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172 lines
6.5 KiB
C++
172 lines
6.5 KiB
C++
// balancer_policy.cpp
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/**
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* Copyright (C) 2010 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License, version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pch.h"
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#include "config.h"
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#include "../client/dbclient.h"
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#include "../util/stringutils.h"
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#include "../util/unittest.h"
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#include "balancer_policy.h"
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namespace mongo {
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// limits map fields
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BSONField<long long> LimitsFields::currSize( "currSize" );
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BSONField<bool> LimitsFields::hasOpsQueued( "hasOpsQueued" );
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BalancerPolicy::ChunkInfo* BalancerPolicy::balance( const string& ns,
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const ShardToLimitsMap& shardToLimitsMap,
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const ShardToChunksMap& shardToChunksMap,
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int balancedLastTime ){
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pair<string,unsigned> min("",numeric_limits<unsigned>::max());
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pair<string,unsigned> max("",0);
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vector<string> drainingShards;
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for (ShardToChunksIter i = shardToChunksMap.begin(); i!=shardToChunksMap.end(); ++i ){
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// Find whether this shard's capacity or availability are exhausted
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const string& shard = i->first;
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BSONObj shardLimits;
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ShardToLimitsIter it = shardToLimitsMap.find( shard );
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if ( it != shardToLimitsMap.end() ) shardLimits = it->second;
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const bool maxedOut = isSizeMaxed( shardLimits );
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const bool draining = isDraining( shardLimits );
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const bool opsQueued = hasOpsQueued( shardLimits );
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// Is this shard a better chunk receiver then the current one?
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// Shards that would be bad receiver candidates:
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// + maxed out shards
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// + draining shards
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// + shards with operations queued for writeback
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const unsigned size = i->second.size();
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if ( ! maxedOut && ! draining && ! opsQueued ){
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if ( size < min.second ){
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min = make_pair( shard , size );
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}
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}
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// Check whether this shard is a better chunk donor then the current one.
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// Draining shards take a lower priority than overloaded shards.
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if ( size > max.second ){
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max = make_pair( shard , size );
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}
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if ( draining && (size > 0)){
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drainingShards.push_back( shard );
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}
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}
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// If there is no candidate chunk receiver -- they may have all been maxed out,
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// draining, ... -- there's not much that the policy can do.
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if ( min.second == numeric_limits<unsigned>::max() ){
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log() << "no availalable shards to take chunks" << endl;
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return NULL;
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}
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log(1) << "collection : " << ns << endl;
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log(1) << "donor : " << max.second << " chunks on " << max.first << endl;
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log(1) << "receiver : " << min.second << " chunks on " << min.first << endl;
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if ( ! drainingShards.empty() ){
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string drainingStr;
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joinStringDelim( drainingShards, &drainingStr, ',' );
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log(1) << "draining : " << ! drainingShards.empty() << "(" << drainingShards.size() << ")" << endl;
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}
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// Solving imbalances takes a higher priority than draining shards. Many shards can
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// be draining at once but we choose only one of them to cater to per round.
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const int imbalance = max.second - min.second;
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const int threshold = balancedLastTime ? 2 : 8;
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string from, to;
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if ( imbalance >= threshold ){
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from = max.first;
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to = min.first;
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} else if ( ! drainingShards.empty() ){
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from = drainingShards[ rand() % drainingShards.size() ];
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to = min.first;
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} else {
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// Everything is balanced here!
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return NULL;
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}
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const vector<BSONObj>& chunksFrom = shardToChunksMap.find( from )->second;
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const vector<BSONObj>& chunksTo = shardToChunksMap.find( to )->second;
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BSONObj chunkToMove = pickChunk( chunksFrom , chunksTo );
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log() << "chose [" << from << "] to [" << to << "] " << chunkToMove << endl;
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return new ChunkInfo( ns, to, from, chunkToMove );
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}
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BSONObj BalancerPolicy::pickChunk( const vector<BSONObj>& from, const vector<BSONObj>& to ){
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// It is possible for a donor ('from') shard to have less chunks than a recevier one ('to')
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// if the donor is in draining mode.
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if ( to.size() == 0 )
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return from[0];
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if ( from[0]["min"].Obj().woCompare( to[to.size()-1]["max"].Obj() , BSONObj() , false ) == 0 )
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return from[0];
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if ( from[from.size()-1]["max"].Obj().woCompare( to[0]["min"].Obj() , BSONObj() , false ) == 0 )
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return from[from.size()-1];
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return from[0];
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}
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bool BalancerPolicy::isSizeMaxed( BSONObj limits ){
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// If there's no limit information for the shard, assume it can be a chunk receiver
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// (i.e., there's not bound on space utilization)
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if ( limits.isEmpty() ){
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return false;
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}
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long long maxUsage = limits[ ShardFields::maxSize.name() ].Long();
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if ( maxUsage == 0 ){
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return false;
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}
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long long currUsage = limits[ LimitsFields::currSize.name() ].Long();
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if ( currUsage < maxUsage ){
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return false;
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}
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return true;
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}
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bool BalancerPolicy::isDraining( BSONObj limits ){
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BSONElement draining = limits[ ShardFields::draining.name() ];
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if ( draining.eoo() || ! draining.Bool() ){
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return false;
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}
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return true;
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}
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bool BalancerPolicy::hasOpsQueued( BSONObj limits ){
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BSONElement opsQueued = limits[ LimitsFields::hasOpsQueued.name() ];
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if ( opsQueued.eoo() || ! opsQueued.Bool() ){
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return false;
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}
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return true;
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}
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} // namespace mongo
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