mirror of
https://github.com/mongodb/mongo.git
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169 lines
6.0 KiB
C++
169 lines
6.0 KiB
C++
// engine.h
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/* Copyright 2009 10gen Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "../pch.h"
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#include "../db/jsobj.h"
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extern const char * jsconcatcode; // TODO: change name to mongoJSCode
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namespace mongo {
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typedef unsigned long long ScriptingFunction;
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typedef BSONObj (*NativeFunction) ( const BSONObj &args );
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class Scope : boost::noncopyable {
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public:
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Scope();
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virtual ~Scope();
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virtual void reset() = 0;
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virtual void init( BSONObj * data ) = 0;
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void init( const char * data ){
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BSONObj o( data , 0 );
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init( &o );
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}
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virtual void localConnect( const char * dbName ) = 0;
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virtual void externalSetup() = 0;
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virtual double getNumber( const char *field ) = 0;
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virtual int getNumberInt( const char *field ){ return (int)getNumber( field ); }
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virtual long long getNumberLongLong( const char *field ){ return (long long)getNumber( field ); }
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virtual string getString( const char *field ) = 0;
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virtual bool getBoolean( const char *field ) = 0;
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virtual BSONObj getObject( const char *field ) = 0;
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virtual int type( const char *field ) = 0;
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void append( BSONObjBuilder & builder , const char * fieldName , const char * scopeName );
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virtual void setElement( const char *field , const BSONElement& e ) = 0;
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virtual void setNumber( const char *field , double val ) = 0;
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virtual void setString( const char *field , const char * val ) = 0;
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virtual void setObject( const char *field , const BSONObj& obj , bool readOnly=true ) = 0;
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virtual void setBoolean( const char *field , bool val ) = 0;
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virtual void setThis( const BSONObj * obj ) = 0;
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virtual ScriptingFunction createFunction( const char * code );
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/**
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* @return 0 on success
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*/
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virtual int invoke( ScriptingFunction func , const BSONObj& args, int timeoutMs = 0 , bool ignoreReturn = false ) = 0;
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void invokeSafe( ScriptingFunction func , const BSONObj& args, int timeoutMs = 0 ){
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int res = invoke( func , args , timeoutMs );
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if ( res == 0 )
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return;
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throw UserException( 9004 , (string)"invoke failed: " + getError() );
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}
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virtual string getError() = 0;
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int invoke( const char* code , const BSONObj& args, int timeoutMs = 0 );
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void invokeSafe( const char* code , const BSONObj& args, int timeoutMs = 0 ){
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if ( invoke( code , args , timeoutMs ) == 0 )
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return;
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throw UserException( 9005 , (string)"invoke failed: " + getError() );
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}
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virtual bool exec( const string& code , const string& name , bool printResult , bool reportError , bool assertOnError, int timeoutMs = 0 ) = 0;
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virtual void execSetup( const string& code , const string& name = "setup" ){
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exec( code , name , false , true , true , 0 );
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}
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virtual bool execFile( const string& filename , bool printResult , bool reportError , bool assertOnError, int timeoutMs = 0 );
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virtual void injectNative( const char *field, NativeFunction func ) = 0;
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virtual void gc() = 0;
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void loadStored( bool ignoreNotConnected = false );
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/**
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if any changes are made to .system.js, call this
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right now its just global - slightly inefficient, but a lot simpler
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*/
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static void storedFuncMod();
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static int getNumScopes(){
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return _numScopes;
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}
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static void validateObjectIdString( const string &str );
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protected:
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virtual ScriptingFunction _createFunction( const char * code ) = 0;
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string _localDBName;
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long long _loadedVersion;
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set<string> _storedNames;
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static long long _lastVersion;
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map<string,ScriptingFunction> _cachedFunctions;
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static int _numScopes;
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};
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void installGlobalUtils( Scope& scope );
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class DBClientWithCommands;
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class ScriptEngine : boost::noncopyable {
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public:
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ScriptEngine();
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virtual ~ScriptEngine();
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virtual Scope * newScope() {
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Scope *s = createScope();
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if ( s && _scopeInitCallback )
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_scopeInitCallback( *s );
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installGlobalUtils( *s );
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return s;
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}
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virtual void runTest() = 0;
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virtual bool utf8Ok() const = 0;
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static void setup();
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auto_ptr<Scope> getPooledScope( const string& pool );
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void threadDone();
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struct Unlocker { virtual ~Unlocker() {} };
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virtual auto_ptr<Unlocker> newThreadUnlocker() { return auto_ptr< Unlocker >( new Unlocker ); }
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void setScopeInitCallback( void ( *func )( Scope & ) ) { _scopeInitCallback = func; }
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static void setConnectCallback( void ( *func )( DBClientWithCommands& ) ) { _connectCallback = func; }
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static void runConnectCallback( DBClientWithCommands &c ) {
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if ( _connectCallback )
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_connectCallback( c );
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}
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protected:
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virtual Scope * createScope() = 0;
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private:
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void ( *_scopeInitCallback )( Scope & );
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static void ( *_connectCallback )( DBClientWithCommands & );
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};
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bool hasJSReturn( const string& s );
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extern ScriptEngine * globalScriptEngine;
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}
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