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66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// engine.h
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#pragma once
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#include "../stdafx.h"
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#include "../db/jsobj.h"
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extern const char * jsconcatcode; // TODO: change name to mongoJSCode
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namespace mongo {
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typedef unsigned long long ScriptingFunction;
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typedef BSONObj (*NativeFunction) ( const BSONObj &args );
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class Scope : boost::noncopyable {
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public:
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Scope();
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virtual ~Scope();
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virtual void reset() = 0;
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virtual void init( BSONObj * data ) = 0;
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void init( const char * data ){
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BSONObj o( data , 0 );
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init( &o );
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}
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virtual void localConnect( const char * dbName ) = 0;
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virtual double getNumber( const char *field ) = 0;
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virtual string getString( const char *field ) = 0;
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virtual bool getBoolean( const char *field ) = 0;
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virtual BSONObj getObject( const char *field ) = 0;
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virtual int type( const char *field ) = 0;
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virtual void setNumber( const char *field , double val ) = 0;
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virtual void setString( const char *field , const char * val ) = 0;
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virtual void setObject( const char *field , const BSONObj& obj ) = 0;
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virtual void setBoolean( const char *field , bool val ) = 0;
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virtual void setThis( const BSONObj * obj ) = 0;
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virtual ScriptingFunction createFunction( const char * code ) = 0;
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virtual int invoke( ScriptingFunction func , const BSONObj& args ) = 0;
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virtual string getError() = 0;
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int invoke( const char* code , const BSONObj& args );
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virtual void injectNative( const char *field, NativeFunction func ) {}
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};
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class ScriptEngine : boost::noncopyable {
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public:
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ScriptEngine();
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virtual ~ScriptEngine();
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virtual Scope * createScope() = 0;
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virtual void runTest() = 0;
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static void setup();
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};
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extern ScriptEngine * globalScriptEngine;
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}
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