// shard.h /* A "shard" is a database (replica pair typically) which represents one partition of the overall database. */ /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include "../stdafx.h" #include "../client/dbclient.h" #include "../client/model.h" #include "shardkey.h" #include namespace mongo { class DBConfig; class ShardInfo; class Shard : boost::noncopyable { public: BSONObj& getMin(){ return _min; } BSONObj& getMax(){ return _max; } string getServer(){ return _server; } void setServer( string server ); BSONObj getData() const; bool contains( const BSONObj& obj ); void split(); void split( const BSONObj& middle ); string toString() const; operator string() const { return toString(); } bool operator==(const Shard& s); bool operator!=(const Shard& s){ return ! ( *this == s ); } void getFilter( BSONObjBuilder& b ); private: Shard( ShardInfo * info , BSONObj data ); ShardInfo * _info; BSONObj _data; BSONObj _min; BSONObj _max; string _server; bool _modified; void _split( BSONObj& middle ); friend class ShardInfo; }; /* config.sharding { ns: 'alleyinsider.fs.chunks' , key: { ts : 1 } , shards: [ { min: 1, max: 100, server: a } , { min: 101, max: 200 , server : b } ] } */ class ShardInfo : public Model { public: ShardInfo( DBConfig * config ); virtual ~ShardInfo(); string getns(){ return _ns; } int numShards(){ return _shards.size(); } bool hasShardKey( const BSONObj& obj ); Shard& findShard( const BSONObj& obj ); ShardKey& getShardKey(){ return _key; } /** * @return number of shards added to the vector */ int getShardsForQuery( vector& shards , const BSONObj& query ); virtual const char * getNS(){ return "config.sharding"; } virtual void serialize(BSONObjBuilder& to); virtual void unserialize(BSONObj& from); virtual string modelServer(); bool loadByName( const string& ns ); string toString() const; operator string() const { return toString(); } private: DBConfig * _config; string _ns; ShardKey _key; vector _shards; friend class Shard; }; } // namespace mongo