// client.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ /* Client represents a connection to the database (the server-side) and corresponds to an open socket (or logical connection if pooling on sockets) from a client. todo: switch to asio...this will fit nicely with that. */ #pragma once #include "../stdafx.h" #include "namespace.h" #include "lasterror.h" #include "../util/top.h" namespace mongo { class AuthenticationInfo; class Database; class CurOp; class Command; class Client; extern boost::thread_specific_ptr currentClient; bool setClient(const char *ns, const string& path=dbpath, mongolock *lock = 0); class Client : boost::noncopyable { public: static boost::mutex clientsMutex; static set clients; // always be in clientsMutex when manipulating this class GodScope { bool _prev; public: GodScope(); ~GodScope(); }; /* Set database we want to use, then, restores when we finish (are out of scope) Note this is also helpful if an exception happens as the state if fixed up. */ class Context { Client * _client; Database * _olddb; string _oldns; public: Context(const char *ns) : _client( currentClient.get() ) { _olddb = _client->_database; _oldns = _client->_ns; setClient(ns); } Context(string ns) : _client( currentClient.get() ){ _olddb = _client->_database; _oldns = _client->_ns; setClient(ns.c_str()); } /* this version saves the context but doesn't yet set the new one: */ Context() : _client( currentClient.get() ) { _olddb = _client->database(); _oldns = _client->ns(); } /** * if you are doing this after allowing a write there could be a race condition * if someone closes that db. this checks that the DB is still valid */ Context( string ns , Database * db ); ~Context() { DEV assert( _client == currentClient.get() ); _client->setns( _oldns.c_str(), _olddb ); } }; private: CurOp * const _curOp; Database *_database; Namespace _ns; //NamespaceString _nsstr; bool _shutdown; list _tempCollections; const char *_desc; bool _god; public: AuthenticationInfo *ai; Top top; CurOp* curop() { return _curOp; } Database* database() { return _database; } const char *ns() { return _ns.buf; } void setns(const char *ns, Database *db) { _database = db; _ns = ns; //_nsstr = ns; } void clearns() { setns("", 0); } Client(const char *desc); ~Client(); const char *desc() const { return _desc; } void addTempCollection( const string& ns ){ _tempCollections.push_back( ns ); } /* each thread which does db operations has a Client object in TLS. call this when your thread starts. */ static void initThread(const char *desc); /* this has to be called as the client goes away, but before thread termination @return true if anything was done */ bool shutdown(); bool isGod() const { return _god; } }; inline Client& cc() { return *currentClient.get(); } /* each thread which does db operations has a Client object in TLS. call this when your thread starts. */ inline void Client::initThread(const char *desc) { assert( currentClient.get() == 0 ); currentClient.reset( new Client(desc) ); } inline Client::GodScope::GodScope(){ _prev = cc()._god; cc()._god = true; } inline Client::GodScope::~GodScope(){ cc()._god = _prev; } /* this unlocks, does NOT upgrade. that works for our current usage */ inline void mongolock::releaseAndWriteLock() { if( !_writelock ) { #if BOOST_VERSION >= 103500 int s = dbMutex.getState(); if( s != -1 ) { log() << "error: releaseAndWriteLock() s == " << s << endl; msgasserted( 12600, "releaseAndWriteLock: unlock_shared failed, probably recursive" ); } #endif _writelock = true; dbMutex.unlock_shared(); dbMutex.lock(); /* this is defensive; as we were unlocked for a moment above, the Database object we reference could have been deleted: */ cc().clearns(); } } };