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97 lines
1.7 KiB
C++
97 lines
1.7 KiB
C++
/* hashtab.h
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Simple, fixed size hash table. Darn simple.
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Uses a contiguous block of memory, so you can put it in a memory mapped file very easily.
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*/
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#include "../stdafx.h"
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#include <map>
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#pragma pack(push)
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#pragma pack(1)
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/* you should define:
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int Key::hash() return > 0 always.
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*/
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template <
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class Key,
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class Type
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>
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class HashTable {
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private:
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const char *name;
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struct Node {
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int hash;
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Key k;
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Type value;
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} *nodes;
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int n;
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int _find(const Key& k, bool& found) {
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found = false;
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int h = k.hash();
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int i = h % n;
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int start = i;
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int chain = 0;
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while( 1 ) {
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if( nodes[i].hash == 0 ) {
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return i;
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}
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if( nodes[i].hash == h && nodes[i].k == k ) {
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found = true;
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return i;
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}
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chain++;
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i = (i+1) % n;
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if( i == start ) {
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cout << "warning: hashtable is full " << name << endl;
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return -1;
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}
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if( chain == 200 )
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cout << "warning: hashtable long chain " << name << endl;
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}
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}
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public:
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/* buf must be all zeroes on initialization. */
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HashTable(void *buf, int buflen, const char *_name) : name(_name) {
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int m = sizeof(Node);
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n = buflen / m;
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if( (n & 1) == 0 )
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n--;
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nodes = (Node *) buf;
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assert(nodes[n-1].hash == 0);
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assert(nodes[0].hash == 0);
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}
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Type* get(const Key& k) {
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bool found;
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int i = _find(k, found);
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if( found )
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return &nodes[i].value;
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return 0;
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}
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void put(const Key& k, const Type& value) {
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bool found;
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int i = _find(k, found);
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if( i < 0 )
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return;
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if( !found ) {
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nodes[i].k = k;
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nodes[i].hash = k.hash();
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}
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else {
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assert( nodes[i].hash == k.hash() );
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}
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nodes[i].value = value;
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}
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};
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#pragma pack(pop)
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