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nodejs/src/handle_wrap.h

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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_HANDLE_WRAP_H_
#define SRC_HANDLE_WRAP_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "async_wrap.h"
#include "util.h"
#include "uv.h"
#include "v8.h"
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namespace node {
class Environment;
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// Rules:
//
// - Do not throw from handle methods. Set errno.
//
// - MakeCallback may only be made directly off the event loop.
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// That is there can be no JavaScript stack frames underneath it.
// (Is there any way to assert that?)
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//
// - No use of v8::WeakReferenceCallback. The close callback signifies that
// we're done with a handle - external resources can be freed.
//
// - Reusable?
//
// - The uv_close_cb is used to free the c++ object. The close callback
// is not made into javascript land.
//
// - uv_ref, uv_unref counts are managed at this layer to avoid needless
// js/c++ boundary crossing. At the javascript layer that should all be
// taken care of.
class HandleWrap : public AsyncWrap {
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public:
static void Close(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Ref(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Unref(const v8::FunctionCallbackInfo<v8::Value>& args);
static void HasRef(const v8::FunctionCallbackInfo<v8::Value>& args);
static inline bool IsAlive(const HandleWrap* wrap) {
return wrap != nullptr && wrap->state_ != kClosed;
}
static inline bool HasRef(const HandleWrap* wrap) {
return IsAlive(wrap) && uv_has_ref(wrap->GetHandle());
}
inline uv_handle_t* GetHandle() const { return handle_; }
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protected:
HandleWrap(Environment* env,
v8::Local<v8::Object> object,
uv_handle_t* handle,
src: implement native changes for async_hooks Changes in the native code for the upcoming async_hooks module. These have been separated to help with review and testing. Changes include: * Introduce an async id stack that tracks recursive calls into async execution contexts. For performance reasons the id stack is held as a double* and assigned to a Float64Array. If the stack grows too large it is then placed in it's own stack and replaced with a new double*. This should accommodate arbitrarily large stacks. I'm not especially happy with the complexity involved with this async id stack, but it's also the fastest and most full proof way of handling it that I have found. * Add helper functions in Environment and AsyncWrap to work with the async id stack. * Add AsyncWrap::Reset() to allow AsyncWrap instances that have been placed in a resource pool, instead of being released, to be reinitialized. AsyncWrap::AsyncWrap() also now uses Reset() for initialization. * AsyncWrap* parent no longer needs to be passed via the constructor. * Introduce Environment::AsyncHooks class to contain the needed native functionality. This includes the pointer to the async id stack, and array of v8::Eternal<v8::String>'s that hold the names of all providers, mechanisms for storing/retrieving the trigger id, etc. * Introduce Environment::AsyncHooks::ExecScope as a way to track the current id and trigger id of function execution via RAII. * If the user passes --abort-on-uncaught-exception then instead of throwing the application will print a stack trace and abort. PR-URL: https://github.com/nodejs/node/pull/12892 Ref: https://github.com/nodejs/node/pull/11883 Ref: https://github.com/nodejs/node/pull/8531 Reviewed-By: Andreas Madsen <amwebdk@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Sam Roberts <vieuxtech@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
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AsyncWrap::ProviderType provider);
~HandleWrap() override;
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private:
friend class Environment;
friend void GetActiveHandles(const v8::FunctionCallbackInfo<v8::Value>&);
static void OnClose(uv_handle_t* handle);
ListNode<HandleWrap> handle_wrap_queue_;
enum { kInitialized, kClosing, kClosingWithCallback, kClosed } state_;
uv_handle_t* const handle_;
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};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_HANDLE_WRAP_H_