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163 lines
5.6 KiB
C++
163 lines
5.6 KiB
C++
// index.h
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/**
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* Copyright (C) 2008 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License, version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../pch.h"
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#include "diskloc.h"
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#include "jsobj.h"
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#include "indexkey.h"
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namespace mongo {
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/* Details about a particular index. There is one of these effectively for each object in
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system.namespaces (although this also includes the head pointer, which is not in that
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collection).
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** MemoryMapped Record ** (i.e., this is on disk data)
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*/
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class IndexDetails {
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public:
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DiskLoc head; /* btree head disk location */
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/* Location of index info object. Format:
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{ name:"nameofindex", ns:"parentnsname", key: {keypattobject}
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[, unique: <bool>, background: <bool>]
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}
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This object is in the system.indexes collection. Note that since we
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have a pointer to the object here, the object in system.indexes MUST NEVER MOVE.
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*/
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DiskLoc info;
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/* extract key value from the query object
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e.g., if key() == { x : 1 },
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{ x : 70, y : 3 } -> { x : 70 }
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*/
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BSONObj getKeyFromQuery(const BSONObj& query) const {
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BSONObj k = keyPattern();
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BSONObj res = query.extractFieldsUnDotted(k);
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return res;
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}
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/* pull out the relevant key objects from obj, so we
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can index them. Note that the set is multiple elements
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only when it's a "multikey" array.
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keys will be left empty if key not found in the object.
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*/
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void getKeysFromObject( const BSONObj& obj, BSONObjSetDefaultOrder& keys) const;
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/* get the key pattern for this object.
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e.g., { lastname:1, firstname:1 }
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*/
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BSONObj keyPattern() const {
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return info.obj().getObjectField("key");
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}
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/* true if the specified key is in the index */
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bool hasKey(const BSONObj& key);
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bool wouldCreateDup(const BSONObj& key, DiskLoc self);
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// returns name of this index's storage area
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// database.table.$index
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string indexNamespace() const {
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BSONObj io = info.obj();
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string s;
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s.reserve(Namespace::MaxNsLen);
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s = io.getStringField("ns");
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assert( !s.empty() );
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s += ".$";
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s += io.getStringField("name");
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return s;
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}
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string indexName() const { // e.g. "ts_1"
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BSONObj io = info.obj();
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return io.getStringField("name");
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}
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static bool isIdIndexPattern( const BSONObj &pattern ) {
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BSONObjIterator i(pattern);
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BSONElement e = i.next();
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if( strcmp(e.fieldName(), "_id") != 0 ) return false;
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return i.next().eoo();
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}
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/* returns true if this is the _id index. */
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bool isIdIndex() const {
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return isIdIndexPattern( keyPattern() );
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}
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/* gets not our namespace name (indexNamespace for that),
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but the collection we index, its name.
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*/
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string parentNS() const {
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BSONObj io = info.obj();
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return io.getStringField("ns");
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}
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bool unique() const {
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BSONObj io = info.obj();
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return io["unique"].trueValue() ||
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/* temp: can we juse make unique:true always be there for _id and get rid of this? */
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isIdIndex();
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}
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/* if set, when building index, if any duplicates, drop the duplicating object */
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bool dropDups() const {
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return info.obj().getBoolField( "dropDups" );
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}
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/* delete this index. does NOT clean up the system catalog
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(system.indexes or system.namespaces) -- only NamespaceIndex.
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*/
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void kill_idx();
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const IndexSpec& getSpec() const;
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operator string() const {
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return info.obj().toString();
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}
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};
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struct IndexChanges/*on an update*/ {
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BSONObjSetDefaultOrder oldkeys;
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BSONObjSetDefaultOrder newkeys;
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vector<BSONObj*> removed; // these keys were removed as part of the change
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vector<BSONObj*> added; // these keys were added as part of the change
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/** @curObjLoc - the object we want to add's location. if it is already in the
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index, that is allowed here (for bg indexing case).
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*/
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void dupCheck(IndexDetails& idx, DiskLoc curObjLoc) {
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if( added.empty() || !idx.unique() )
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return;
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for( vector<BSONObj*>::iterator i = added.begin(); i != added.end(); i++ ) {
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bool dup = idx.wouldCreateDup(**i, curObjLoc);
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uassert( 11001 , "E11001 duplicate key on update", !dup);
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}
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}
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};
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class NamespaceDetails;
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// changedId should be initialized to false
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void getIndexChanges(vector<IndexChanges>& v, NamespaceDetails& d, BSONObj newObj, BSONObj oldObj, bool &cangedId);
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void dupCheck(vector<IndexChanges>& v, NamespaceDetails& d, DiskLoc curObjLoc);
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} // namespace mongo
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