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mongodb/client/model.h

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/** @file model.h */
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/**
* Copyright (C) 2008 10gen Inc.
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*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "dbclient.h"
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namespace mongo {
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/** Model is a base class for defining objects which are serializable to the Mongo
database via the database driver.
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Definition
Your serializable class should inherit from Model and implement the abstract methods
below.
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Loading
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To load, first construct an (empty) object. Then call load(). Do not load an object
more than once.
*/
class Model {
public:
Model() { }
virtual ~Model() { }
virtual const char * getNS() = 0;
virtual void serialize(BSONObjBuilder& to) = 0;
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virtual void unserialize(const BSONObj& from) = 0;
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/** Define this as you see fit if you are using the default conn() implementation. */
static string defaultServer;
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/** Override this if you need to do fancier connection management than simply using globalConn. */
virtual string modelServer(){
uassert( "defaultServer not set" , defaultServer.size() );
return defaultServer;
}
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/** Load a single object.
@return true if successful.
*/
bool load(BSONObj& query);
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void save( bool check=false );
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private:
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BSONObj _id;
};
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} // namespace mongo