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mongodb/bson/bson.h

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/* NOTE: Standalone bson header for when not using MongoDB.
See also: bsondemo.
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MongoDB includes ../db/jsobj.h instead. This file, however, pulls in much less code / dependencies.
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*/
/** @file bson.h
BSON classes
*/
/*
* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
BSONObj and its helpers
"BSON" stands for "binary JSON" -- ie a binary way to represent objects that would be
represented in JSON (plus a few extensions useful for databases & other languages).
http://www.bsonspec.org/
*/
#pragma once
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#include <iostream>
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#include <sstream>
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namespace bson {
class assertion : public std::exception {
public:
virtual const char* what() const throw() { return "BsonAssertion"; }
};
}
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namespace mongo {
#if !defined(assert)
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inline void assert(bool expr) {
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if(!expr) {
std::cout << "assertion failure in bson library" << std::endl;
throw bson::assertion();
}
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}
#endif
#if !defined(uassert)
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inline void uassert(unsigned msgid, std::string msg, bool expr) {
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if( !expr )
throw bson::assertion();
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}
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inline void massert(unsigned msgid, std::string msg, bool expr) {
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if(!expr) {
std::cout << "assertion failure in bson library: " << msgid << ' ' << msg << std::endl;
throw bson::assertion();
}
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}
#endif
}
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#include "../bson/bsontypes.h"
#include "../bson/oid.h"
#include "../bson/bsonelement.h"
#include "../bson/bsonobj.h"
#include "../bson/bsonmisc.h"
#include "../bson/bsonobjbuilder.h"
#include "../bson/bsonobjiterator.h"
#include "../bson/bsoninlines.h"
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namespace mongo {
inline unsigned getRandomNumber() {
#if defined(_WIN32)
return rand();
#else
return random();
#endif
}
}