// client.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ /* Client represents a connection to the database (the server-side) and corresponds to an open socket (or logical connection if pooling on sockets) from a client. todo: switch to asio...this will fit nicely with that. */ #pragma once #include "../pch.h" #include "security.h" #include "namespace.h" #include "lasterror.h" #include "stats/top.h" namespace mongo { class AuthenticationInfo; class Database; class CurOp; class Command; class Client; extern boost::thread_specific_ptr currentClient; class Client : boost::noncopyable { public: static mongo::mutex clientsMutex; static set clients; // always be in clientsMutex when manipulating this static int recommendedYieldMicros(); class GodScope { bool _prev; public: GodScope(); ~GodScope(); }; /* Set database we want to use, then, restores when we finish (are out of scope) Note this is also helpful if an exception happens as the state if fixed up. */ class Context : boost::noncopyable{ Client * _client; Context * _oldContext; string _path; mongolock * _lock; bool _justCreated; string _ns; Database * _db; /** * at this point _client, _oldContext and _ns have to be set * _db should not have been touched * this will set _db and create if needed * will also set _client->_context to this */ void _finishInit( bool doauth=true); void _auth( int lockState = dbMutex.getState() ); public: Context(const string& ns, string path=dbpath, mongolock * lock = 0 , bool doauth=true ) : _client( currentClient.get() ) , _oldContext( _client->_context ) , _path( path ) , _lock( lock ) , _ns( ns ){ _finishInit( doauth ); } /* this version saves the context but doesn't yet set the new one: */ Context() : _client( currentClient.get() ) , _oldContext( _client->_context ), _path( dbpath ) , _lock(0) , _justCreated(false){ _client->_context = this; clear(); } /** * if you are doing this after allowing a write there could be a race condition * if someone closes that db. this checks that the DB is still valid */ Context( string ns , Database * db, bool doauth=true ); ~Context(); Client* getClient() const { return _client; } Database* db() const { return _db; } const char * ns() const { return _ns.c_str(); } bool justCreated() const { return _justCreated; } bool equals( const string& ns , const string& path=dbpath ) const { return _ns == ns && _path == path; } bool inDB( const string& db , const string& path=dbpath ) const { if ( _path != path ) return false; if ( db == _ns ) return true; string::size_type idx = _ns.find( db ); if ( idx != 0 ) return false; return _ns[db.size()] == '.'; } void clear(){ _ns = ""; _db = 0; } /** * call before unlocking, so clear any non-thread safe state */ void unlocked(){ _db = 0; } /** * call after going back into the lock, will re-establish non-thread safe stuff */ void relocked(){ _finishInit(); } friend class CurOp; }; private: CurOp * _curOp; Context * _context; bool _shutdown; list _tempCollections; const char *_desc; bool _god; AuthenticationInfo _ai; OpTime _lastOp; BSONObj _handshake; BSONObj _remoteId; public: AuthenticationInfo * getAuthenticationInfo(){ return &_ai; } bool isAdmin() { return _ai.isAuthorized( "admin" ); } CurOp* curop() { return _curOp; } Context* getContext(){ return _context; } Database* database() { return _context ? _context->db() : 0; } const char *ns() { return _context->ns(); } Client(const char *desc); ~Client(); const char *desc() const { return _desc; } void addTempCollection( const string& ns ){ _tempCollections.push_back( ns ); } void dropTempCollectionsInDB(const string db); void dropAllTempCollectionsInDB(const string db); void setLastOp( const OpTime& op ){ _lastOp = op; } OpTime getLastOp() const { return _lastOp; } void appendLastOp( BSONObjBuilder& b ){ if ( ! _lastOp.isNull() ) b.appendTimestamp( "lastOp" , _lastOp.asDate() ); } /* each thread which does db operations has a Client object in TLS. call this when your thread starts. */ static void initThread(const char *desc); /* this has to be called as the client goes away, but before thread termination @return true if anything was done */ bool shutdown(); bool isGod() const { return _god; } friend class CurOp; string toString() const; void gotHandshake( const BSONObj& o ); BSONObj getRemoteID() const { return _remoteId; } BSONObj getHandshake() const { return _handshake; } }; inline Client& cc() { return *currentClient.get(); } /* each thread which does db operations has a Client object in TLS. call this when your thread starts. */ inline void Client::initThread(const char *desc) { assert( currentClient.get() == 0 ); currentClient.reset( new Client(desc) ); } inline Client::GodScope::GodScope(){ _prev = cc()._god; cc()._god = true; } inline Client::GodScope::~GodScope(){ cc()._god = _prev; } /* this unlocks, does NOT upgrade. that works for our current usage */ inline void mongolock::releaseAndWriteLock() { if( !_writelock ) { #if BOOST_VERSION >= 103500 int s = dbMutex.getState(); if( s != -1 ) { log() << "error: releaseAndWriteLock() s == " << s << endl; msgasserted( 12600, "releaseAndWriteLock: unlock_shared failed, probably recursive" ); } #endif _writelock = true; dbMutex.unlock_shared(); dbMutex.lock(); if ( cc().getContext() ) cc().getContext()->unlocked(); } } string sayClientState(); inline bool haveClient(){ return currentClient.get() > 0; } };