mirror of
https://github.com/mongodb/mongo.git
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221 lines
6.0 KiB
C++
221 lines
6.0 KiB
C++
// config.h
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/**
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* Copyright (C) 2008 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License, version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* This file is things related to the "grid configuration":
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- what machines make up the db component of our cloud
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- where various ranges of things live
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*/
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#pragma once
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#include "../db/namespace.h"
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#include "../client/dbclient.h"
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#include "../client/model.h"
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#include "shardkey.h"
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#include "shard.h"
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namespace mongo {
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struct ShardNS {
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static string database;
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static string shard;
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static string chunk;
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static string mongos;
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static string settings;
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};
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class Grid;
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class ConfigServer;
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extern ConfigServer configServer;
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extern Grid grid;
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class ChunkManager;
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class CollectionInfo {
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public:
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CollectionInfo( ShardKeyPattern _key = BSONObj() , bool _unique = false ) :
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key( _key ) , unique( _unique ){}
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ShardKeyPattern key;
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bool unique;
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};
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/**
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* top level grid configuration for an entire database
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* TODO: use shared_ptr for ChunkManager
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*/
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class DBConfig : public Model {
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public:
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DBConfig( string name = "" ) : _name( name ) , _primary("config","") , _shardingEnabled(false){ }
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string getName(){ return _name; };
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/**
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* @return if anything in this db is partitioned or not
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*/
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bool isShardingEnabled(){
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return _shardingEnabled;
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}
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void enableSharding();
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ChunkManager* shardCollection( const string& ns , ShardKeyPattern fieldsAndOrder , bool unique );
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/**
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* @return whether or not this partition is partitioned
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*/
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bool isSharded( const string& ns );
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ChunkManager* getChunkManager( const string& ns , bool reload = false );
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/**
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* @return the correct for shard for the ns
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* if the namespace is sharded, will return NULL
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*/
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const Shard& getShard( const string& ns );
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const Shard& getPrimary(){
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uassert( 8041 , (string)"no primary shard configured for db: " + _name , _primary.ok() );
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return _primary;
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}
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void setPrimary( string s ){
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_primary.reset( s );
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}
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bool reload();
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bool dropDatabase( string& errmsg );
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virtual void save( bool check=true);
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virtual string modelServer();
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// model stuff
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virtual const char * getNS(){ return "config.databases"; }
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virtual void serialize(BSONObjBuilder& to);
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virtual void unserialize(const BSONObj& from);
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protected:
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/**
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lockless
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*/
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bool _isSharded( const string& ns );
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bool _dropShardedCollections( int& num, set<Shard>& allServers , string& errmsg );
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bool doload();
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/**
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@return true if there was sharding info to remove
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*/
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bool removeSharding( const string& ns );
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string _name; // e.g. "alleyinsider"
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Shard _primary; // e.g. localhost , mongo.foo.com:9999
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bool _shardingEnabled;
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map<string,CollectionInfo> _sharded; // { "alleyinsider.blog.posts" : { ts : 1 } , ... ] - all ns that are sharded
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map<string,ChunkManager*> _shards; // this will only have entries for things that have been looked at
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mongo::mutex _lock; // TODO: change to r/w lock ??
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friend class Grid;
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friend class ChunkManager;
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};
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/**
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* stores meta-information about the grid
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* TODO: used shard_ptr for DBConfig pointers
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*/
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class Grid {
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public:
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/**
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gets the config the db.
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will return an empty DBConfig if not in db already
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*/
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DBConfig * getDBConfig( string ns , bool create=true);
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/**
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* removes db entry.
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* on next getDBConfig call will fetch from db
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*/
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void removeDB( string db );
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Shard pickShardForNewDB();
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bool knowAboutShard( string name ) const;
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unsigned long long getNextOpTime() const;
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private:
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map<string,DBConfig*> _databases;
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mongo::mutex _lock; // TODO: change to r/w lock ??
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};
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class ConfigServer : public DBConfig {
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public:
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ConfigServer();
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~ConfigServer();
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bool ok(){
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// TODO: check can connect
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return _primary.ok();
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}
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virtual string modelServer(){
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uassert( 10190 , "ConfigServer not setup" , _primary.ok() );
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return _primary.getConnString();
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}
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/**
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call at startup, this will initiate connection to the grid db
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*/
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bool init( vector<string> configHosts );
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bool allUp();
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bool allUp( string& errmsg );
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int dbConfigVersion();
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int dbConfigVersion( DBClientBase& conn );
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void reloadSettings();
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/**
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* @return 0 = ok, otherwise error #
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*/
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int checkConfigVersion( bool upgrade );
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/**
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* log a change to config.changes
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* @param what e.g. "split" , "migrate"
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* @param msg any more info
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*/
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void logChange( const string& what , const string& ns , const BSONObj& detail = BSONObj() );
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static int VERSION;
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private:
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string getHost( string name , bool withPort );
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};
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} // namespace mongo
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