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498 lines
19 KiB
C++
498 lines
19 KiB
C++
// dbclient.h - connect to a Mongo database as a database, from C++
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/**
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* Copyright (C) 2008 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License, version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../stdafx.h"
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#include "../grid/message.h"
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#include "../db/jsobj.h"
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namespace mongo {
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/* the query field 'options' can have these bits set: */
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enum QueryOptions {
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/* Tailable means cursor is not closed when the last data is retrieved. rather, the cursor marks
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the final object's position. you can resume using the cursor later, from where it was located,
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if more data were received. Set on dbQuery and dbGetMore.
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like any "latent cursor", the cursor may become invalid at some point -- for example if that
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final object it references were deleted. Thus, you should be prepared to requery if you get back
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ResultFlag_CursorNotFound.
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*/
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Option_CursorTailable = 2,
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/* allow query of replica slave. normally these return an error except for namespace "local".
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*/
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Option_SlaveOk = 4,
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Option_ALLMASK = 6
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};
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class BSONObj;
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/* db response format
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Query or GetMore: // see struct QueryResult
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int resultFlags;
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int64 cursorID;
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int startingFrom;
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int nReturned;
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list of marshalled JSObjects;
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*/
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#pragma pack(push,1)
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struct QueryResult : public MsgData {
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enum {
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ResultFlag_CursorNotFound = 1, /* returned, with zero results, when getMore is called but the cursor id is not valid at the server. */
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ResultFlag_ErrSet = 2 /* { $err : ... } is being returned */
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};
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long long cursorId;
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int startingFrom;
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int nReturned;
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const char *data() {
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return (char *) (((int *)&nReturned)+1);
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}
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int& resultFlags() {
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return dataAsInt();
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}
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};
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#pragma pack(pop)
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/**
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interface that handles communication with the db
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*/
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class DBConnector {
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public:
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virtual bool call( Message &toSend, Message &response, bool assertOk=true ) = 0;
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virtual void say( Message &toSend ) = 0;
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virtual void sayPiggyBack( Message &toSend ) = 0;
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virtual void checkResponse( const char *data, int nReturned ) {}
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};
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class DBClientCursor : boost::noncopyable {
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public:
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bool more(); // if true, safe to call next()
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/* returns next object in the result cursor.
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on an error at the remote server, you will get back:
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{ $err: <string> }
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if you do not want to handle that yourself, call nextSafe().
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*/
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BSONObj next();
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BSONObj nextSafe() {
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BSONObj o = next();
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BSONElement e = o.firstElement();
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assert( strcmp(e.fieldName(), "$err") != 0 );
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return o;
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}
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/* cursor no longer valid -- use with tailable cursors.
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note you should only rely on this once more() returns false;
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'dead' may be preset yet some data still queued and locally
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available from the dbclientcursor.
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*/
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bool isDead() const {
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return cursorId == 0;
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}
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bool tailable() const {
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return (opts & Option_CursorTailable) != 0;
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}
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bool init();
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DBClientCursor( DBConnector *_connector, const char * _ns, BSONObj _query, int _nToReturn,
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int _nToSkip, BSONObj *_fieldsToReturn, int queryOptions ) :
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connector(_connector),
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ns(_ns),
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query(_query),
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nToReturn(_nToReturn),
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nToSkip(_nToSkip),
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fieldsToReturn(_fieldsToReturn),
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opts(queryOptions),
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m(new Message()) {
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cursorId = 0;
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}
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virtual ~DBClientCursor();
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private:
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DBConnector *connector;
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string ns;
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BSONObj query;
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int nToReturn;
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int nToSkip;
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BSONObj *fieldsToReturn;
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int opts;
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auto_ptr<Message> m;
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long long cursorId;
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int nReturned;
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int pos;
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const char *data;
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void dataReceived();
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void requestMore();
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};
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/**
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the interface that any db connection should implement
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*/
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class DBClientInterface : boost::noncopyable {
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public:
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virtual auto_ptr<DBClientCursor> query(const char *ns, BSONObj query, int nToReturn = 0, int nToSkip = 0,
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BSONObj *fieldsToReturn = 0, int queryOptions = 0) = 0;
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virtual BSONObj findOne(const char *ns, BSONObj query, BSONObj *fieldsToReturn = 0, int queryOptions = 0) = 0;
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virtual void insert( const char * ns , BSONObj obj ) = 0;
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//virtual void remove( const char * ns , BSONObj obj , bool justOne = 0 ) = 0;
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//virtual void update( const char * ns , BSONObj query , BSONObj obj , bool upsert = 0 ) = 0;
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};
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/**
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db "commands"
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basically just invocations of connection.$cmd.findOne({...});
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*/
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class DBClientWithCommands : public DBClientInterface {
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bool isOk(const BSONObj&);
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bool simpleCommand(const char *dbname, BSONObj *info, const char *command);
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public:
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/* Run a database command. Database commands are represented as BSON objects. Common database
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commands have prebuilt helper functions -- see below. If a helper is not available you can
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directly call runCommand.
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dbname - database name. Use "admin" for global administrative commands.
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cmd - the command object to execute. For example, { ismaster : 1 }
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info - the result object the database returns. Typically has { ok : ..., errmsg : ... } fields
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set.
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returns: true if the command returned "ok".
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*/
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bool runCommand(const char *dbname, BSONObj cmd, BSONObj &info);
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/* returns true in isMaster parm if this db is the current master
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of a replica pair.
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pass in info for more details e.g.:
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{ "ismaster" : 1.0 , "msg" : "not paired" , "ok" : 1.0 }
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returns true if command invoked successfully.
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*/
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virtual bool isMaster(bool& isMaster, BSONObj *info=0);
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/*
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Create a new collection in the database. Normally, collection creation is automatic. You would
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use this function if you wish to specify special options on creation.
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If the collection already exists, no action occurs.
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ns: fully qualified collection name
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size: desired initial extent size for the collection.
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Must be <= 1000000000 for normal collections.
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For fixed size (capped) collections, this size is the total/max size of the
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collection.
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capped: if true, this is a fixed size collection (where old data rolls out).
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max: maximum number of objects if capped (optional).
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returns true if successful.
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*/
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bool createCollection(const char *ns, unsigned size = 0, bool capped = false, int max = 0, BSONObj *info = 0);
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/* Erase / drop an entire database */
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bool dropDatabase(const char *dbname, BSONObj *info = 0) {
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return simpleCommand(dbname, info, "dropDatabase");
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}
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/* Perform a repair and compaction of the specified database. May take a long time to run. Disk space
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must be available equal to the size of the database while repairing.
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*/
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bool repairDatabase(const char *dbname, BSONObj *info = 0) {
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return simpleCommand(dbname, info, "repairDatabase");
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}
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/* Copy database from one server or name to another server or name.
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Generally, you should dropDatabase() first as otherwise the copied information will MERGE
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into whatever data is already present in this database.
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For security reasons this function only works when you are authorized to access the "admin" db. However,
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if you have access to said db, you can copy any database from one place to another.
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TODO: this needs enhancement to be more flexible in terms of security.
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This method provides a way to "rename" a database by copying it to a new db name and
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location. The copy is "repaired" and compacted.
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fromdb database name from which to copy.
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todb database name to copy to.
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fromhost hostname of the database (and optionally, ":port") from which to
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copy the data. copies from self if "".
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returns true if successful
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*/
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bool copyDatabase(const char *fromdb, const char *todb, const char *fromhost = "", BSONObj *info = 0);
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/* The Mongo database provides built-in performance profiling capabilities. Uset setDbProfilingLevel()
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to enable. Profiling information is then written to the system.profiling collection, which one can
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then query.
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*/
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enum ProfilingLevel {
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ProfileOff = 0,
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ProfileSlow = 1, // log very slow (>100ms) operations
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ProfileAll = 2
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};
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bool setDbProfilingLevel(const char *dbname, ProfilingLevel level, BSONObj *info = 0);
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bool getDbProfilingLevel(const char *dbname, ProfilingLevel& level, BSONObj *info = 0);
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/* Run javascript code on the database server.
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dbname database context in which the code runs. The javascript variable 'db' will be assigned
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to this database when the function is invoked.
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jscode source code for a javascript function.
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info the command object which contains any information on the invocation result including
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the return value and other information. If an error occurs running the jscode, error
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information will be in info. (try "out() << info.toString()")
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retValue return value from the jscode function.
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args args to pass to the jscode function. when invoked, the 'args' variable will be defined
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for use by the jscode.
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returns true if runs ok.
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See testDbEval() in dbclient.cpp for an example of usage.
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*/
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bool eval(const char *dbname, const char *jscode, BSONObj& info, BSONElement& retValue, BSONObj *args = 0);
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/* The following helpers are simply more convenient forms of eval() for certain common cases */
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/* invocation with no return value of interest -- with or without one simple parameter */
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bool eval(const char *dbname, const char *jscode);
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template< class T >
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bool eval(const char *dbname, const char *jscode, T parm1) {
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BSONObj info;
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BSONElement retValue;
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BSONObjBuilder b;
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b.append("0", parm1);
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BSONObj args = b.done();
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return eval(dbname, jscode, info, retValue, &args);
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}
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/* invocation with one parm to server and one numeric field (either int or double) returned */
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template< class T, class NumType >
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bool eval(const char *dbname, const char *jscode, T parm1, NumType& ret) {
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BSONObj info;
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BSONElement retValue;
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BSONObjBuilder b;
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b.append("0", parm1);
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BSONObj args = b.done();
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if ( !eval(dbname, jscode, info, retValue, &args) )
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return false;
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ret = (NumType) retValue.number();
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return true;
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}
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virtual string toString() = 0;
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};
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/**
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abstract class that implements the core db operations
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*/
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class DBClientBase : public DBClientWithCommands, public DBConnector {
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public:
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/** send a query to the database.
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ns: namespace to query, format is <dbname>.<collectname>[.<collectname>]*
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query: query to perform on the collection. this is a BSONObj (binary JSON)
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You may format as
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{ query: { ... }, order: { ... } }
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to specify a sort order.
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nToReturn: n to return. 0 = unlimited
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nToSkip: start with the nth item
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fieldsToReturn:
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optional template of which fields to select. if unspecified, returns all fields
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queryOptions: see options enum at top of this file
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@return cursor. 0 if error (connection failure)
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@throws AssertionException
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*/
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virtual auto_ptr<DBClientCursor> query(const char *ns, BSONObj query, int nToReturn = 0, int nToSkip = 0,
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BSONObj *fieldsToReturn = 0, int queryOptions = 0);
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/**
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@return a single object that matches the query. if none do, then the object is empty
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@throws AssertionException
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*/
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virtual BSONObj findOne(const char *ns, BSONObj query, BSONObj *fieldsToReturn = 0, int queryOptions = 0);
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/**
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insert an object into the database
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*/
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virtual void insert( const char * ns , BSONObj obj );
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/**
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remove matching objects from the database
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@param justOne if this true, then once a single match is found will stop
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*/
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virtual void remove( const char * ns , BSONObj obj , bool justOne = 0 );
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/**
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updates objects matching query
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*/
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virtual void update( const char * ns , BSONObj query , BSONObj obj , bool upsert = 0 );
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/**
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if name isn't specified, it will be created from the keys (reccomended)
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@return whether or not sent message to db.
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should be true on first call, false on subsequent unless resetIndexCache was called
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*/
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virtual bool ensureIndex( const char * ns , BSONObj keys , const char * name = 0 );
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/**
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clears the index cache, so the subsequent call to ensureIndex for any index will go to the server
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*/
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virtual void resetIndexCache();
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private:
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set<string> _seenIndexes;
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};
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class DBClientPaired;
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/**
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A basic connection to the database.
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This is the main entry point for talking to a simple Mongo setup
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*/
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class DBClientConnection : public DBClientBase {
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DBClientPaired *clientPaired;
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auto_ptr<MessagingPort> p;
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auto_ptr<SockAddr> server;
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bool failed; // true if some sort of fatal error has ever happened
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bool autoReconnect;
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time_t lastReconnectTry;
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string serverAddress; // remember for reconnects
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void checkConnection();
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public:
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/**
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@param _autoReconnect whether or not to reconnect on a db or socket failure
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*/
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DBClientConnection(bool _autoReconnect=false,DBClientPaired* cp=0) :
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clientPaired(cp), failed(false), autoReconnect(_autoReconnect), lastReconnectTry(0) { }
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/**
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If autoReconnect is true, you can try to use the DBClientConnection even when
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false was returned -- it will try to connect again.
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@param serverHostname host to connect to. can include port number ( 127.0.0.1 , 127.0.0.1:5555 )
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@param errmsg any relevant error message will appneded to the string
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@return false if fails to connect.
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*/
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virtual bool connect(const char *serverHostname, string& errmsg);
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virtual auto_ptr<DBClientCursor> query(const char *ns, BSONObj query, int nToReturn = 0, int nToSkip = 0,
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BSONObj *fieldsToReturn = 0, int queryOptions = 0) {
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checkConnection();
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return DBClientBase::query( ns, query, nToReturn, nToSkip, fieldsToReturn, queryOptions );
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}
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/**
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@return whether or not this connection is in a failed state
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*/
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bool isFailed() const {
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return failed;
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}
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/**
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this gives you access to the low level interface.
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not reccomented to use
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*/
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MessagingPort& port() {
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return *p.get();
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}
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string toStringLong() const {
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stringstream ss;
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ss << serverAddress;
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if ( failed ) ss << " failed";
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return ss.str();
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}
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string toString() {
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return serverAddress;
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}
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protected:
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virtual bool call( Message &toSend, Message &response, bool assertOk = true );
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virtual void say( Message &toSend );
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virtual void sayPiggyBack( Message &toSend );
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virtual void checkResponse( const char *data, int nReturned );
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};
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/* Use this class to connect to a replica pair of servers. The class will manage
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checking for which is master, and do failover automatically.
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*/
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class DBClientPaired : public DBClientWithCommands {
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DBClientConnection left,right;
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enum State {
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NotSetL=0,
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NotSetR=1,
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Left, Right
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} master;
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void _checkMaster();
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DBClientConnection& checkMaster();
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public:
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DBClientPaired();
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/* Returns false is neither member of the pair were reachable, or neither is
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master, although,
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when false returned, you can still try to use this connection object, it will
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try reconnects.
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*/
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bool connect(const char *serverHostname1, const char *serverHostname2);
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/* throws userassertion "no master found" */
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virtual
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auto_ptr<DBClientCursor> query(const char *ns, BSONObj query, int nToReturn = 0, int nToSkip = 0,
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BSONObj *fieldsToReturn = 0, int queryOptions = 0);
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/* throws userassertion "no master found" */
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virtual
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BSONObj findOne(const char *ns, BSONObj query, BSONObj *fieldsToReturn = 0, int queryOptions = 0);
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// Not implemented
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virtual void insert( const char * ns , BSONObj obj ) {
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assert( false );
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}
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string toString();
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/* notification that we got a "not master" error.
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*/
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void isntMaster() {
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master = ( ( master == Left ) ? NotSetR : NotSetL );
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}
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};
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} // namespace mongo
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