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133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
// shard.h
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/*
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A "shard" is a database (replica pair typically) which represents
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one partition of the overall database.
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*/
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/**
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* Copyright (C) 2008 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License, version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../stdafx.h"
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#include "../client/dbclient.h"
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#include "../client/model.h"
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#include "shardkey.h"
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#include <boost/utility.hpp>
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namespace mongo {
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class DBConfig;
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class ShardInfo;
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class Shard : boost::noncopyable {
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public:
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BSONObj& getMin(){
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return _min;
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}
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BSONObj& getMax(){
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return _max;
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}
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string getServer(){
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return _server;
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}
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void setServer( string server );
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BSONObj getData() const;
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bool contains( const BSONObj& obj );
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void split();
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void split( const BSONObj& middle );
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string toString() const;
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operator string() const { return toString(); }
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bool operator==(const Shard& s);
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bool operator!=(const Shard& s){
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return ! ( *this == s );
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}
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void getFilter( BSONObjBuilder& b );
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private:
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Shard( ShardInfo * info , BSONObj data );
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ShardInfo * _info;
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BSONObj _data;
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BSONObj _min;
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BSONObj _max;
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string _server;
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bool _modified;
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void _split( BSONObj& middle );
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friend class ShardInfo;
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};
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/* config.sharding
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{ ns: 'alleyinsider.fs.chunks' ,
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key: { ts : 1 } ,
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shards: [ { min: 1, max: 100, server: a } , { min: 101, max: 200 , server : b } ]
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}
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*/
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class ShardInfo : public Model {
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public:
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ShardInfo( DBConfig * config );
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virtual ~ShardInfo();
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string getns(){
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return _ns;
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}
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int numShards(){ return _shards.size(); }
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bool hasShardKey( const BSONObj& obj );
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Shard& findShard( const BSONObj& obj );
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ShardKey& getShardKey(){ return _key; }
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/**
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* @return number of shards added to the vector
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*/
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int getShardsForQuery( vector<Shard*>& shards , const BSONObj& query );
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virtual const char * getNS(){ return "config.sharding"; }
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virtual void serialize(BSONObjBuilder& to);
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virtual void unserialize(BSONObj& from);
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virtual string modelServer();
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bool loadByName( const string& ns );
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string toString() const;
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operator string() const { return toString(); }
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private:
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DBConfig * _config;
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string _ns;
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ShardKey _key;
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vector<Shard*> _shards;
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friend class Shard;
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};
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} // namespace mongo
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