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mostly done with a real distributed lock
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124
client/distlock.h
Normal file
124
client/distlock.h
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// distlock.h
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/* Copyright 2009 10gen Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* distribuetd locking mechanism
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*/
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#include "../pch.h"
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#include "dbclient.h"
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#include "redef_macros.h"
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namespace mongo {
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extern string ourHostname;
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class DistributedLock {
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public:
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DistributedLock( const ConnectionString& conn , const string& ns , const BSONObj& key , const string& field )
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: _conn(conn), _ns(ns), _key(key.getOwned()), _field(field){
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}
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int getState(){
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return _state.get();
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}
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bool isLocked(){
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return _state.get() != 0;
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}
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bool lock_try(){
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// recursive
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if ( getState() > 0 )
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return true;
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ScopedDbConnection conn( _conn );
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{ // make sure its there so we can use simple update logic below
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BSONObj o = conn->findOne( _ns , _key );
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if ( o.isEmpty() ){
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conn->update( _ns , _key , BSON( "$set" << BSON( _field << BSON( "state" << 0 ) ) ) , 1 );
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}
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}
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BSONObjBuilder b;
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b.appendElements( _key );
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b.append( _field + ".state" , 0 );
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conn->update( _ns , b.obj() , BSON( "$set" << BSON( _field + ".state" << 1 << "who" << myid() ) ) );
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assert(0);
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conn.done();
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}
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void unlock(){
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ScopedDbConnection conn( _conn );
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conn->update( _ns , _key, BSON( "$set" << BSON( _field + ".state" << 0 ) ) );
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conn.done();
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_state.set( 0 );
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}
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string myid(){
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string s = _myid.get();
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if ( s.empty() ){
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stringstream ss;
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ss << ourHostname << ":" << time(0) << ":" << rand();
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s = ss.str();
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_myid.set( s );
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}
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return s;
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}
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private:
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ConnectionString _conn;
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string _ns;
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BSONObj _key;
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string _field;
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ThreadLocalValue<int> _state;
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ThreadLocalValue<string> _myid;
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};
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class dist_lock_try {
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public:
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dist_lock_try( DistributedLock * lock )
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: _lock(lock){
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_got = _lock->lock_try();
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}
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~dist_lock_try(){
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if ( _got ){
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_lock->unlock();
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}
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}
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bool got() const {
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return _got;
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}
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private:
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DistributedLock * _lock;
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bool _got;
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};
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}
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@ -21,6 +21,7 @@
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#include "config.h"
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#include "../util/unittest.h"
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#include "../client/connpool.h"
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#include "../client/distlock.h"
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#include "../db/queryutil.h"
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#include "cursors.h"
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#include "strategy.h"
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