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mongodb/util/hashtab.h

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/* hashtab.h
Simple, fixed size hash table. Darn simple.
Uses a contiguous block of memory, so you can put it in a memory mapped file very easily.
*/
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#pragma once
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#include "../stdafx.h"
#include <map>
#pragma pack(push)
#pragma pack(1)
/* you should define:
int Key::hash() return > 0 always.
*/
template <
class Key,
class Type
>
class HashTable {
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public:
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const char *name;
struct Node {
int hash;
Key k;
Type value;
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bool inUse() { return hash != 0; }
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} *nodes;
int n;
int _find(const Key& k, bool& found) {
found = false;
int h = k.hash();
int i = h % n;
int start = i;
int chain = 0;
while( 1 ) {
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if( !nodes[i].inUse() ) {
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return i;
}
if( nodes[i].hash == h && nodes[i].k == k ) {
found = true;
return i;
}
chain++;
i = (i+1) % n;
if( i == start ) {
cout << "warning: hashtable is full " << name << endl;
return -1;
}
if( chain == 200 )
cout << "warning: hashtable long chain " << name << endl;
}
}
public:
/* buf must be all zeroes on initialization. */
HashTable(void *buf, int buflen, const char *_name) : name(_name) {
int m = sizeof(Node);
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// cout << "hashtab init, buflen:" << buflen << " m:" << m << endl;
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n = buflen / m;
if( (n & 1) == 0 )
n--;
nodes = (Node *) buf;
assert(nodes[n-1].hash == 0);
assert(nodes[0].hash == 0);
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assert( sizeof(Node) == 628 );
//cout << "HashTable() " << _name << " sizeof(node):" << sizeof(Node) << " n:" << n << endl;
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}
Type* get(const Key& k) {
bool found;
int i = _find(k, found);
if( found )
return &nodes[i].value;
return 0;
}
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void kill(const Key& k) {
bool found;
int i = _find(k, found);
if( i >= 0 && found )
nodes[i].k.kill();
}
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void put(const Key& k, const Type& value) {
bool found;
int i = _find(k, found);
if( i < 0 )
return;
if( !found ) {
nodes[i].k = k;
nodes[i].hash = k.hash();
}
else {
assert( nodes[i].hash == k.hash() );
}
nodes[i].value = value;
}
};
#pragma pack(pop)