file.js:5:3)
// at Object.<anonymous> (/home/gbusey/file.js:10:1)
// at Module._compile (module.js:456:26)
// at Object.Module._extensions..js (module.js:474:10)
// at Module.load (module.js:356:32)
// at Function.Module._load (module.js:312:12)
// at Function.Module.runMain (module.js:497:10)
// at startup (node.js:119:16)
// at node.js:906:3
```
The location information will be one of:
* `native`, if the frame represents a call internal to V8 (as in `[].forEach`).
* `plain-filename.js:line:column`, if the frame represents a call internal
to Node.js.
* `/absolute/path/to/file.js:line:column`, if the frame represents a call in
a user program, or its dependencies.
The string representing the stack trace is lazily generated when the
`error.stack` property is **accessed**.
The number of frames captured by the stack trace is bounded by the smaller of
`Error.stackTraceLimit` or the number of available frames on the current event
loop tick.
System-level errors are generated as augmented `Error` instances, which are
detailed [here](#errors_system_errors).
## Class: AssertionError
A subclass of `Error` that indicates the failure of an assertion. Such errors
commonly indicate inequality of actual and expected value.
For example:
```js
assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: 1 === 2
```
## Class: RangeError
A subclass of `Error` that indicates that a provided argument was not within the
set or range of acceptable values for a function; whether that is a numeric
range, or outside the set of options for a given function parameter.
For example:
```js
require('net').connect(-1);
// throws "RangeError: "port" option should be >= 0 and < 65536: -1"
```
Node.js will generate and throw `RangeError` instances *immediately* as a form
of argument validation.
## Class: ReferenceError
A subclass of `Error` that indicates that an attempt is being made to access a
variable that is not defined. Such errors commonly indicate typos in code, or
an otherwise broken program.
While client code may generate and propagate these errors, in practice, only V8
will do so.
```js
doesNotExist;
// throws ReferenceError, doesNotExist is not a variable in this program.
```
Unless an application is dynamically generating and running code,
`ReferenceError` instances should always be considered a bug in the code
or its dependencies.
## Class: SyntaxError
A subclass of `Error` that indicates that a program is not valid JavaScript.
These errors may only be generated and propagated as a result of code
evaluation. Code evaluation may happen as a result of `eval`, `Function`,
`require`, or [vm][]. These errors are almost always indicative of a broken
program.
```js
try {
require('vm').runInThisContext('binary ! isNotOk');
} catch (err) {
// err will be a SyntaxError
}
```
`SyntaxError` instances are unrecoverable in the context that created them
they may only be caught by other contexts.
## Class: TypeError
A subclass of `Error` that indicates that a provided argument is not an
allowable type. For example, passing a function to a parameter which expects a
string would be considered a TypeError.
```js
require('url').parse(() => { });
// throws TypeError, since it expected a string
```
Node.js will generate and throw `TypeError` instances *immediately* as a form
of argument validation.
## Exceptions vs. Errors
<!--type=misc-->
A JavaScript exception is a value that is thrown as a result of an invalid
operation or as the target of a `throw` statement. While it is not required
that these values are instances of `Error` or classes which inherit from
`Error`, all exceptions thrown by Node.js or the JavaScript runtime *will* be
instances of Error.
Some exceptions are *unrecoverable* at the JavaScript layer. Such exceptions
will *always* cause the Node.js process to crash. Examples include `assert()`
checks or `abort()` calls in the C++ layer.
## System Errors
System errors are generated when exceptions occur within the program's
runtime environment. Typically, these are operational errors that occur
when an application violates an operating system constraint such as attempting
to read a file that does not exist or when the user does not have sufficient
permissions.
System errors are typically generated at the syscall level: an exhaustive list
of error codes and their meanings is available by running `man 2 intro` or
`man 3 errno` on most Unices; or [online][].
In Node.js, system errors are represented as augmented `Error` objects with
added properties.
### Class: System Error
#### error.code
* {string}
The `error.code` property is a string representing the error code, which is
typically `E` followed by a sequence of capital letters.
#### error.errno
* {string|number}
The `error.errno` property is a number or a string.
The number is a **negative** value which corresponds to the error code defined
in [`libuv Error handling`]. See uv-errno.h header file
(`deps/uv/include/uv-errno.h` in the Node.js source tree) for details. In case
of a string, it is the same as `error.code`.
#### error.syscall
* {string}
The `error.syscall` property is a string describing the [syscall][] that failed.
#### error.path
* {string}
When present (e.g. in `fs` or `child_process`), the `error.path` property is a
string containing a relevant invalid pathname.
#### error.address
* {string}
When present (e.g. in `net` or `dgram`), the `error.address` property is a
string describing the address to which the connection failed.
#### error.port
* {number}
When present (e.g. in `net` or `dgram`), the `error.port` property is a number
representing the connection's port that is not available.
### Common System Errors
This list is **not exhaustive**, but enumerates many of the common system
errors encountered when writing a Node.js program. An exhaustive list may be
found [here][online].
- `EACCES` (Permission denied): An attempt was made to access a file in a way
forbidden by its file access permissions.
- `EADDRINUSE` (Address already in use): An attempt to bind a server
([`net`][], [`http`][], or [`https`][]) to a local address failed due to
another server on the local system already occupying that address.
- `ECONNREFUSED` (Connection refused): No connection could be made because the
target machine actively refused it. This usually results from trying to
connect to a service that is inactive on the foreign host.
- `ECONNRESET` (Connection reset by peer): A connection was forcibly closed by
a peer. This normally results from a loss of the connection on the remote
socket due to a timeout or reboot. Commonly encountered via the [`http`][]
and [`net`][] modules.
- `EEXIST` (File exists): An existing file was the target of an operation that
required that the target not exist.
- `EISDIR` (Is a directory): An operation expected a file, but the given
pathname was a directory.
- `EMFILE` (Too many open files in system): Maximum number of
[file descriptors][] allowable on the system has been reached, and
requests for another descriptor cannot be fulfilled until at least one
has been closed. This is encountered when opening many files at once in
parallel, especially on systems (in particular, macOS) where there is a low
file descriptor limit for processes. To remedy a low limit, run
`ulimit -n 2048` in the same shell that will run the Node.js process.
- `ENOENT` (No such file or directory): Commonly raised by [`fs`][] operations
to indicate that a component of the specified pathname does not exist -- no
entity (file or directory) could be found by the given path.
- `ENOTDIR` (Not a directory): A component of the given pathname existed, but
was not a directory as expected. Commonly raised by [`fs.readdir`][].
- `ENOTEMPTY` (Directory not empty): A directory with entries was the target
of an operation that requires an empty directory -- usually [`fs.unlink`][].
- `EPERM` (Operation not permitted): An attempt was made to perform an
operation that requires elevated privileges.
- `EPIPE` (Broken pipe): A write on a pipe, socket, or FIFO for which there is
no process to read the data. Commonly encountered at the [`net`][] and
[`http`][] layers, indicative that the remote side of the stream being
written to has been closed.
- `ETIMEDOUT` (Operation timed out): A connect or send request failed because
the connected party did not properly respond after a period of time. Usually
encountered by [`http`][] or [`net`][] -- often a sign that a `socket.end()`
was not properly called.
<a id="nodejs-error-codes"></a>
## Node.js Error Codes
<a id="ERR_ARG_NOT_ITERABLE"></a>
### ERR_ARG_NOT_ITERABLE
Used generically to identify that an iterable argument (i.e. a value that works
with `for...of` loops) is required, but not provided to a Node.js API.
<a id="ERR_ASSERTION"></a>
### ERR_ASSERTION
Used as special type of error that can be triggered whenever Node.js detects an
exceptional logic violation that should never occur. These are raised typically
by the `assert` module.
<a id="ERR_ASYNC_CALLBACK"></a>
### ERR_ASYNC_CALLBACK
Used with `AsyncHooks` to indicate an attempt of registering something that is
not a function as a callback.
<a id="ERR_ASYNC_TYPE"></a>
### ERR_ASYNC_TYPE
Used when the type of an asynchronous resource is invalid. Note that users are
also able to define their own types when using the public embedder API.
<a id="ERR_BUFFER_OUT_OF_BOUNDS"></a>
### ERR_BUFFER_OUT_OF_BOUNDS
Used when attempting to perform an operation outside the bounds of a `Buffer`.
<a id="ERR_CHILD_CLOSED_BEFORE_REPLY"></a>
### ERR_CHILD_CLOSED_BEFORE_REPLY
Used when a child process is closed before the parent received a reply.
<a id="ERR_CONSOLE_WRITABLE_STREAM"></a>
### ERR_CONSOLE_WRITABLE_STREAM
Used when `Console` is instantiated without `stdout` stream or when `stdout` or
`stderr` streams are not writable.
<a id="ERR_CPU_USAGE"></a>
### ERR_CPU_USAGE
Used when the native call from `process.cpuUsage` cannot be processed properly.
<a id="ERR_DNS_SET_SERVERS_FAILED"></a>
### ERR_DNS_SET_SERVERS_FAILED
Used when `c-ares` failed to set the DNS server.
<a id="ERR_ENCODING_INVALID_ENCODED_DATA"></a>
### ERR_ENCODING_INVALID_ENCODED_DATA
Used by the `util.TextDecoder()` API when the data provided is invalid
according to the encoding provided.
<a id="ERR_ENCODING_NOT_SUPPORTED"></a>
### ERR_ENCODING_NOT_SUPPORTED
Used by the `util.TextDecoder()` API when the encoding provided is not one of
the [WHATWG Supported Encodings][].
<a id="ERR_FALSY_VALUE_REJECTION"></a>
### ERR_FALSY_VALUE_REJECTION
Used by the `util.callbackify()` API when a callbackified `Promise` is rejected
with a falsy value (e.g. `null`).
<a id="ERR_HTTP_HEADERS_SENT"></a>
### ERR_HTTP_HEADERS_SENT
Used when headers have already been sent and another attempt is made to add
more headers.
<a id="ERR_HTTP_INVALID_CHAR"></a>
### ERR_HTTP_INVALID_CHAR
Used when an invalid character is found in an HTTP response status message
(reason phrase).
<a id="ERR_HTTP_INVALID_STATUS_CODE"></a>
### ERR_HTTP_INVALID_STATUS_CODE
Used for status codes outside the regular status code ranges (100-999).
<a id="ERR_HTTP_TRAILER_INVALID"></a>
### ERR_HTTP_TRAILER_INVALID
Used when the `Trailer` header is set even though the transfer encoding does not
support that.
http2: introducing HTTP/2 At long last: The initial *experimental* implementation of HTTP/2. This is an accumulation of the work that has been done in the nodejs/http2 repository, squashed down to a couple of commits. The original commit history has been preserved in the nodejs/http2 repository. This PR introduces the nghttp2 C library as a new dependency. This library provides the majority of the HTTP/2 protocol implementation, with the rest of the code here providing the mapping of the library into a usable JS API. Within src, a handful of new node_http2_*.c and node_http2_*.h files are introduced. These provide the internal mechanisms that interface with nghttp and define the `process.binding('http2')` interface. The JS API is defined within `internal/http2/*.js`. There are two APIs provided: Core and Compat. The Core API is HTTP/2 specific and is designed to be as minimal and as efficient as possible. The Compat API is intended to be as close to the existing HTTP/1 API as possible, with some exceptions. Tests, documentation and initial benchmarks are included. The `http2` module is gated by a new `--expose-http2` command line flag. When used, `require('http2')` will be exposed to users. Note that there is an existing `http2` module on npm that would be impacted by the introduction of this module, which is the main reason for gating this behind a flag. When using `require('http2')` the first time, a process warning will be emitted indicating that an experimental feature is being used. To run the benchmarks, the `h2load` tool (part of the nghttp project) is required: `./node benchmarks/http2/simple.js benchmarker=h2load`. Only two benchmarks are currently available. Additional configuration options to enable verbose debugging are provided: ``` $ ./configure --debug-http2 --debug-nghttp2 $ NODE_DEBUG=http2 ./node ``` The `--debug-http2` configuration option enables verbose debug statements from the `src/node_http2_*` files. The `--debug-nghttp2` enables the nghttp library's own verbose debug output. The `NODE_DEBUG=http2` enables JS-level debug output. The following illustrates as simple HTTP/2 server and client interaction: (The HTTP/2 client and server support both plain text and TLS connections) ```jt client = http2.connect('http://localhost:80'); const req = client.request({ ':path': '/some/path' }); req.on('data', (chunk) => { /* do something with the data */ }); req.on('end', () => { client.destroy(); }); // Plain text (non-TLS server) const server = http2.createServer(); server.on('stream', (stream, requestHeaders) => { stream.respond({ ':status': 200 }); stream.write('hello '); stream.end('world'); }); server.listen(80); ``` ```js const http2 = require('http2'); const client = http2.connect('http://localhost'); ``` Author: Anna Henningsen <anna@addaleax.net> Author: Colin Ihrig <cjihrig@gmail.com> Author: Daniel Bevenius <daniel.bevenius@gmail.com> Author: James M Snell <jasnell@gmail.com> Author: Jun Mukai Author: Kelvin Jin Author: Matteo Collina <matteo.collina@gmail.com> Author: Robert Kowalski <rok@kowalski.gd> Author: Santiago Gimeno <santiago.gimeno@gmail.com> Author: Sebastiaan Deckers <sebdeckers83@gmail.com> Author: Yosuke Furukawa <yosuke.furukawa@gmail.com> PR-URL: https://github.com/nodejs/node/pull/14239 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
2017-07-17 19:17:16 +02:00
<a id="ERR_HTTP2_CONNECT_AUTHORITY"></a>
### ERR_HTTP2_CONNECT_AUTHORITY
For HTTP/2 requests using the `CONNECT` method, the `:authority` pseudo-header
is required.
<a id="ERR_HTTP2_CONNECT_PATH"></a>
### ERR_HTTP2_CONNECT_PATH
For HTTP/2 requests using the `CONNECT` method, the `:path` pseudo-header is
forbidden.
<a id="ERR_HTTP2_CONNECT_SCHEME"></a>
### ERR_HTTP2_CONNECT_SCHEME
For HTTP/2 requests using the `CONNECT` method, the `:scheme` pseudo-header is
http2: introducing HTTP/2 At long last: The initial *experimental* implementation of HTTP/2. This is an accumulation of the work that has been done in the nodejs/http2 repository, squashed down to a couple of commits. The original commit history has been preserved in the nodejs/http2 repository. This PR introduces the nghttp2 C library as a new dependency. This library provides the majority of the HTTP/2 protocol implementation, with the rest of the code here providing the mapping of the library into a usable JS API. Within src, a handful of new node_http2_*.c and node_http2_*.h files are introduced. These provide the internal mechanisms that interface with nghttp and define the `process.binding('http2')` interface. The JS API is defined within `internal/http2/*.js`. There are two APIs provided: Core and Compat. The Core API is HTTP/2 specific and is designed to be as minimal and as efficient as possible. The Compat API is intended to be as close to the existing HTTP/1 API as possible, with some exceptions. Tests, documentation and initial benchmarks are included. The `http2` module is gated by a new `--expose-http2` command line flag. When used, `require('http2')` will be exposed to users. Note that there is an existing `http2` module on npm that would be impacted by the introduction of this module, which is the main reason for gating this behind a flag. When using `require('http2')` the first time, a process warning will be emitted indicating that an experimental feature is being used. To run the benchmarks, the `h2load` tool (part of the nghttp project) is required: `./node benchmarks/http2/simple.js benchmarker=h2load`. Only two benchmarks are currently available. Additional configuration options to enable verbose debugging are provided: ``` $ ./configure --debug-http2 --debug-nghttp2 $ NODE_DEBUG=http2 ./node ``` The `--debug-http2` configuration option enables verbose debug statements from the `src/node_http2_*` files. The `--debug-nghttp2` enables the nghttp library's own verbose debug output. The `NODE_DEBUG=http2` enables JS-level debug output. The following illustrates as simple HTTP/2 server and client interaction: (The HTTP/2 client and server support both plain text and TLS connections) ```jt client = http2.connect('http://localhost:80'); const req = client.request({ ':path': '/some/path' }); req.on('data', (chunk) => { /* do something with the data */ }); req.on('end', () => { client.destroy(); }); // Plain text (non-TLS server) const server = http2.createServer(); server.on('stream', (stream, requestHeaders) => { stream.respond({ ':status': 200 }); stream.write('hello '); stream.end('world'); }); server.listen(80); ``` ```js const http2 = require('http2'); const client = http2.connect('http://localhost'); ``` Author: Anna Henningsen <anna@addaleax.net> Author: Colin Ihrig <cjihrig@gmail.com> Author: Daniel Bevenius <daniel.bevenius@gmail.com> Author: James M Snell <jasnell@gmail.com> Author: Jun Mukai Author: Kelvin Jin Author: Matteo Collina <matteo.collina@gmail.com> Author: Robert Kowalski <rok@kowalski.gd> Author: Santiago Gimeno <santiago.gimeno@gmail.com> Author: Sebastiaan Deckers <sebdeckers83@gmail.com> Author: Yosuke Furukawa <yosuke.furukawa@gmail.com> PR-URL: https://github.com/nodejs/node/pull/14239 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
2017-07-17 19:17:16 +02:00
forbidden.
<a id="ERR_HTTP2_FRAME_ERROR"></a>
### ERR_HTTP2_FRAME_ERROR
Used when a failure occurs sending an individual frame on the HTTP/2
session.
<a id="ERR_HTTP2_HEADER_REQUIRED"></a>
### ERR_HTTP2_HEADER_REQUIRED
Used when a required header is missing in an HTTP/2 message.
<a id="ERR_HTTP2_HEADER_SINGLE_VALUE"></a>
### ERR_HTTP2_HEADER_SINGLE_VALUE
Used when multiple values have been provided for an HTTP header field that
required to have only a single value.
<a id="ERR_HTTP2_HEADERS_AFTER_RESPOND"></a>
### ERR_HTTP2_HEADERS_AFTER_RESPOND
Used when trying to specify additional headers after an HTTP/2 response
initiated.
http2: introducing HTTP/2 At long last: The initial *experimental* implementation of HTTP/2. This is an accumulation of the work that has been done in the nodejs/http2 repository, squashed down to a couple of commits. The original commit history has been preserved in the nodejs/http2 repository. This PR introduces the nghttp2 C library as a new dependency. This library provides the majority of the HTTP/2 protocol implementation, with the rest of the code here providing the mapping of the library into a usable JS API. Within src, a handful of new node_http2_*.c and node_http2_*.h files are introduced. These provide the internal mechanisms that interface with nghttp and define the `process.binding('http2')` interface. The JS API is defined within `internal/http2/*.js`. There are two APIs provided: Core and Compat. The Core API is HTTP/2 specific and is designed to be as minimal and as efficient as possible. The Compat API is intended to be as close to the existing HTTP/1 API as possible, with some exceptions. Tests, documentation and initial benchmarks are included. The `http2` module is gated by a new `--expose-http2` command line flag. When used, `require('http2')` will be exposed to users. Note that there is an existing `http2` module on npm that would be impacted by the introduction of this module, which is the main reason for gating this behind a flag. When using `require('http2')` the first time, a process warning will be emitted indicating that an experimental feature is being used. To run the benchmarks, the `h2load` tool (part of the nghttp project) is required: `./node benchmarks/http2/simple.js benchmarker=h2load`. Only two benchmarks are currently available. Additional configuration options to enable verbose debugging are provided: ``` $ ./configure --debug-http2 --debug-nghttp2 $ NODE_DEBUG=http2 ./node ``` The `--debug-http2` configuration option enables verbose debug statements from the `src/node_http2_*` files. The `--debug-nghttp2` enables the nghttp library's own verbose debug output. The `NODE_DEBUG=http2` enables JS-level debug output. The following illustrates as simple HTTP/2 server and client interaction: (The HTTP/2 client and server support both plain text and TLS connections) ```jt client = http2.connect('http://localhost:80'); const req = client.request({ ':path': '/some/path' }); req.on('data', (chunk) => { /* do something with the data */ }); req.on('end', () => { client.destroy(); }); // Plain text (non-TLS server) const server = http2.createServer(); server.on('stream', (stream, requestHeaders) => { stream.respond({ ':status': 200 }); stream.write('hello '); stream.end('world'); }); server.listen(80); ``` ```js const http2 = require('http2'); const client = http2.connect('http://localhost'); ``` Author: Anna Henningsen <anna@addaleax.net> Author: Colin Ihrig <cjihrig@gmail.com> Author: Daniel Bevenius <daniel.bevenius@gmail.com> Author: James M Snell <jasnell@gmail.com> Author: Jun Mukai Author: Kelvin Jin Author: Matteo Collina <matteo.collina@gmail.com> Author: Robert Kowalski <rok@kowalski.gd> Author: Santiago Gimeno <santiago.gimeno@gmail.com> Author: Sebastiaan Deckers <sebdeckers83@gmail.com> Author: Yosuke Furukawa <yosuke.furukawa@gmail.com> PR-URL: https://github.com/nodejs/node/pull/14239 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
2017-07-17 19:17:16 +02:00
<a id="ERR_HTTP2_HEADERS_OBJECT"></a>
### ERR_HTTP2_HEADERS_OBJECT
Used when an HTTP/2 Headers Object is expected.
<a id="ERR_HTTP2_HEADERS_SENT"></a>
### ERR_HTTP2_HEADERS_SENT
Used when an attempt is made to send multiple response headers.
<a id="ERR_HTTP2_INFO_HEADERS_AFTER_RESPOND"></a>
### ERR_HTTP2_INFO_HEADERS_AFTER_RESPOND
HTTP/2 Informational headers must only be sent *prior* to calling the
`Http2Stream.prototype.respond()` method.
<a id="ERR_HTTP2_INFO_STATUS_NOT_ALLOWED"></a>
### ERR_HTTP2_INFO_STATUS_NOT_ALLOWED
Informational HTTP status codes (`1xx`) may not be set as the response status
code on HTTP/2 responses.
<a id="ERR_HTTP2_INVALID_CONNECTION_HEADERS"></a>
### ERR_HTTP2_INVALID_CONNECTION_HEADERS
HTTP/1 connection specific headers are forbidden to be used in HTTP/2
requests and responses.
<a id="ERR_HTTP2_INVALID_HEADER_VALUE"></a>
### ERR_HTTP2_INVALID_HEADER_VALUE
Used to indicate that an invalid HTTP/2 header value has been specified.
<a id="ERR_HTTP2_INVALID_INFO_STATUS"></a>
### ERR_HTTP2_INVALID_INFO_STATUS
An invalid HTTP informational status code has been specified. Informational
status codes must be an integer between `100` and `199` (inclusive).
<a id="ERR_HTTP2_INVALID_PACKED_SETTINGS_LENGTH"></a>
Input `Buffer` and `Uint8Array` instances passed to the
`http2.getUnpackedSettings()` API must have a length that is a multiple of
six.
<a id="ERR_HTTP2_INVALID_PSEUDOHEADER"></a>
### ERR_HTTP2_INVALID_PSEUDOHEADER
Only valid HTTP/2 pseudoheaders (`:status`, `:path`, `:authority`, `:scheme`,
and `:method`) may be used.
<a id="ERR_HTTP2_INVALID_SESSION"></a>
### ERR_HTTP2_INVALID_SESSION
Used when any action is performed on an `Http2Session` object that has already
been destroyed.
<a id="ERR_HTTP2_INVALID_SETTING_VALUE"></a>
### ERR_HTTP2_INVALID_SETTING_VALUE
An invalid value has been specified for an HTTP/2 setting.
<a id="ERR_HTTP2_INVALID_STREAM"></a>
### ERR_HTTP2_INVALID_STREAM
Used when an operation has been performed on a stream that has already been
destroyed.
<a id="ERR_HTTP2_MAX_PENDING_SETTINGS_ACK"></a>
### ERR_HTTP2_MAX_PENDING_SETTINGS_ACK
Whenever an HTTP/2 `SETTINGS` frame is sent to a connected peer, the peer is
required to send an acknowledgement that it has received and applied the new
SETTINGS. By default, a maximum number of un-acknowledged `SETTINGS` frame may
be sent at any given time. This error code is used when that limit has been
reached.
<a id="ERR_HTTP2_OUT_OF_STREAMS"></a>
### ERR_HTTP2_OUT_OF_STREAMS
Used when the maximum number of streams on a single HTTP/2 session have been
created.
<a id="ERR_HTTP2_PAYLOAD_FORBIDDEN"></a>
### ERR_HTTP2_PAYLOAD_FORBIDDEN
Used when a message payload is specified for an HTTP response code for which
a payload is forbidden.
<a id="ERR_HTTP2_PSEUDOHEADER_NOT_ALLOWED"></a>
### ERR_HTTP2_PSEUDOHEADER_NOT_ALLOWED
Used to indicate that an HTTP/2 pseudo-header has been used inappropriately.
Pseudo-headers are header key names that begin with the `:` prefix.
<a id="ERR_HTTP2_PUSH_DISABLED"></a>
### ERR_HTTP2_PUSH_DISABLED
Used when push streams have been disabled by the client but an attempt to
create a push stream is made.
<a id="ERR_HTTP2_SEND_FILE"></a>
### ERR_HTTP2_SEND_FILE
Used when an attempt is made to use the
`Http2Stream.prototype.responseWithFile()` API to send a non-regular file.
<a id="ERR_HTTP2_SOCKET_BOUND"></a>
### ERR_HTTP2_SOCKET_BOUND
Used when an attempt is made to connect a `Http2Session` object to a
`net.Socket` or `tls.TLSSocket` that has already been bound to another
`Http2Session` object.
<a id="ERR_HTTP2_STATUS_101"></a>
### ERR_HTTP2_STATUS_101
Use of the `101` Informational status code is forbidden in HTTP/2.
<a id="ERR_HTTP2_STATUS_INVALID"></a>
### ERR_HTTP2_STATUS_INVALID
An invalid HTTP status code has been specified. Status codes must be an integer
between `100` and `599` (inclusive).
<a id="ERR_HTTP2_STREAM_CLOSED"></a>
### ERR_HTTP2_STREAM_CLOSED
Used when an action has been performed on an HTTP/2 Stream that has already
been closed.
<a id="ERR_HTTP2_STREAM_ERROR"></a>
### ERR_HTTP2_STREAM_ERROR
Used when a non-zero error code has been specified in an `RST_STREAM` frame.
http2: introducing HTTP/2 At long last: The initial *experimental* implementation of HTTP/2. This is an accumulation of the work that has been done in the nodejs/http2 repository, squashed down to a couple of commits. The original commit history has been preserved in the nodejs/http2 repository. This PR introduces the nghttp2 C library as a new dependency. This library provides the majority of the HTTP/2 protocol implementation, with the rest of the code here providing the mapping of the library into a usable JS API. Within src, a handful of new node_http2_*.c and node_http2_*.h files are introduced. These provide the internal mechanisms that interface with nghttp and define the `process.binding('http2')` interface. The JS API is defined within `internal/http2/*.js`. There are two APIs provided: Core and Compat. The Core API is HTTP/2 specific and is designed to be as minimal and as efficient as possible. The Compat API is intended to be as close to the existing HTTP/1 API as possible, with some exceptions. Tests, documentation and initial benchmarks are included. The `http2` module is gated by a new `--expose-http2` command line flag. When used, `require('http2')` will be exposed to users. Note that there is an existing `http2` module on npm that would be impacted by the introduction of this module, which is the main reason for gating this behind a flag. When using `require('http2')` the first time, a process warning will be emitted indicating that an experimental feature is being used. To run the benchmarks, the `h2load` tool (part of the nghttp project) is required: `./node benchmarks/http2/simple.js benchmarker=h2load`. Only two benchmarks are currently available. Additional configuration options to enable verbose debugging are provided: ``` $ ./configure --debug-http2 --debug-nghttp2 $ NODE_DEBUG=http2 ./node ``` The `--debug-http2` configuration option enables verbose debug statements from the `src/node_http2_*` files. The `--debug-nghttp2` enables the nghttp library's own verbose debug output. The `NODE_DEBUG=http2` enables JS-level debug output. The following illustrates as simple HTTP/2 server and client interaction: (The HTTP/2 client and server support both plain text and TLS connections) ```jt client = http2.connect('http://localhost:80'); const req = client.request({ ':path': '/some/path' }); req.on('data', (chunk) => { /* do something with the data */ }); req.on('end', () => { client.destroy(); }); // Plain text (non-TLS server) const server = http2.createServer(); server.on('stream', (stream, requestHeaders) => { stream.respond({ ':status': 200 }); stream.write('hello '); stream.end('world'); }); server.listen(80); ``` ```js const http2 = require('http2'); const client = http2.connect('http://localhost'); ``` Author: Anna Henningsen <anna@addaleax.net> Author: Colin Ihrig <cjihrig@gmail.com> Author: Daniel Bevenius <daniel.bevenius@gmail.com> Author: James M Snell <jasnell@gmail.com> Author: Jun Mukai Author: Kelvin Jin Author: Matteo Collina <matteo.collina@gmail.com> Author: Robert Kowalski <rok@kowalski.gd> Author: Santiago Gimeno <santiago.gimeno@gmail.com> Author: Sebastiaan Deckers <sebdeckers83@gmail.com> Author: Yosuke Furukawa <yosuke.furukawa@gmail.com> PR-URL: https://github.com/nodejs/node/pull/14239 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
2017-07-17 19:17:16 +02:00
<a id="ERR_HTTP2_STREAM_SELF_DEPENDENCY"></a>
### ERR_HTTP2_STREAM_SELF_DEPENDENCY
When setting the priority for an HTTP/2 stream, the stream may be marked as
a dependency for a parent stream. This error code is used when an attempt is
made to mark a stream and dependent of itself.
<a id="ERR_HTTP2_UNSUPPORTED_PROTOCOL"></a>
### ERR_HTTP2_UNSUPPORTED_PROTOCOL
Used when `http2.connect()` is passed a URL that uses any protocol other than
`http:` or `https:`.
<a id="ERR_INDEX_OUT_OF_RANGE"></a>
### ERR_INDEX_OUT_OF_RANGE
Used when a given index is out of the accepted range (e.g. negative offsets).
<a id="ERR_INVALID_ARG_TYPE"></a>
### ERR_INVALID_ARG_TYPE
Used generically to identify that an argument of the wrong type has been passed
to a Node.js API.
<a id="ERR_INVALID_ARRAY_LENGTH"></a>
### ERR_INVALID_ARRAY_LENGTH
Used when an Array is not of the expected length or in a valid range.
<a id="ERR_INVALID_ASYNC_ID"></a>
### ERR_INVALID_ASYNC_ID
Used with `AsyncHooks` when an invalid `asyncId` or `triggerAsyncId` is passed.
An id less than -1 should never happen.
<a id="ERR_INVALID_BUFFER_SIZE"></a>
### ERR_INVALID_BUFFER_SIZE
Used when performing a swap on a `Buffer` but it's size is not compatible with the operation.
<a id="ERR_INVALID_CALLBACK"></a>
### ERR_INVALID_CALLBACK
Used generically to identify that a callback function is required and has not
been provided to a Node.js API.
<a id="ERR_INVALID_CHAR"></a>
### ERR_INVALID_CHAR
Used when invalid characters are detected in headers.
<a id="ERR_INVALID_CURSOR_POS"></a>
### ERR_INVALID_CURSOR_POS
The `'ERR_INVALID_CURSOR_POS'` is thrown specifically when a cursor on a given
stream is attempted to move to a specified row without a specified column.
<a id="ERR_INVALID_DOMAIN_NAME"></a>
### ERR_INVALID_DOMAIN_NAME
Used when `hostname` can not be parsed from a provided URL.
<a id="ERR_INVALID_FD"></a>
### ERR_INVALID_FD
Used when a file descriptor ('fd') is not valid (e.g. it has a negative value).
<a id="ERR_INVALID_FILE_URL_HOST"></a>
### ERR_INVALID_FILE_URL_HOST
Used when a Node.js API that consumes `file:` URLs (such as certain functions in
the [`fs`][] module) encounters a file URL with an incompatible host. Currently,
this situation can only occur on Unix-like systems, where only `localhost` or an
empty host is supported.
<a id="ERR_INVALID_FILE_URL_PATH"></a>
### ERR_INVALID_FILE_URL_PATH
Used when a Node.js API that consumes `file:` URLs (such as certain
functions in the [`fs`][] module) encounters a file URL with an incompatible
path. The exact semantics for determining whether a path can be used is
platform-dependent.
<a id="ERR_INVALID_HANDLE_TYPE"></a>
### ERR_INVALID_HANDLE_TYPE
Used when an attempt is made to send an unsupported "handle" over an IPC
communication channel to a child process. See [`subprocess.send()`] and
[`process.send()`] for more information.
<a id="ERR_INVALID_HTTP_TOKEN"></a>
### ERR_INVALID_HTTP_TOKEN
Used when `options.method` received an invalid HTTP token.
<a id="ERR_INVALID_IP_ADDRESS"></a>
### ERR_INVALID_IP_ADDRESS
Used when an IP address is not valid.
<a id="ERR_INVALID_OPT_VALUE"></a>
### ERR_INVALID_OPT_VALUE
Used generically to identify when an invalid or unexpected value has been
passed in an options object.
<a id="ERR_INVALID_OPT_VALUE_ENCODING"></a>
### ERR_INVALID_OPT_VALUE_ENCODING
Used when an invalid or unknown file encoding is passed.
<a id="ERR_INVALID_PERFORMANCE_MARK"></a>
### ERR_INVALID_PERFORMANCE_MARK
Used by the Performance Timing API (`perf_hooks`) when a performance mark is
invalid.
<a id="ERR_INVALID_PROTOCOL"></a>
### ERR_INVALID_PROTOCOL
Used when an invalid `options.protocol` is passed.
<a id="ERR_INVALID_REPL_EVAL_CONFIG"></a>
### ERR_INVALID_REPL_EVAL_CONFIG
Used when both `breakEvalOnSigint` and `eval` options are set
in the REPL config, which is not supported.
<a id="ERR_INVALID_SYNC_FORK_INPUT"></a>
### ERR_INVALID_SYNC_FORK_INPUT
Used when a `Buffer`, `Uint8Array` or `string` is provided as stdio input to a
synchronous fork. See the documentation for the
[`child_process`](child_process.html) module for more information.
<a id="ERR_INVALID_THIS"></a>
### ERR_INVALID_THIS
Used generically to identify that a Node.js API function is called with an
incompatible `this` value.
Example:
```js
const { URLSearchParams } = require('url');
const urlSearchParams = new URLSearchParams('foo=bar&baz=new');
const buf = Buffer.alloc(1);
urlSearchParams.has.call(buf, 'foo');
// Throws a TypeError with code 'ERR_INVALID_THIS'
```
<a id="ERR_INVALID_TUPLE"></a>
### ERR_INVALID_TUPLE
Used when an element in the `iterable` provided to the [WHATWG][WHATWG URL
API] [`URLSearchParams` constructor][`new URLSearchParams(iterable)`] does not
represent a `[name, value]` tuple that is, if an element is not iterable, or
does not consist of exactly two elements.
<a id="ERR_INVALID_URL"></a>
### ERR_INVALID_URL
Used when an invalid URL is passed to the [WHATWG][WHATWG URL API]
[`URL` constructor][`new URL(input)`] to be parsed. The thrown error object
typically has an additional property `'input'` that contains the URL that failed
to parse.
<a id="ERR_INVALID_URL_SCHEME"></a>
### ERR_INVALID_URL_SCHEME
Used generically to signify an attempt to use a URL of an incompatible scheme
(aka protocol) for a specific purpose. It is currently only used in the
[WHATWG URL API][] support in the [`fs`][] module (which only accepts URLs with
`'file'` scheme), but may be used in other Node.js APIs as well in the future.
<a id="ERR_IPC_CHANNEL_CLOSED"></a>
### ERR_IPC_CHANNEL_CLOSED
Used when an attempt is made to use an IPC communication channel that has
already been closed.
<a id="ERR_IPC_DISCONNECTED"></a>
### ERR_IPC_DISCONNECTED
Used when an attempt is made to disconnect an already disconnected IPC
communication channel between two Node.js processes. See the documentation for
the [`child_process`](child_process.html) module for more information.
<a id="ERR_IPC_ONE_PIPE"></a>
### ERR_IPC_ONE_PIPE
Used when an attempt is made to create a child Node.js process using more than
one IPC communication channel. See the documentation for the
[`child_process`](child_process.html) module for more information.
<a id="ERR_IPC_SYNC_FORK"></a>
### ERR_IPC_SYNC_FORK
Used when an attempt is made to open an IPC communication channel with a
synchronous forked Node.js process. See the documentation for the
[`child_process`](child_process.html) module for more information.
<a id="ERR_METHOD_NOT_IMPLEMENTED"></a>
### ERR_METHOD_NOT_IMPLEMENTED
Used when a method is required but not implemented.
<a id="ERR_MISSING_ARGS"></a>
### ERR_MISSING_ARGS
Used when a required argument of a Node.js API is not passed. This is only used
for strict compliance with the API specification (which in some cases may accept
`func(undefined)` but not `func()`). In most native Node.js APIs,
`func(undefined)` and `func()` are treated identically, and the
[`ERR_INVALID_ARG_TYPE`][] error code may be used instead.
<a id="ERR_MULTIPLE_CALLBACK"></a>
### ERR_MULTIPLE_CALLBACK
Used when a callback is called more then once.
*Note*: A callback is almost always meant to only be called once as the query
can either be fulfilled or rejected but not both at the same time. The latter
would be possible by calling a callback more then once.
<a id="ERR_NAPI_CONS_FUNCTION"></a>
### ERR_NAPI_CONS_FUNCTION
Used by the `N-API` when a constructor passed is not a function.
<a id="ERR_NAPI_CONS_PROTOTYPE_OBJECT"></a>
### ERR_NAPI_CONS_PROTOTYPE_OBJECT
Used by the `N-API` when `Constructor.prototype` is not an object.
<a id="ERR_NO_CRYPTO"></a>
### ERR_NO_CRYPTO
Used when an attempt is made to use crypto features while Node.js is not
compiled with OpenSSL crypto support.
<a id="ERR_NO_ICU"></a>
### ERR_NO_ICU
Used when an attempt is made to use features that require [ICU][], while
Node.js is not compiled with ICU support.
<a id="ERR_NO_LONGER_SUPPORTED"></a>
### ERR_NO_LONGER_SUPPORTED
Used when a Node.js API is called in an unsupported manner.
For example: `Buffer.write(string, encoding, offset[, length])`
<a id="ERR_OUTOFMEMORY"></a>
### ERR_OUTOFMEMORY
Used generically to identify that an operation caused an out of memory
condition.
<a id="ERR_PARSE_HISTORY_DATA"></a>
### ERR_PARSE_HISTORY_DATA
Used by the `REPL` module when it cannot parse data from the REPL history file.
<a id="ERR_SOCKET_ALREADY_BOUND"></a>
### ERR_SOCKET_ALREADY_BOUND
Used when an attempt is made to bind a socket that has already been bound.
<a id="ERR_SOCKET_BAD_PORT"></a>
### ERR_SOCKET_BAD_PORT
Used when an API function expecting a port > 0 and < 65536 receives an invalid
value.
<a id="ERR_SOCKET_BAD_TYPE"></a>
### ERR_SOCKET_BAD_TYPE
Used when an API function expecting a socket type (`udp4` or `udp6`) receives an
invalid value.
<a id="ERR_SOCKET_CANNOT_SEND"></a>
### ERR_SOCKET_CANNOT_SEND
Used when data cannot be sent on a socket.
<a id="ERR_SOCKET_CLOSED"></a>
### ERR_SOCKET_CLOSED
Used when an attempt is made to operate on an already closed socket.
<a id="ERR_SOCKET_DGRAM_NOT_RUNNING"></a>
### ERR_SOCKET_DGRAM_NOT_RUNNING
Used when a call is made and the UDP subsystem is not running.
<a id="ERR_STDERR_CLOSE"></a>
### ERR_STDERR_CLOSE
Used when an attempt is made to close the `process.stderr` stream. By design,
Node.js does not allow `stdout` or `stderr` Streams to be closed by user code.
<a id="ERR_STDOUT_CLOSE"></a>
### ERR_STDOUT_CLOSE
Used when an attempt is made to close the `process.stdout` stream. By design,
Node.js does not allow `stdout` or `stderr` Streams to be closed by user code.
<a id="ERR_STREAM_WRAP"></a>
### ERR_STREAM_WRAP
Used to prevent an abort if a string decoder was set on the Socket or if in
`objectMode`.
Example
```js
const Socket = require('net').Socket;
const instance = new Socket();
instance.setEncoding('utf-8');
```
<a id="ERR_TLS_CERT_ALTNAME_INVALID"></a>
### ERR_TLS_CERT_ALTNAME_INVALID
Used with TLS, when the hostname/IP of the peer does not match any of the
subjectAltNames in its certificate.
<a id="ERR_TLS_DH_PARAM_SIZE"></a>
### ERR_TLS_DH_PARAM_SIZE
Used with TLS when the parameter offered for the Diffie-Hellman (`DH`)
key-agreement protocol is too small. By default, the key length must be greater
than or equal to 1024 bits to avoid vulnerabilities, even though it is strongly
recommended to use 2048 bits or larger for stronger security.
<a id="ERR_TLS_HANDSHAKE_TIMEOUT"></a>
### ERR_TLS_HANDSHAKE_TIMEOUT
A TLS error emitted by the server whenever a TLS/SSL handshake times out. In
this case, the server must also abort the connection.
<a id="ERR_TLS_RENEGOTIATION_FAILED"></a>
### ERR_TLS_RENEGOTIATION_FAILED
Used when a TLS renegotiation request has failed in a non-specific way.
<a id="ERR_TLS_REQUIRED_SERVER_NAME"></a>
### ERR_TLS_REQUIRED_SERVER_NAME
Used with TLS, when calling the `server.addContext()` method without providing
a hostname in the first parameter.
<a id="ERR_TLS_SESSION_ATTACK"></a>
### ERR_TLS_SESSION_ATTACK
Used when an excessive amount of TLS renegotiations is detected, which is a
potential vector for denial-of-service attacks.
<a id="ERR_TRANSFORM_ALREADY_TRANSFORMING"></a>
### ERR_TRANSFORM_ALREADY_TRANSFORMING
Used in Transform streams when the stream finishes while it is still
transforming.
<a id="ERR_TRANSFORM_WITH_LENGTH_0"></a>
### ERR_TRANSFORM_WITH_LENGTH_0
Used in Transform streams when the stream finishes with data still in the write
buffer.
<a id="ERR_UNESCAPED_CHARACTERS"></a>
### ERR_UNESCAPED_CHARACTERS
Used when a string that contains unescaped characters was received.
<a id="ERR_UNKNOWN_ENCODING"></a>
### ERR_UNKNOWN_ENCODING
Used when an invalid or unknown encoding option is passed to an API.
<a id="ERR_UNKNOWN_SIGNAL"></a>
### ERR_UNKNOWN_SIGNAL
Used when an invalid or unknown process signal is passed to an API expecting a
valid signal (such as [`subprocess.kill()`][]).
<a id="ERR_UNKNOWN_STDIN_TYPE"></a>
### ERR_UNKNOWN_STDIN_TYPE
Used when an attempt is made to launch a Node.js process with an unknown `stdin`
file type. Errors of this kind cannot *typically* be caused by errors in user
code, although it is not impossible. Occurrences of this error are most likely
an indication of a bug within Node.js itself.
<a id="ERR_UNKNOWN_STREAM_TYPE"></a>
### ERR_UNKNOWN_STREAM_TYPE
Used when an attempt is made to launch a Node.js process with an unknown
`stdout` or `stderr` file type. Errors of this kind cannot *typically* be caused
by errors in user code, although it is not impossible. Occurrences of this error
are most likely an indication of a bug within Node.js itself.
<a id="ERR_VALUE_OUT_OF_RANGE"></a>
### ERR_VALUE_OUT_OF_RANGE
Used when a number value is out of range.
<a id="ERR_V8BREAKITERATOR"></a>
### ERR_V8BREAKITERATOR
Used when the V8 BreakIterator API is used but the full ICU data set is not
installed.
<a id="ERR_VALID_PERFORMANCE_ENTRY_TYPE"></a>
### ERR_VALID_PERFORMANCE_ENTRY_TYPE
Used by the Performance Timing API (`perf_hooks`) when no valid performance
entry types were found.
<a id="ERR_VALUE_OUT_OF_RANGE"></a>
### ERR_VALUE_OUT_OF_RANGE
Used when a given value is out of the accepted range.
[`ERR_INVALID_ARG_TYPE`]: #ERR_INVALID_ARG_TYPE
[`subprocess.kill()`]: child_process.html#child_process_subprocess_kill_signal
[`subprocess.send()`]: child_process.html#child_process_subprocess_send_message_sendhandle_options_callback
[`fs.readFileSync`]: fs.html#fs_fs_readfilesync_path_options
[`fs.readdir`]: fs.html#fs_fs_readdir_path_options_callback
[`fs.unlink`]: fs.html#fs_fs_unlink_path_callback
[`fs`]: fs.html
[`http`]: http.html
[`https`]: https.html
[`libuv Error handling`]: http://docs.libuv.org/en/v1.x/errors.html
[`net`]: net.html
[`new URL(input)`]: url.html#url_constructor_new_url_input_base
[`new URLSearchParams(iterable)`]: url.html#url_constructor_new_urlsearchparams_iterable
[`process.on('uncaughtException')`]: process.html#process_event_uncaughtexception
[`process.send()`]: process.html#process_process_send_message_sendhandle_options_callback
[Node.js Error Codes]: #nodejs-error-codes
[V8's stack trace API]: https://github.com/v8/v8/wiki/Stack-Trace-API
[WHATWG URL API]: url.html#url_the_whatwg_url_api
[domains]: domain.html
[event emitter-based]: events.html#events_class_eventemitter
[file descriptors]: https://en.wikipedia.org/wiki/File_descriptor
[ICU]: intl.html#intl_internationalization_support
[online]: http://man7.org/linux/man-pages/man3/errno.3.html
[stream-based]: stream.html
[syscall]: http://man7.org/linux/man-pages/man2/syscall.2.html
[try-catch]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/try...catch
[vm]: vm.html
[WHATWG Supported Encodings]: util.md#whatwg-supported-encodings