// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #if defined(_WIN32) const bool debug=true; #else const bool debug=false; #endif #include #include "stdlib.h" #include "string.h" #include "limits.h" extern void dbexit(int returnCode, const char *whyMsg = ""); inline void * ourmalloc(size_t size) { void *x = malloc(size); if( x == 0 ) dbexit(42, "malloc fails"); return x; } inline void * ourrealloc(void *ptr, size_t size) { void *x = realloc(ptr, size); if( x == 0 ) dbexit(43, "realloc fails"); return x; } #define malloc ourmalloc #define realloc ourrealloc #include "targetver.h" #include #include "time.h" using namespace std; /* these are manipulated outside of mutexes, so be careful */ struct Assertion { Assertion() { msg[0] = msg[127] = 0; context[0] = context[127] = 0; file = ""; line = 0; when = 0; } char msg[128]; char context[128]; const char *file; unsigned line; time_t when; void set(const char *m, const char *ctxt, const char *f, unsigned l) { strncpy(msg, m, 127); strncpy(context, ctxt, 127); file = f; line = l; when = time(0); } string toString(); bool isSet() { return when != 0; } }; /* last assert of diff types: regular, assert, msgassert, uassert: */ extern Assertion lastAssert[4]; // you can catch these class AssertionException { public: string msg; AssertionException() { } virtual bool severe() { return true; } virtual bool isUserAssertion() { return false; } virtual string toString() { return msg; } }; /* we use the same mechanism for bad things the user does -- which are really just errors */ class UserAssertionException : public AssertionException { public: UserAssertionException(const char *_msg) { msg = _msg; } UserAssertionException(string _msg) { msg = _msg; } virtual bool severe() { return false; } virtual bool isUserAssertion() { return true; } virtual string toString() { return "userassert:" + msg; } }; class MsgAssertionException : public AssertionException { public: MsgAssertionException(const char *_msg) { msg = _msg; } virtual bool severe() { return false; } virtual string toString() { return "massert:" + msg; } }; void asserted(const char *msg, const char *file, unsigned line); void wasserted(const char *msg, const char *file, unsigned line); void uasserted(const char *msg); void msgasserted(const char *msg); #ifdef assert #undef assert #endif #define assert(_Expression) (void)( (!!(_Expression)) || (asserted(#_Expression, __FILE__, __LINE__), 0) ) /* "user assert". if asserts, user did something wrong, not our code */ //#define uassert(_Expression) (void)( (!!(_Expression)) || (uasserted(#_Expression, __FILE__, __LINE__), 0) ) #define uassert(msg,_Expression) (void)( (!!(_Expression)) || (uasserted(msg), 0) ) #define xassert(_Expression) (void)( (!!(_Expression)) || (asserted(#_Expression, __FILE__, __LINE__), 0) ) #define yassert 1 /* warning only - keeps going */ #define wassert(_Expression) (void)( (!!(_Expression)) || (wasserted(#_Expression, __FILE__, __LINE__), 0) ) /* display a message, no context, and throw assertionexception easy way to throw an exception and log something without our stack trace display happening. */ #define massert(msg,_Expression) (void)( (!!(_Expression)) || (msgasserted(msg), 0) ) /* dassert is 'debug assert' -- might want to turn off for production as these could be slow. */ #define dassert assert #include #include #include typedef char _TCHAR; #include #include #include #include #include //using namespace std; #if !defined(_WIN32) typedef int HANDLE; inline void strcpy_s(char *dst, unsigned len, const char *src) { strcpy(dst, src); } #else typedef void *HANDLE; #endif //#if defined(CHAR) //#error CHAR already defined? //#endif //#if defined(_WIN32_WINNT) //typedef wchar_t CHAR; //#else // more to be done...linux unicode is 32 bit. //typedef unsigned short CHAR; // 16 bit unicode //#endif #define null (0) #include // for debugging typedef struct _Ints { int i[100]; } *Ints; typedef struct _Chars { char c[200]; } *Chars; typedef char CHARS[400]; typedef struct _OWS { int size; char type; char string[400]; } *OWS; class Database; extern Database *database; extern const char *curNs; /* for now, running on win32 means development not production -- use this to log things just there. */ #if defined(_WIN32) #define DEV if( 0 ) #else #define DEV if( 0 ) #endif #define DEBUGGING if( 0 ) extern unsigned occasion; #define OCCASIONALLY if( ++occasion % 16 == 0 ) #define RARELY if( ++occasion % 128 == 0 ) #if defined(_WIN32) inline void our_debug_free(void *p) { unsigned *u = (unsigned *) p; u[0] = 0xEEEEEEEE; u[1] = 0xEEEEEEEE; free(p); } #define free our_debug_free #endif #define exit dbexit #undef yassert #include #include #undef assert #define assert xassert #define yassert 1 using namespace boost::filesystem; #include "util/goodies.h" #include "util/log.h"