// cursors.h #pragma once #include "../stdafx.h" #include "../db/jsobj.h" #include "../db/dbmessage.h" #include "../client/dbclient.h" #include "request.h" namespace mongo { class ShardedCursor { public: ShardedCursor( QueryMessage& q ); virtual ~ShardedCursor(); virtual bool more() = 0; virtual BSONObj next() = 0; long long getId(){ return _id; } /** * @return whether there is more data left */ bool sendNextBatch( Request& r ){ return sendNextBatch( r , _ntoreturn ); } bool sendNextBatch( Request& r , int ntoreturn ); protected: auto_ptr query( const string& server , int num = 0 , BSONObj extraFilter = emptyObj ); BSONObj concatQuery( const BSONObj& query , const BSONObj& extraFilter ); BSONObj _concatFilter( const BSONObj& filter , const BSONObj& extraFilter ); string _ns; int _options; int _skip; int _ntoreturn; BSONObj _query; BSONObj _fields; long long _id; int _totalSent; bool _done; }; class ServerAndQuery { public: ServerAndQuery( const string& server , BSONObj extra = emptyObj , BSONObj orderObject = emptyObj ) : _server( server ) , _extra( extra.getOwned() ) , _orderObject( orderObject.getOwned() ){ } bool operator<( const ServerAndQuery& other ) const{ if ( ! _orderObject.isEmpty() ) return _orderObject.woCompare( other._orderObject ) < 0; if ( _server < other._server ) return true; if ( other._server > _server ) return false; return _extra.woCompare( other._extra ) < 0; } string _server; BSONObj _extra; BSONObj _orderObject; }; class SerialServerShardedCursor : public ShardedCursor { public: SerialServerShardedCursor( set servers , QueryMessage& q , int sortOrder=0); virtual bool more(); virtual BSONObj next(); private: vector _servers; unsigned _serverIndex; auto_ptr _current; }; class ParallelSortShardedCursor : public ShardedCursor { public: ParallelSortShardedCursor( set servers , QueryMessage& q , const BSONObj& sortKey ); virtual ~ParallelSortShardedCursor(); virtual bool more(); virtual BSONObj next(); private: void advance(); int _numServers; set _servers; BSONObj _sortKey; auto_ptr * _cursors; BSONObj * _nexts; }; class CursorCache { public: CursorCache(); ~CursorCache(); ShardedCursor* get( long long id ); void store( ShardedCursor* cursor ); void remove( long long id ); private: map _cursors; }; extern CursorCache cursorCache; }