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https://github.com/mongodb/mongo.git
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13e71279c9
SERVER-2976: further implementation of jsMode for M/R. Can be turned on using temp flag jsMode:true
224 lines
8.4 KiB
C++
224 lines
8.4 KiB
C++
//engine_v8.h
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/* Copyright 2009 10gen Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <vector>
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#include "engine.h"
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#include <v8.h>
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using namespace v8;
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namespace mongo {
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class V8ScriptEngine;
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class V8Scope;
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typedef Handle< Value > (*v8Function) ( V8Scope* scope, const v8::Arguments& args );
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// Preemption is going to be allowed for the v8 mutex, and some of our v8
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// usage is not preemption safe. So we are using an additional mutex that
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// will not be preempted. The V8Lock should be used in place of v8::Locker
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// except in certain special cases involving interrupts.
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namespace v8Locks {
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// the implementations are quite simple - objects must be destroyed in
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// reverse of the order created, and should not be shared between threads
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struct RecursiveLock {
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RecursiveLock();
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~RecursiveLock();
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bool _unlock;
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};
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struct RecursiveUnlock {
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RecursiveUnlock();
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~RecursiveUnlock();
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bool _lock;
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};
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} // namespace v8Locks
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class V8Lock {
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v8Locks::RecursiveLock _noPreemptionLock;
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v8::Locker _preemptionLock;
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};
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struct V8Unlock {
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v8::Unlocker _preemptionUnlock;
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v8Locks::RecursiveUnlock _noPreemptionUnlock;
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};
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class V8Scope : public Scope {
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public:
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V8Scope( V8ScriptEngine * engine );
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~V8Scope();
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virtual void reset();
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virtual void init( const BSONObj * data );
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virtual void localConnect( const char * dbName );
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virtual void externalSetup();
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v8::Handle<v8::Value> get( const char * field ); // caller must create context and handle scopes
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virtual double getNumber( const char *field );
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virtual int getNumberInt( const char *field );
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virtual long long getNumberLongLong( const char *field );
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virtual string getString( const char *field );
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virtual bool getBoolean( const char *field );
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virtual BSONObj getObject( const char *field );
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Handle<v8::Object> getGlobalObject() { return _global; };
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virtual int type( const char *field );
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virtual void setNumber( const char *field , double val );
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virtual void setString( const char *field , const char * val );
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virtual void setBoolean( const char *field , bool val );
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virtual void setElement( const char *field , const BSONElement& e );
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virtual void setObject( const char *field , const BSONObj& obj , bool readOnly);
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virtual void setFunction( const char *field , const char * code );
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// virtual void setThis( const BSONObj * obj );
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virtual void rename( const char * from , const char * to );
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virtual ScriptingFunction _createFunction( const char * code );
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Local< v8::Function > __createFunction( const char * code );
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virtual int invoke( ScriptingFunction func , const BSONObj* args, const BSONObj* recv, int timeoutMs = 0 , bool ignoreReturn = false );
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virtual bool exec( const StringData& code , const string& name , bool printResult , bool reportError , bool assertOnError, int timeoutMs );
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virtual string getError() { return _error; }
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virtual void injectNative( const char *field, NativeFunction func, void* data = 0 );
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void injectNative( const char *field, NativeFunction func, Handle<v8::Object>& obj, void* data = 0 );
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void injectV8Function( const char *field, v8Function func );
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void injectV8Function( const char *field, v8Function func, Handle<v8::Object>& obj );
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void injectV8Function( const char *field, v8Function func, Handle<v8::Template>& t );
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Handle<v8::FunctionTemplate> createV8Function( v8Function func );
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void gc();
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Handle< Context > context() const { return _context; }
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v8::Local<v8::Object> mongoToV8( const mongo::BSONObj & m , bool array = 0 , bool readOnly = false );
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v8::Handle<v8::Object> mongoToLZV8( const mongo::BSONObj & m , bool array = 0 , bool readOnly = false );
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mongo::BSONObj v8ToMongo( v8::Handle<v8::Object> o , int depth = 0 );
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void v8ToMongoElement( BSONObjBuilder & b , v8::Handle<v8::String> name ,
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const string sname , v8::Handle<v8::Value> value , int depth = 0 );
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v8::Handle<v8::Value> mongoToV8Element( const BSONElement &f, bool readOnly = false );
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virtual void append( BSONObjBuilder & builder , const char * fieldName , const char * scopeName );
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v8::Function * getNamedCons( const char * name );
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v8::Function * getObjectIdCons();
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Local< v8::Value > newId( const OID &id );
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v8::Handle<v8::String> getV8Str(string str);
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// inline v8::Handle<v8::String> getV8Str(string str) { return v8::String::New(str.c_str()); }
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inline v8::Handle<v8::String> getLocalV8Str(string str) { return v8::String::New(str.c_str()); }
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Handle<v8::String> V8STR_CONN;
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Handle<v8::String> V8STR_ID;
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Handle<v8::String> V8STR_LENGTH;
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Handle<v8::String> V8STR_ISOBJECTID;
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Handle<v8::String> V8STR_NATIVE_FUNC;
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Handle<v8::String> V8STR_NATIVE_DATA;
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Handle<v8::String> V8STR_V8_FUNC;
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Handle<v8::String> V8STR_RETURN;
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Handle<v8::String> V8STR_ARGS;
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Handle<v8::String> V8STR_T;
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Handle<v8::String> V8STR_I;
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Handle<v8::String> V8STR_EMPTY;
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Handle<v8::String> V8STR_MINKEY;
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Handle<v8::String> V8STR_MAXKEY;
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Handle<v8::String> V8STR_NUMBERLONG;
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Handle<v8::String> V8STR_DBPTR;
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Handle<v8::String> V8STR_BINDATA;
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Handle<v8::String> V8STR_WRAPPER;
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private:
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void _startCall();
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static Handle< Value > nativeCallback( V8Scope* scope, const Arguments &args );
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static v8::Handle< v8::Value > v8Callback( const v8::Arguments &args );
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static Handle< Value > load( V8Scope* scope, const Arguments &args );
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static Handle< Value > Print(V8Scope* scope, const v8::Arguments& args);
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static Handle< Value > Version(V8Scope* scope, const v8::Arguments& args);
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static Handle< Value > GCV8(V8Scope* scope, const v8::Arguments& args);
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V8ScriptEngine * _engine;
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Persistent<Context> _context;
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Persistent<v8::Object> _global;
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string _error;
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vector< Persistent<Value> > _funcs;
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v8::Persistent<v8::Object> _emptyObj;
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v8::Persistent<v8::Function> _wrapper;
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enum ConnectState { NOT , LOCAL , EXTERNAL };
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ConnectState _connectState;
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std::map <string, v8::Persistent <v8::String> > _strCache;
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Persistent<v8::ObjectTemplate> lzObjectTemplate;
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Persistent<v8::ObjectTemplate> roObjectTemplate;
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Persistent<v8::ObjectTemplate> lzArrayTemplate;
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Persistent<v8::ObjectTemplate> internalFieldObjects;
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};
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class V8ScriptEngine : public ScriptEngine {
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public:
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V8ScriptEngine();
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virtual ~V8ScriptEngine();
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virtual Scope * createScope() { return new V8Scope( this ); }
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virtual void runTest() {}
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bool utf8Ok() const { return true; }
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class V8UnlockForClient : public Unlocker {
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V8Unlock u_;
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};
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virtual auto_ptr<Unlocker> newThreadUnlocker() { return auto_ptr< Unlocker >( new V8UnlockForClient ); }
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virtual void interrupt( unsigned opSpec );
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virtual void interruptAll();
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private:
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friend class V8Scope;
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};
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class ExternalString : public v8::String::ExternalAsciiStringResource {
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public:
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ExternalString(std::string str) : _data(str) {
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}
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~ExternalString() {
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}
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const char* data () const { return _data.c_str(); }
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size_t length () const { return _data.length(); }
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private:
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// string _str;
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// const char* _data;
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std::string _data;
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// size_t _len;
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};
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extern ScriptEngine * globalScriptEngine;
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extern map< unsigned, int > __interruptSpecToThreadId;
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}
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