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nodejs/test/sequential/test-next-tick-error-spin.js

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'use strict';
var common = require('../common');
var assert = require('assert');
if (process.argv[2] !== 'child') {
var spawn = require('child_process').spawn;
var child = spawn(process.execPath, [__filename, 'child'], {
stdio: 'pipe'//'inherit'
});
var timer = setTimeout(function() {
throw new Error('child is hung');
}, common.platformTimeout(3000));
child.on('exit', function(code) {
console.error('ok');
assert(!code);
clearTimeout(timer);
});
} else {
var domain = require('domain');
var d = domain.create();
process.maxTickDepth = 10;
// in the error handler, we trigger several MakeCallback events
d.on('error', function(e) {
console.log('a');
console.log('b');
console.log('c');
console.log('d');
console.log('e');
f();
});
function f() {
process.nextTick(function() {
d.run(function() {
throw new Error('x');
});
});
}
f();
setTimeout(function() {
console.error('broke in!');
//process.stdout.close();
//process.stderr.close();
process.exit(0);
});
}